sikonja

Serbia
On FACEIT since 2017 188 matches tracked 136 matches in 30 days
Last updated:

How does sikonja play?

Rating 1.03 (from 138 matches) K/R 0.72 ADR 81.2 from 188 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 43%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 138 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 16% good 1.10 to 1.29 23% normal 0.90 to 1.09 28% weak 0.75 to 0.89 14% very weak below 0.75 19%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (138 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (52%).

Rounds with first kill 9%−2 pp · Ø 11% better than 26%
Opening duels won 48%−4 pp · Ø 52% better than 19%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 29%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 61%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 75%

Weapons and aim

Average
Where do the kills come from?

52% headshots and so just above the average (51%).

Headshot rate 52%+1 pp · Ø 51% better than 59%
AWP share of kills 6%−6 pp · Ø 12% better than 34%
K/D 1.06+0.02 · Ø 1.04 better than 53%
Pistol kills per match 3.0
Knife kills 2 in 188 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.6% of rounds and so clearly below the average (4.2%).

2K rounds 13.9%+0.5 pp · Ø 13.4% better than 56%
3K rounds 3.6%−0.6 pp · Ø 4.2% better than 24%
MVPs per match 2.2−0.2 · Ø 2.4 better than 30%
4Ks and aces 18x 4K, 2 aces in 138 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 36%+1 pp · Ø 35% better than 63%
Utility damage per round 4.2+0.1 · Ø 4.1 better than 55%
Enemies flashed per round 0.32+0.02 · Ø 0.30 better than 57%
Deaths per round 68%−4 pp · Ø 72% better than 84%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Win rate +3 pp
= Stayed the same
K/R at 0.72
▼ Got worse
ADR −4.0, Headshots −6 pp

Sep to Oct 2026 compared with Apr to May 2026.

Kills per round (K/R)

0.73
AprMayJunJulAugSepOct

Best month: April 2026 with 0.75. Last 3 months: 0.72 (at the start 0.73). Just below the average (0.74).

Patterns

From the last 188 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −30 ELO
35 matches · 49% win rate
On Anubis −15 ELO
31 matches · 42% win rate
Between 0:00 and 6:00 +60 ELO, win rate 39%
On Fridays ±0 ELO, win rate 32%

sikonja loses the most ELO on Ancient: −30 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 10 wins in a row · Dust 2
  2. Highest rating in a match: 1.85 · Inferno
  3. Most kills in a match: 33 · Inferno

Maps in detail

from the last 188 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage50
60% better than 79%
0.75 right on the average
82.7 better than 57%
1.05 right on the average
52% of 154 duels right on the average
29% of 28 situations better than 20%
Dust 237
51% better than 43%
0.70 better than 27%
77.7 better than 30%
1.07 better than 57%
54% of 110 duels better than 61%
43% of 14 situations better than 64%
Ancient35
49% better than 36%
0.71 better than 28%
82.7 better than 49%
0.97 better than 25%
47% of 106 duels better than 21%
50% of 10 situations better than 79%
Anubis31
42% better than 18%
0.69 better than 22%
79.2 better than 37%
1.00 better than 34%
42% of 118 duels better than 7%
50% of 20 situations better than 77%
Inferno23
43% better than 12%
0.77 right on the average
85.6 better than 55%
1.08-
47% of 51 duels better than 12%
10% of 10 situations better than 3%
Nuke8
38% -
0.73 -
81.9 -
1.11-
48% of 31 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How sikonja plays

Across 188 matches sikonja averages K/R 0.72 and ADR 81.2; the rating across the 138 rated matches is 1.03. Biggest strength: Deaths per round at just 68% (lower is better), better than 84% of level 10 · 2,500-2,749 ELO players. Most room to improve: Opening duels won at 48%, better than only 19% of level 10 · 2,500-2,749 ELO players. Averages 15.9 kills per match with 52% headshots. The strongest map is Mirage with a 60% win rate in 50 matches. In 55 of 138 matches the rating was 1.10 or higher (40%), in 45 it was below 0.90. In 138 matches with detailed stats: 18 4Ks and 2 aces. Best month by rating: October 2026 at 1.05. sikonja loses the most ELO on Ancient (−30 ELO, win rate 49%). Things go best on Mirage (+144 ELO, win rate 60%). Match no. 4 of the day goes best: 59% win rate, −30 ELO. Improved over the last three months: Win rate +3 pp. Got weaker: ADR −4.0, Headshots −6 pp. Unchanged in recent months: K/R at 0.72. Last 30 days: 136 matches, win rate 51%, net ELO +219.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.