silentshot18

Israel
90 matches tracked
Last updated:

How does silentshot18 play?

Rating 1.13 K/R 0.80 ADR 85.7 from 90 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 91%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 90 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 22% good 1.10 to 1.29 21% normal 0.90 to 1.09 26% weak 0.75 to 0.89 7% very weak below 0.75 19%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 8 average. More 1v1 and 1v2 wins than the level 8 average.
Multi-killsClutcher
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (69 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

58% of opening duels won and so well above the average (50%).

Rounds with first kill 7%−3 pp · Ø 10% better than 9%
Opening duels won 58%+8 pp · Ø 50% better than 95%

Clutch

Average
Last one alive

2.5 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 29%−9 pp · Ø 38% better than 9%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 69%
Clutch kills per match 2.5+0.8 · Ø 1.7 better than 97%

Weapons and aim

Average
Where do the kills come from?

1.14 K/D and so clearly above the average (0.99).

Headshot rate 49%+2 pp · Ø 47% better than 60%
AWP share of kills 6%−5 pp · Ø 11% better than 36%
K/D 1.14+0.15 · Ø 0.99 better than 90%
Pistol kills per match 2.8
Knife kills 1 in 90 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.8% of rounds and so well above the average (13.1%).

2K rounds 15.8%+2.7 pp · Ø 13.1% better than 96%
3K rounds 4.9%+1.0 pp · Ø 3.9% better than 86%
MVPs per match 2.4+0.2 · Ø 2.2 better than 70%
4Ks and aces 15x 4K, 3 aces in 69 matches

Utility and deaths

Average
Nades, flashes and deaths

43% of nades dealing damage or blinding and so well above the average (36%).

Utility hit rate 43%+7 pp · Ø 36% better than 94%
Utility damage per round 3.2−1.0 · Ø 4.2 better than 27%
Enemies flashed per round 0.10−0.17 · Ø 0.27 better than 8%
Deaths per round 71%−2 pp · Ø 73% better than 68%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Rating +0.06, Win rate +8 pp
= Stayed the same
K/R at 0.81, ADR at 86.2
▼ Got worse
Headshots −2 pp

Aug to Oct 2026 compared with Apr to Jul 2026.

Kills per round (K/R)

0.73
AprMayJunJulAugSepOct

Best month: August 2026 with 0.84. Last 3 months: 0.81 (at the start 0.78). Clearly above the average (0.72).

Patterns

From the last 90 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −57 ELO
26 matches · 35% win rate
Between 12:00 and 18:00 +73 ELO, win rate 45%

silentshot18 loses the most ELO on Dust 2: −57 ELO, 35% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 4 wins in a row · Dust 2
  2. Most kills in a match: 32 · Inferno
  3. Highest rating in a match: 2.28 · Cache

Maps in detail

from the last 90 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 226
35% better than 7%
0.75 better than 62%
81.2 better than 58%
1.04 better than 60%
48% of 86 duels better than 36%
29% of 17 situations better than 23%
Nuke17
53% right on the average
0.86 better than 86%
90.4 better than 85%
1.24 better than 90%
59% of 39 duels better than 83%
20% of 20 situations better than 11%
Inferno13
54% -
0.79 -
78.7 -
1.13-
47% of 30 duels -
22% of 9 situations -
Anubis12
58% -
0.82 -
90.7 -
1.10-
69% of 45 duels -
22% of 9 situations -
Cache12
75% -
0.82 -
86.0 -
1.15-
60% of 25 duels -
38% of 8 situations -
Ancient8
63% -
0.91 -
97.7 -
1.31-
60% of 15 duels -
27% of 11 situations -

Compared with players on the same level who have at least 15 matches on the map.

How silentshot18 plays

Across 90 matches silentshot18 averages K/R 0.80, ADR 85.7 and a rating of 1.13. Biggest strength: Opening duels won at 58%, better than 95% of level 8 players. Most room to improve: Rounds with first kill at 7%, better than only 9% of level 8 players. Averages 18.0 kills per match with 49% headshots. The strongest map is Cache with a 75% win rate in 12 matches. In 44 of 90 matches the rating was 1.10 or higher (49%), in 23 it was below 0.90. In 69 matches with detailed stats: 15 4Ks and 3 aces. Best month by rating: August 2026 at 1.19. silentshot18 loses the most ELO on Dust 2 (−57 ELO, win rate 35%). Improved over the last three months: Rating +0.06, Win rate +8 pp. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.81, ADR at 86.2. Last 30 days: 1 matches, win rate 100%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.