sijna

Ukraine
On FACEIT since 2025 124 matches tracked 72 matches in 30 days
ELO ▼ 3
2,607
30-day peak: 2,774
Rank EU
#36,343
Ukraine #1,929 in Ukraine
Last updated:

How does sijna play?

Rating 1.17 K/R 0.82 ADR 87.4 from 124 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 87%
1.17
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 77%
Rating distribution from 124 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 31% good 1.10 to 1.29 21% normal 0.90 to 1.09 22% weak 0.75 to 0.89 10% very weak below 0.75 12%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average.
Clutcher
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (95 matches).

2,500-2,749 ELO

Compared with 2,449 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (11%).

Rounds with first kill 8%−3 pp · Ø 11% better than 14%
Opening duels won 57%+5 pp · Ø 52% better than 86%

Clutch

Strength
Last one alive

56% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 56%+17 pp · Ø 39% better than 99%
Clutch 1v2 won 28%+7 pp · Ø 21% better than 86%
Clutch kills per match 2.6+1.0 · Ø 1.6 better than 98%

Weapons and aim

Average
Where do the kills come from?

1.22 K/D and so clearly above the average (1.04).

Headshot rate 52%+1 pp · Ø 51% better than 57%
AWP share of kills 11%−1 pp · Ø 12% better than 58%
K/D 1.22+0.18 · Ø 1.04 better than 90%
Pistol kills per match 3.4
Zeus kills2 in 124 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.3% of rounds and so well above the average (4.2%).

2K rounds 14.2%+0.6 pp · Ø 13.6% better than 64%
3K rounds 5.3%+1.1 pp · Ø 4.2% better than 85%
MVPs per match 2.6+0.2 · Ø 2.4 better than 73%
4Ks and aces 20x 4K, 1 ace in 95 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (71%). Lower is better.

Utility hit rate 32%−3 pp · Ø 35% better than 31%
Utility damage per round 4.7+0.6 · Ø 4.1 better than 70%
Enemies flashed per round 0.36+0.06 · Ø 0.30 better than 69%
Deaths per round 67%−4 pp · Ø 71% better than 90%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Win rate +16 pp, ELO +411
= Stayed the same
ADR at 87.0, Headshots at 52%
▼ Got worse
K/R −0.05, Rating −0.05

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.81
MayJunJulAugSepOct

Best month: July 2026 with 0.86. Last 3 months: 0.81 (at the start 0.86). Clearly above the average (0.75).

Patterns

From the last 124 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −35 ELO
42 matches · 60% win rate

sijna loses the most ELO on Mirage: −35 ELO, 60% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 44 · Dust 2
  2. Highest rating in a match: 2.29 · Ancient
  3. Longest win streak: 11 wins in a row · Mirage

Maps in detail

from the last 124 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage42
60% better than 78%
0.75 right on the average
82.2 better than 54%
1.07 better than 58%
57% of 136 duels better than 79%
63% of 38 situations better than 96%
Dust 226
50% better than 41%
0.93 better than 97%
93.2 better than 91%
1.33 better than 97%
63% of 107 duels better than 95%
33% of 33 situations better than 33%
Ancient18
39% better than 11%
0.83 better than 83%
90.4 better than 86%
1.17 better than 85%
55% of 44 duels better than 68%
42% of 19 situations better than 60%
Inferno18
50% better than 27%
0.82 better than 68%
90.0 better than 71%
1.20 better than 76%
48% of 60 duels better than 16%
56% of 18 situations better than 87%
Cache9
56% -
0.73 -
79.0 -
1.08-
54% of 35 duels -
33% of 6 situations -
Anubis8
38% -
0.81 -
87.6 -
1.13-
61% of 28 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How sijna plays

Across 124 matches sijna averages K/R 0.82, ADR 87.4 and a rating of 1.17. Biggest strength: Clutch 1v1 won at 56%, better than 99% of level 10 · 2,500-2,749 ELO players. Most room to improve: Rounds with first kill at 8%, better than only 14% of level 10 · 2,500-2,749 ELO players. Averages 18.2 kills per match with 52% headshots. The strongest map is Mirage with a 60% win rate in 42 matches. In 69 of 124 matches the rating was 1.10 or higher (56%), in 28 it was below 0.90. In 95 matches with detailed stats: 20 4Ks and 1 ace. Best month by rating: August 2026 at 1.26. sijna loses the most ELO on Mirage (−35 ELO, win rate 60%). Things go best on Dust 2 (+22 ELO, win rate 50%). Improved over the last three months: Win rate +16 pp, ELO +411. Got weaker: K/R −0.05, Rating −0.05. Unchanged in recent months: ADR at 87.0, Headshots at 52%. Last 30 days: 72 matches, win rate 51%, net ELO −18.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.