sik4ta

India
172 matches tracked 22 matches in 30 days
Last updated:

How does sik4ta play?

Rating 0.97 K/R 0.71 ADR 79.2 from 171 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 35%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 171 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 11% good 1.10 to 1.29 20% normal 0.90 to 1.09 25% weak 0.75 to 0.89 12% very weak below 0.75 30%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (123 matches).

Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 9%
Opening duels won 49%0 pp · Ø 49% right on the average

Clutch

Average
Last one alive

12% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 36%−2 pp · Ø 38% better than 38%
Clutch 1v2 won 12%−9 pp · Ø 21% better than 5%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 28%

Weapons and aim

Average
Where do the kills come from?

52% headshots and so clearly above the average (48%).

Headshot rate 52%+4 pp · Ø 48% better than 79%
AWP share of kills 2%−9 pp · Ø 11% better than 13%
K/D 0.95−0.02 · Ø 0.97 better than 30%
Pistol kills per match 2.4
Knife kills 1 in 171 matches

Impact

Average
Damage and big rounds

2.3 MVPs per match and so slightly above the average (2.2).

2K rounds 12.8%0.0 pp · Ø 12.8% right on the average
3K rounds 3.8%0.0 pp · Ø 3.8% right on the average
MVPs per match 2.3+0.1 · Ø 2.2 better than 61%
4Ks and aces 14x 4K, 0 aces in 123 matches

Utility and deaths

Average
Nades, flashes and deaths

2.0 utility damage per round and so well below the average (4.1).

Utility hit rate 34%−2 pp · Ø 36% better than 42%
Utility damage per round 2.0−2.1 · Ø 4.1 better than 5%
Enemies flashed per round 0.28+0.01 · Ø 0.27 better than 55%
Deaths per round 75%+2 pp · Ø 73% better than 20%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
ELO +270
= Stayed the same
K/R at 0.71, ADR at 79.2, Headshots at 52%, Win rate at 49%
▼ Got worse
Rating −0.05

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.66
MayJunJulAugSepOct

Best month: July 2026 with 0.73. Last 3 months: 0.71 (at the start 0.73). Right on the average (0.71).

Patterns

From the last 171 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −9 ELO
55 matches · 49% win rate
In match 3 of the day −7 ELO
20 matches · 40% win rate
Between 12:00 and 18:00 +125 ELO, win rate 44%
On Tuesdays −7 ELO, win rate 42%

sik4ta loses the most ELO on Mirage: −9 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Mirage
  2. Highest rating in a match: 2.08 · Ancient
  3. Most kills in a match: 37 · Ancient

Maps in detail

from the last 171 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage55
49% better than 43%
0.68 better than 28%
77.1 better than 37%
0.90 better than 15%
48% of 185 duels better than 37%
36% of 22 situations better than 44%
Dust 242
45% better than 33%
0.70 better than 38%
78.5 better than 43%
0.97 better than 36%
48% of 159 duels better than 35%
26% of 31 situations better than 21%
Ancient21
43% better than 27%
0.83 better than 89%
88.4 better than 88%
1.15 better than 89%
48% of 65 duels better than 34%
29% of 21 situations better than 28%
Inferno18
67% better than 90%
0.72 better than 54%
77.6 better than 44%
0.95 better than 31%
57% of 51 duels better than 81%
36% of 11 situations better than 47%
Anubis16
13% better than 1%
0.68 better than 28%
77.4 better than 38%
0.89 better than 13%
51% of 39 duels better than 55%
38% of 8 situations better than 46%
Nuke11
91% -
0.69 -
77.7 -
0.96-
56% of 41 duels -
57% of 7 situations -
Cache8
50% -
0.75 -
81.2 -
1.04-
33% of 15 duels -
50% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How sik4ta plays

Across 171 matches sik4ta averages K/R 0.71, ADR 79.2 and a rating of 0.97. Biggest strength: Headshot rate at 52%, better than 79% of level 8 players. Most room to improve: Utility damage per round at 2.0, better than only 5% of level 8 players. Averages 15.9 kills per match with 52% headshots. The strongest map is Nuke with a 91% win rate in 11 matches. In 57 of 171 matches the rating was 1.10 or higher (33%), in 72 it was below 0.90. In 123 matches with detailed stats: 14 4Ks and 0 aces. Best month by rating: July 2026 at 1.01. sik4ta loses the most ELO on Mirage (−9 ELO, win rate 49%). Things go best in match 4 of the day (+48 ELO, win rate 55%). Match no. 4 of the day goes best: 55% win rate, +48 ELO. Improved over the last three months: ELO +270. Got weaker: Rating −0.05. Unchanged in recent months: K/R at 0.71, ADR at 79.2, Headshots at 52%, Win rate at 49%. Last 30 days: 22 matches, win rate 32%, net ELO −29.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.