sincere---

Kosovo
On FACEIT since 2019 152 matches tracked 82 matches in 30 days
Last updated:

How does sincere--- play?

Rating 1.08 (from 102 matches) K/R 0.79 ADR 89.5 from 152 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 66%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 102 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 22% good 1.10 to 1.29 17% normal 0.90 to 1.09 26% weak 0.75 to 0.89 14% very weak below 0.75 19%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average. More damage per round than the level 10 · 2,250-2,499 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (82 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 91%
Opening duels won 50%−1 pp · Ø 51% better than 36%

Clutch

Average
Last one alive

26% of 1v2s won and so slightly above the average (22%).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 38%
Clutch 1v2 won 26%+4 pp · Ø 22% better than 78%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 25%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so clearly above the average (50%).

Headshot rate 54%+4 pp · Ø 50% better than 73%
AWP share of kills 2%−9 pp · Ø 11% better than 11%
K/D 1.05+0.02 · Ø 1.03 better than 53%
Pistol kills per match 3.5
Knife kills 13 in 152 matches

Impact

Strength
Damage and big rounds

2.7 MVPs per match and so well above the average (2.3).

2K rounds 12.9%−0.5 pp · Ø 13.4% better than 33%
3K rounds 5.0%+0.9 pp · Ø 4.1% better than 80%
MVPs per match 2.7+0.4 · Ø 2.3 better than 84%
4Ks and aces 25x 4K, 1 ace in 82 matches

Utility and deaths

Weakness
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 30%−5 pp · Ø 35% better than 19%
Utility damage per round 4.7+0.5 · Ø 4.2 better than 69%
Enemies flashed per round 0.20−0.10 · Ø 0.30 better than 24%
Deaths per round 75%+3 pp · Ø 72% better than 11%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Win rate +8 pp
= Stayed the same
K/R at 0.79, ADR at 91.0, ELO at 2,375
▼ Got worse
Headshots −7 pp

Sep to Oct 2026 compared with Jan to Mar 2026.

Kills per round (K/R)

0.75
JanFebMarAprMayJunJulAugSepOct

Best month: September 2026 with 0.90. Last 3 months unchanged at 0.79. Clearly above the average (0.74).

Patterns

From the last 152 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −68 ELO
35 matches · 49% win rate
On Dust 2 −44 ELO
38 matches · 47% win rate
Between 0:00 and 6:00 +6 ELO, win rate 45%
On Sundays −43 ELO, win rate 42%

sincere--- loses the most ELO on Mirage: −68 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 31 · Mirage
  2. Highest rating in a match: 2.05 · Cache
  3. Longest win streak: 9 wins in a row · Inferno

Maps in detail

from the last 152 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 238
47% better than 32%
0.76 better than 58%
88.0 better than 80%
1.04 right on the average
40% of 158 duels better than 4%
57% of 14 situations better than 92%
Mirage35
49% better than 40%
0.84 better than 86%
91.9 better than 91%
1.18 better than 88%
57% of 147 duels better than 80%
8% of 12 situations better than 1%
Ancient31
61% better than 76%
0.82 better than 82%
93.5 better than 92%
1.05 better than 54%
53% of 135 duels better than 58%
40% of 15 situations better than 57%
Inferno21
43% better than 16%
0.73 better than 38%
85.4 better than 61%
1.03 better than 35%
48% of 86 duels better than 23%
50% of 2 situations better than 79%
Anubis15
33% better than 4%
0.71 better than 30%
82.0 better than 55%
0.98-
51% of 43 duels better than 43%
25% of 8 situations better than 21%
Cache6
67% -
0.80 -
89.1 -
1.13-
54% of 26 duels -
50% of 4 situations -
Nuke4
100% -
0.89 -
102.1 -
1.26-
45% of 20 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How sincere--- plays

Across 152 matches sincere--- averages K/R 0.79 and ADR 89.5; the rating across the 102 rated matches is 1.08. Biggest strength: Rounds with first kill at 14%, better than 91% of level 10 · 2,250-2,499 ELO players. Most room to improve: Deaths per round at 75%, better than only 11% of level 10 · 2,250-2,499 ELO players. Averages 17.3 kills per match with 54% headshots. The strongest map is Ancient with a 61% win rate in 31 matches. In 42 of 102 matches the rating was 1.10 or higher (41%), in 33 it was below 0.90. In 82 matches with detailed stats: 25 4Ks and 1 ace. Best month by rating: September 2026 at 1.23. sincere--- loses the most ELO on Mirage (−68 ELO, win rate 49%). Things go best on Ancient (+26 ELO, win rate 61%). Match no. 3 of the day goes best: 57% win rate. Improved over the last three months: Win rate +8 pp. Got weaker: Headshots −7 pp. Unchanged in recent months: K/R at 0.79, ADR at 91.0, ELO at 2,375. Last 30 days: 82 matches, win rate 54%, net ELO −62.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.