simo--

Finland
On FACEIT since 2020 282 matches tracked 95 matches in 30 days
ELO ▲ 131
2,429
30-day peak: 2,488
Rank EU
#66,869
Finland #1,754 in Finland
Last updated:

How does simo-- play?

Rating 0.99 (from 264 matches) K/R 0.73 ADR 81.3 from 282 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 30%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 264 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 16% good 1.10 to 1.29 17% normal 0.90 to 1.09 22% weak 0.75 to 0.89 22% very weak below 0.75 21%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (203 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so slightly below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 49%−2 pp · Ø 51% better than 29%

Clutch

Average
Last one alive

27% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 27%+5 pp · Ø 22% better than 81%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

42% headshots and so well below the average (50%).

Headshot rate 42%−8 pp · Ø 50% better than 10%
AWP share of kills 1%−10 pp · Ø 11% better than 6%
K/D 1.00−0.03 · Ø 1.03 better than 35%
Pistol kills per match 2.2
Knife kills 7 in 282 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.3% of rounds and so clearly below the average (4.1%).

2K rounds 12.9%−0.5 pp · Ø 13.4% better than 33%
3K rounds 3.3%−0.8 pp · Ø 4.1% better than 15%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 37x 4K, 1 ace in 203 matches

Utility and deaths

Average
Nades, flashes and deaths

0.42 enemies flashed per round and so well above the average (0.29).

Utility hit rate 33%−2 pp · Ø 35% better than 36%
Utility damage per round 4.0−0.2 · Ø 4.2 better than 48%
Enemies flashed per round 0.42+0.13 · Ø 0.29 better than 83%
Deaths per round 74%+2 pp · Ø 72% better than 21%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
ELO +109
= Stayed the same
Headshots at 42%
▼ Got worse
K/R −0.07, Rating −0.06, ADR −4.8, Win rate −9 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: June 2026 with 0.80. Last 3 months: 0.71 (at the start 0.78). Slightly below the average (0.74).

Patterns

From the last 282 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −60 ELO
58 matches · 57% win rate
On Dust 2 −52 ELO
29 matches · 41% win rate
Between 18:00 and 24:00 −2 ELO, win rate 44%
On Saturdays −36 ELO, win rate 31%

simo-- loses the most ELO on Anubis: −60 ELO, 57% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.23 · Nuke
  2. Most kills in a match: 47 · Ancient
  3. Longest win streak: 9 wins in a row · Inferno

Maps in detail

from the last 282 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient58
66% better than 88%
0.81 better than 77%
88.6 better than 81%
1.08 better than 65%
57% of 307 duels better than 76%
31% of 26 situations better than 33%
Anubis58
57% better than 65%
0.75 right on the average
83.6 better than 61%
1.00 better than 37%
46% of 228 duels better than 22%
50% of 30 situations better than 75%
Mirage51
55% better than 62%
0.66 better than 14%
75.9 better than 23%
0.87 better than 7%
43% of 194 duels better than 10%
33% of 27 situations better than 36%
Nuke32
53% better than 45%
0.80 better than 65%
83.8 better than 56%
1.09 better than 60%
51% of 115 duels better than 42%
30% of 20 situations better than 24%
Dust 229
41% better than 15%
0.71 better than 34%
79.6 better than 42%
0.97 better than 26%
56% of 102 duels better than 75%
40% of 20 situations better than 56%
Inferno27
44% better than 21%
0.68 better than 19%
74.4 better than 17%
0.93 better than 10%
49% of 88 duels better than 24%
45% of 11 situations better than 69%
Cache19
32% -
0.67 -
77.7 -
0.88-
45% of 115 duels -
40% of 5 situations -
Vertigo6
33% -
0.67 -
73.9 -
0.93-
41% of 29 duels -
60% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How simo-- plays

Across 282 matches simo-- averages K/R 0.73 and ADR 81.3; the rating across the 264 rated matches is 0.99. Most room to improve: Headshot rate at 42%, better than only 10% of level 10 · 2,250-2,499 ELO players. Averages 16.3 kills per match with 42% headshots. The strongest map is Ancient with a 66% win rate in 58 matches. In 92 of 264 matches the rating was 1.10 or higher (35%), in 114 it was below 0.90. In 203 matches with detailed stats: 37 4Ks and 1 ace. Best month by rating: July 2026 at 1.04. simo-- loses the most ELO on Anubis (−60 ELO, win rate 57%). Things go best in match 3 of the day (+107 ELO, win rate 60%). Match no. 3 of the day goes best: 60% win rate, +107 ELO. Improved over the last three months: ELO +109. Got weaker: K/R −0.07, Rating −0.06, ADR −4.8, Win rate −9 pp. Unchanged in recent months: Headshots at 42%. Last 30 days: 95 matches, win rate 52%, net ELO −133.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.