silue15

Russia
On FACEIT since 2023 181 matches tracked 41 matches in 30 days
ELO ▲ 73
2,246
30-day peak: 2,246
Rank EU
#117,836
Russia #33,312 in Russia
Last updated:

How does silue15 play?

Rating 1.00 K/R 0.73 ADR 82.5 from 180 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 39%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 180 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 17% good 1.10 to 1.29 16% normal 0.90 to 1.09 26% weak 0.75 to 0.89 17% very weak below 0.75 22%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
Headshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (160 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so just below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 50%−1 pp · Ø 51% better than 42%

Clutch

Average
Last one alive

34% of 1v1s won and so slightly below the average (38%).

Clutch 1v1 won 34%−4 pp · Ø 38% better than 28%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 48%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so clearly above the average (49%).

Headshot rate 54%+5 pp · Ø 49% better than 79%
AWP share of kills 9%−2 pp · Ø 11% better than 50%
K/D 0.99−0.03 · Ø 1.02 better than 37%
Pistol kills per match 2.8
Knife kills 6 in 180 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so slightly below the average (2.3).

2K rounds 13.4%+0.1 pp · Ø 13.3% better than 49%
3K rounds 3.9%−0.2 pp · Ø 4.1% better than 44%
MVPs per match 2.2−0.1 · Ø 2.3 better than 38%
4Ks and aces 37x 4K, 0 aces in 160 matches

Utility and deaths

Average
Nades, flashes and deaths

0.17 enemies flashed per round and so well below the average (0.28).

Utility hit rate 34%−1 pp · Ø 35% better than 42%
Utility damage per round 3.3−0.9 · Ø 4.2 better than 27%
Enemies flashed per round 0.17−0.11 · Ø 0.28 better than 20%
Deaths per round 74%+2 pp · Ø 72% better than 24%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.05, Rating +0.11, ADR +5.4, Win rate +9 pp, ELO +181
= Stayed the same
Nothing clear
▼ Got worse
Headshots −4 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: August 2026 with 0.79. Last 3 months: 0.74 (at the start 0.69). Right on the average (0.74).

Patterns

From the last 180 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −25 ELO
24 matches · 54% win rate
In match 1 of the day +48 ELO
25 matches · 44% win rate
On Wednesdays +23 ELO, win rate 44%

silue15 loses the most ELO on Anubis: −25 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Dust 2
  2. Highest rating in a match: 2.28 · Dust 2
  3. Most kills in a match: 34 · Vertigo

Maps in detail

from the last 180 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage56
55% better than 64%
0.75 better than 57%
83.6 better than 67%
1.01 better than 46%
44% of 244 duels better than 14%
41% of 34 situations better than 57%
Dust 247
55% better than 63%
0.69 better than 26%
79.0 better than 40%
0.94 better than 19%
47% of 198 duels better than 26%
26% of 23 situations better than 20%
Ancient28
43% better than 21%
0.69 better than 24%
79.2 better than 36%
0.95 better than 23%
50% of 121 duels better than 43%
33% of 15 situations better than 37%
Anubis24
54% better than 57%
0.78 better than 71%
84.1 better than 68%
1.06 better than 61%
51% of 122 duels right on the average
24% of 17 situations better than 19%
Nuke12
67% -
0.80 -
87.8 -
1.17-
61% of 64 duels -
17% of 6 situations -
Inferno8
38% -
0.75 -
86.6 -
0.97-
50% of 50 duels -
17% of 6 situations -
Cache4
50% -
0.80 -
93.6 -
1.13-
61% of 18 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How silue15 plays

Across 180 matches silue15 averages K/R 0.73, ADR 82.5 and a rating of 1.00. Biggest strength: Headshot rate at 54%, better than 79% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 74%, better than only 24% of level 10 · 2,001-2,249 ELO players. Averages 16.5 kills per match with 54% headshots. The strongest map is Nuke with a 67% win rate in 12 matches. In 64 of 180 matches the rating was 1.10 or higher (36%), in 69 it was below 0.90. In 160 matches with detailed stats: 37 4Ks and 0 aces. Best month by rating: August 2026 at 1.08. silue15 loses the most ELO on Anubis (−25 ELO, win rate 54%). Things go best on Mirage (+53 ELO, win rate 55%). Match no. 2 of the day goes best: 62% win rate, +47 ELO. Improved over the last three months: K/R +0.05, Rating +0.11, ADR +5.4, Win rate +9 pp, ELO +181. Got weaker: Headshots −4 pp. Last 30 days: 41 matches, win rate 56%, net ELO +48.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.