simbE

Finland
On FACEIT since 2020 145 matches tracked 87 matches in 30 days
ELO ▲ 351
2,194
30-day peak: 2,217
Rank EU
#137,691
Finland #3,540 in Finland
Last updated:

How does simbE play?

Rating 1.29 K/R 0.91 ADR 97.0 from 145 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 98%
1.29
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 83%
Rating distribution from 145 matches
outstanding 1.80 and up 11% strong 1.30 to 1.79 32% good 1.10 to 1.29 26% normal 0.90 to 1.09 14% weak 0.75 to 0.89 8% very weak below 0.75 8%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average.
AWPerMulti-killsClutcher
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (125 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 16% of rounds and so well above the average (10%).

Rounds with first kill 16%+6 pp · Ø 10% better than 98%
Opening duels won 62%+11 pp · Ø 51% better than 98%

Clutch

Strength
Last one alive

2.4 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 46%+8 pp · Ø 38% better than 85%
Clutch 1v2 won 28%+6 pp · Ø 22% better than 86%
Clutch kills per match 2.4+0.7 · Ø 1.7 better than 95%

Weapons and aim

Average
Where do the kills come from?

1.34 K/D and so well above the average (1.02).

Headshot rate 44%−5 pp · Ø 49% better than 22%
AWP share of kills 21%+10 pp · Ø 11% better than 87%
K/D 1.34+0.32 · Ø 1.02 better than 98%
Pistol kills per match 3.7
Knife kills 8 in 145 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 17.5% of rounds and so well above the average (13.3%).

2K rounds 17.5%+4.2 pp · Ø 13.3% better than 99%
3K rounds 5.7%+1.6 pp · Ø 4.1% better than 94%
MVPs per match 2.8+0.5 · Ø 2.3 better than 90%
4Ks and aces 34x 4K, 8 aces in 125 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 31%−4 pp · Ø 35% better than 23%
Utility damage per round 2.8−1.4 · Ø 4.2 better than 17%
Enemies flashed per round 0.27−0.01 · Ø 0.28 better than 49%
Deaths per round 68%−4 pp · Ø 72% better than 88%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.07, Rating −0.10, ADR −9.8, Headshots −5 pp, Win rate −6 pp

Sep to Oct 2026 compared with May 2026.

Kills per round (K/R)

0.89
MayJunJulAugSepOct

Best month: May 2026 with 0.97. Last 3 months: 0.90 (at the start 0.97). Well above the average (0.74).

Patterns

From the last 145 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −97 ELO
36 matches · 50% win rate
On Cache −61 ELO
22 matches · 50% win rate
On Sundays −53 ELO, win rate 45%

simbE loses the most ELO on Ancient: −97 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Nuke
  2. Most kills in a match: 42 · Cache
  3. Highest rating in a match: 2.52 · Vertigo

Maps in detail

from the last 145 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient36
50% better than 45%
0.92 better than 98%
95.8 better than 97%
1.30 better than 99%
59% of 200 duels better than 88%
39% of 41 situations better than 53%
Mirage35
54% better than 61%
0.90 better than 96%
98.4 better than 97%
1.25 better than 95%
64% of 187 duels better than 98%
41% of 32 situations better than 57%
Nuke32
66% better than 82%
0.89 better than 89%
93.7 better than 90%
1.29 better than 93%
67% of 162 duels better than 98%
58% of 24 situations better than 87%
Cache22
50% -
0.96 -
105.5 -
1.40-
63% of 168 duels -
71% of 17 situations -
Anubis7
43% -
0.73 -
77.8 -
1.02-
42% of 45 duels -
63% of 8 situations -
Vertigo6
50% -
1.11 -
108.4 -
1.55-
69% of 29 duels -
0% of 1 situations -
Dust 24
75% -
0.78 -
91.4 -
1.11-
69% of 16 duels -
50% of 4 situations -
Inferno3
67% -
0.83 -
97.4 -
1.19-
39% of 18 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How simbE plays

Across 145 matches simbE averages K/R 0.91, ADR 97.0 and a rating of 1.29. Biggest strength: Rating at 1.29, better than 98% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 2.8, better than only 17% of level 10 · 2,001-2,249 ELO players. Averages 19.5 kills per match with 44% headshots. The strongest map is Nuke with a 66% win rate in 32 matches. In 100 of 145 matches the rating was 1.10 or higher (69%), in 24 it was below 0.90. In 125 matches with detailed stats: 34 4Ks and 8 aces. Best month by rating: May 2026 at 1.37. simbE loses the most ELO on Ancient (−97 ELO, win rate 50%). Things go best on Nuke (+50 ELO, win rate 66%). Match no. 1 of the day goes best: 67% win rate, +13 ELO. Got weaker: K/R −0.07, Rating −0.10, ADR −9.8, Headshots −5 pp, Win rate −6 pp. Last 30 days: 87 matches, win rate 59%, net ELO −101.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.