silentZ3

Kazakhstan
On FACEIT since 2025 180 matches tracked 77 matches in 30 days
ELO ▲ 114
2,576
30-day peak: 2,576
Rank EU
#40,509
Kazakhstan #1,376 in Kazakhstan
Last updated:

How does silentZ3 play?

Rating 1.06 (from 151 matches) K/R 0.75 ADR 82.9 from 180 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 55%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 151 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 22% good 1.10 to 1.29 14% normal 0.90 to 1.09 30% weak 0.75 to 0.89 17% very weak below 0.75 15%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average.
Clutcher
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (116 matches).

2,500-2,749 ELO

Compared with 2,449 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so just above the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 43%
Opening duels won 53%+1 pp · Ø 52% better than 59%

Clutch

Strength
Last one alive

2.1 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 77%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 2.1+0.5 · Ø 1.6 better than 87%

Weapons and aim

Average
Where do the kills come from?

48% headshots and so clearly below the average (51%).

Headshot rate 48%−3 pp · Ø 51% better than 32%
AWP share of kills 14%+2 pp · Ø 12% better than 69%
K/D 1.07+0.03 · Ø 1.04 better than 56%
Pistol kills per match 3.3

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.3% of rounds and so clearly above the average (13.6%).

2K rounds 15.3%+1.7 pp · Ø 13.6% better than 84%
3K rounds 3.8%−0.4 pp · Ø 4.2% better than 31%
MVPs per match 2.2−0.2 · Ø 2.4 better than 29%
4Ks and aces 25x 4K, 1 ace in 116 matches

Utility and deaths

Average
Nades, flashes and deaths

0.39 enemies flashed per round and so well above the average (0.30).

Utility hit rate 34%−1 pp · Ø 35% better than 45%
Utility damage per round 4.4+0.3 · Ø 4.1 better than 61%
Enemies flashed per round 0.39+0.09 · Ø 0.30 better than 76%
Deaths per round 70%−1 pp · Ø 71% better than 63%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.08, Rating +0.12, ADR +5.9, Win rate +14 pp
= Stayed the same
Headshots at 48%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.82
MayJunJulAugSepOct

Best month: October 2026 with 0.82. Last 3 months: 0.78 (at the start 0.70). Slightly above the average (0.75).

Patterns

From the last 180 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −86 ELO
57 matches · 39% win rate
In match 3 of the day −30 ELO
28 matches · 46% win rate
Between 6:00 and 12:00 −1 ELO, win rate 38%
On Sundays +30 ELO, win rate 42%

silentZ3 loses the most ELO on Mirage: −86 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.91 · Anubis
  2. Longest win streak: 9 wins in a row · Inferno
  3. Most kills in a match: 49 · Anubis

Maps in detail

from the last 180 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 257
49% better than 36%
0.75 better than 53%
82.2 better than 54%
1.06 better than 55%
51% of 164 duels better than 45%
37% of 30 situations better than 42%
Mirage57
39% better than 7%
0.73 better than 39%
80.7 better than 46%
1.00 better than 33%
48% of 206 duels better than 26%
35% of 37 situations better than 40%
Anubis30
63% better than 79%
0.85 better than 88%
90.3 better than 86%
1.21 better than 90%
58% of 123 duels better than 80%
44% of 18 situations better than 65%
Ancient21
67% better than 89%
0.67 better than 15%
80.3 better than 41%
0.97 better than 25%
58% of 78 duels better than 82%
67% of 3 situations better than 96%
Inferno5
80% -
0.76 -
85.2 -
1.17-
36% of 11 duels -
67% of 3 situations -
Nuke5
40% -
0.55 -
59.0 -
0.72-
60% of 15 duels -
0% of 1 situations -
Cache3
67% -
1.03 -
107.0 -
1.48-
46% of 13 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How silentZ3 plays

Across 180 matches silentZ3 averages K/R 0.75 and ADR 82.9; the rating across the 151 rated matches is 1.06. Biggest strength: Clutch 1v1 won at 44%, better than 77% of level 10 · 2,500-2,749 ELO players. Averages 16.8 kills per match with 48% headshots. The strongest map is Ancient with a 67% win rate in 21 matches. In 58 of 151 matches the rating was 1.10 or higher (38%), in 48 it was below 0.90. In 116 matches with detailed stats: 25 4Ks and 1 ace. Best month by rating: October 2026 at 1.16. silentZ3 loses the most ELO on Mirage (−86 ELO, win rate 39%). Things go best on Ancient (+55 ELO, win rate 67%). Match no. 4 of the day goes best: 64% win rate. Improved over the last three months: K/R +0.08, Rating +0.12, ADR +5.9, Win rate +14 pp. Unchanged in recent months: Headshots at 48%. Last 30 days: 77 matches, win rate 53%, net ELO −16.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.