-exxtern

United Kingdom
On FACEIT since 2021 202 matches tracked 40 matches in 30 days
ELO ▼ 252
2,138
30-day peak: 2,613
Rank EU
#167,459
United Kingdom #3,106 in United Kingdom
Last updated:

How does -exxtern play?

Rating 0.97 (from 185 matches) K/R 0.70 ADR 74.5 from 202 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 26%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 185 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 15% good 1.10 to 1.29 20% normal 0.90 to 1.09 18% weak 0.75 to 0.89 23% very weak below 0.75 23%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (117 matches).

2,001-2,249 ELO

Compared with 2,028 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so slightly above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 53%+2 pp · Ø 51% better than 67%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 65%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 42%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 17%

Weapons and aim

Average
Where do the kills come from?

44% headshots and so clearly below the average (49%).

Headshot rate 44%−5 pp · Ø 49% better than 22%
AWP share of kills 13%+1 pp · Ø 12% better than 67%
K/D 0.96−0.07 · Ø 1.03 better than 25%
Pistol kills per match 2.3

Impact

Average
Damage and big rounds

2.1 MVPs per match and so clearly below the average (2.3).

2K rounds 13.5%+0.1 pp · Ø 13.4% better than 53%
3K rounds 3.5%−0.6 pp · Ø 4.1% better than 27%
MVPs per match 2.1−0.2 · Ø 2.3 better than 27%
4Ks and aces 16x 4K, 3 aces in 117 matches

Utility and deaths

Average
Nades, flashes and deaths

0.09 enemies flashed per round and so well below the average (0.28).

Utility hit rate 34%−1 pp · Ø 35% better than 42%
Utility damage per round 3.3−0.9 · Ø 4.2 better than 26%
Enemies flashed per round 0.09−0.19 · Ø 0.28 better than 4%
Deaths per round 73%+1 pp · Ø 72% better than 33%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Rating +0.05, Headshots +3 pp
= Stayed the same
K/R at 0.71, ADR at 74.2, Win rate at 46%
▼ Got worse
ELO −129

Sep to Oct 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.67
JunJulAugSepOctNov

Best month: September 2026 with 0.74. Last 3 months: 0.71 (at the start 0.69). Slightly below the average (0.74).

Patterns

From the last 202 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −1 ELO
28 matches · 32% win rate
In match 3 of the day +30 ELO
33 matches · 30% win rate
On Mondays +119 ELO, win rate 36%

-exxtern loses the most ELO on Dust 2: −1 ELO, 32% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.91 · Ancient
  2. Longest win streak: 6 wins in a row · Anubis
  3. Most kills in a match: 34 · Ancient
  4. Recorded match no. 100 · Inferno

Maps in detail

from the last 202 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis50
54% better than 58%
0.69 better than 27%
73.1 better than 14%
0.98 better than 32%
56% of 186 duels better than 76%
30% of 27 situations better than 29%
Ancient49
51% better than 50%
0.75 right on the average
78.6 better than 37%
1.06 better than 61%
56% of 226 duels better than 76%
30% of 20 situations better than 30%
Mirage35
31% better than 3%
0.71 better than 37%
75.0 better than 22%
0.98 better than 35%
50% of 113 duels better than 45%
39% of 18 situations better than 55%
Dust 228
32% better than 4%
0.63 better than 7%
68.4 better than 3%
0.83 better than 3%
37% of 86 duels better than 2%
40% of 5 situations better than 56%
Nuke19
53% better than 39%
0.69 better than 25%
75.7 better than 25%
0.91 better than 13%
55% of 56 duels better than 66%
60% of 5 situations better than 93%
Cache11
64% -
0.68 -
76.7 -
0.92-
51% of 37 duels -
0% of 7 situations -
Inferno9
44% -
0.65 -
69.1 -
0.96-
56% of 32 duels -
100% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -exxtern plays

Across 202 matches -exxtern averages K/R 0.70 and ADR 74.5; the rating across the 185 rated matches is 0.97. Most room to improve: Damage per round (ADR) at 74.5, better than only 16% of level 10 · 2,001-2,249 ELO players. Averages 15.2 kills per match with 44% headshots. The strongest map is Cache with a 64% win rate in 11 matches. In 66 of 185 matches the rating was 1.10 or higher (36%), in 85 it was below 0.90. In 117 matches with detailed stats: 16 4Ks and 3 aces. Best month by rating: September 2026 at 1.04. -exxtern loses the most ELO on Dust 2 (−1 ELO, win rate 32%). Things go best in match 1 of the day (+234 ELO, win rate 52%). Match no. 1 of the day goes best: 52% win rate, +234 ELO. Improved over the last three months: Rating +0.05, Headshots +3 pp. Got weaker: ELO −129. Unchanged in recent months: K/R at 0.71, ADR at 74.2, Win rate at 46%. Last 30 days: 40 matches, win rate 40%, net ELO −35.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.