singvayn

Turkey
On FACEIT since 2019 338 matches tracked 64 matches in 30 days
ELO ▲ 158
3,536
30-day peak: 3,595
Rank EU ▼ 86 places
#947
Turkey #21 in Turkey
30 days · prev. #861 · best #735
Last updated:

How does singvayn play?

Rating 1.01 (from 265 matches) K/R 0.74 ADR 82.9 from 338 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 9%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 265 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 17% good 1.10 to 1.29 15% normal 0.90 to 1.09 25% weak 0.75 to 0.89 17% very weak below 0.75 23%
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (165 matches).

3,500+ ELO

Compared with 1,153 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

51% of opening duels won and so clearly below the average (55%).

Rounds with first kill 11%−1 pp · Ø 12% better than 38%
Opening duels won 51%−4 pp · Ø 55% better than 20%

Clutch

Average
Last one alive

49% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 49%+10 pp · Ø 39% better than 89%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 56%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 28%

Weapons and aim

Weakness
Where do the kills come from?

1.02 K/D and so clearly below the average (1.12).

Headshot rate 46%−7 pp · Ø 53% better than 17%
AWP share of kills 12%−2 pp · Ø 14% better than 65%
K/D 1.02−0.10 · Ø 1.12 better than 10%
Pistol kills per match 2.6 from the last 265
Zeus kills2 in 265 matches

Impact

Average
Damage and big rounds

2.4 MVPs per match and so clearly below the average (2.6).

2K rounds 14.4%−0.2 pp · Ø 14.6% better than 40%
3K rounds 4.3%−0.3 pp · Ø 4.6% better than 30%
MVPs per match 2.4−0.2 · Ø 2.6 better than 25%
4Ks and aces 24x 4K, 4 aces in 165 matches

Utility and deaths

Average
Nades, flashes and deaths

0.50 enemies flashed per round and so well above the average (0.35).

Utility hit rate 34%0 pp · Ø 34% right on the average
Utility damage per round 3.4−0.5 · Ø 3.9 better than 32%
Enemies flashed per round 0.50+0.15 · Ø 0.35 better than 89%
Deaths per round 73%+3 pp · Ø 70% better than 13%

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
Rating +0.06, Headshots +3 pp
= Stayed the same
K/R at 0.74, ADR at 83.3, Win rate at 56%
▼ Got worse
ELO −144

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: June 2026 with 0.81. Last 3 months unchanged at 0.74. Clearly below the average (0.79).

Patterns

From the last 265 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −91 ELO
55 matches · 56% win rate
In match 2 of the day −88 ELO
43 matches · 47% win rate
Between 6:00 and 12:00 −155 ELO, win rate 48%

singvayn loses the most ELO on Anubis: −91 ELO, 56% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 44 · Dust 2
  2. Longest win streak: 7 wins in a row · Anubis
  3. Highest rating in a match: 2.27 · Dust 2

Maps in detail

from the last 265 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage92
53% better than 29%
0.71 better than 10%
81.7 better than 24%
0.99 better than 8%
47% of 421 duels better than 8%
39% of 38 situations right on the average
Dust 270
51% better than 25%
0.74 better than 24%
81.8 better than 28%
1.03 better than 17%
52% of 376 duels better than 32%
47% of 30 situations better than 71%
Anubis55
56% better than 45%
0.72 better than 17%
83.1 better than 38%
0.99 better than 13%
46% of 270 duels better than 11%
26% of 34 situations better than 20%
Nuke28
64% better than 77%
0.75 better than 46%
83.0 better than 53%
1.05 better than 48%
63% of 142 duels better than 96%
29% of 7 situations better than 21%
Inferno19
53% better than 45%
0.68 better than 21%
73.4 better than 13%
0.97 better than 22%
44% of 72 duels better than 15%
58% of 12 situations better than 88%

Compared with players on the same level who have at least 15 matches on the map.

How singvayn plays

Across 338 matches singvayn averages K/R 0.74 and ADR 82.9; the rating across the 265 rated matches is 1.01. Biggest strength: Clutch 1v1 won at 49%, better than 89% of level 10 · 3,500+ ELO players. Most room to improve: Rating at 1.01, better than only 9% of level 10 · 3,500+ ELO players. Averages 16.3 kills per match with 46% headshots. The strongest map is Nuke with a 64% win rate in 28 matches. In 94 of 265 matches the rating was 1.10 or higher (35%), in 106 it was below 0.90. In 165 matches with detailed stats: 24 4Ks and 4 aces. Best month by rating: August 2026 at 1.04. singvayn loses the most ELO on Anubis (−91 ELO, win rate 56%). Things go best in match 1 of the day (+337 ELO, win rate 67%). Match no. 1 of the day goes best: 67% win rate, +337 ELO. Improved over the last three months: Rating +0.06, Headshots +3 pp. Got weaker: ELO −144. Unchanged in recent months: K/R at 0.74, ADR at 83.3, Win rate at 56%. Last 30 days: 64 matches, win rate 59%, net ELO +150.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.