sigmaTPAKTOP

Netherlands
332 matches tracked 48 matches in 30 days
ELO ▼ 26
2,583
30-day peak: 2,609
Rank EU
#39,610
Netherlands #218 in Netherlands
Last updated:

How does sigmaTPAKTOP play?

Rating 1.00 K/R 0.73 ADR 81.4 from 332 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 30%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 332 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 16% good 1.10 to 1.29 19% normal 0.90 to 1.09 24% weak 0.75 to 0.89 16% very weak below 0.75 23%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (241 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 72%
Opening duels won 50%−2 pp · Ø 52% better than 34%

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 63%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 40%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 11%

Weapons and aim

Average
Where do the kills come from?

1.00 K/D and so just below the average (1.04).

Headshot rate 53%+2 pp · Ø 51% better than 65%
AWP share of kills 7%−5 pp · Ø 12% better than 39%
K/D 1.00−0.04 · Ø 1.04 better than 30%
Pistol kills per match 3.1
Knife kills 12 in 332 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.9% of rounds and so slightly below the average (4.2%).

2K rounds 13.5%+0.1 pp · Ø 13.4% better than 46%
3K rounds 3.9%−0.3 pp · Ø 4.2% better than 37%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 31x 4K, 4 aces in 241 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 74% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 34%−1 pp · Ø 35% better than 47%
Utility damage per round 3.2−0.9 · Ø 4.1 better than 26%
Enemies flashed per round 0.26−0.04 · Ø 0.30 better than 38%
Deaths per round 74%+2 pp · Ø 72% better than 17%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Nothing clear
= Stayed the same
ADR at 80.6, Headshots at 53%, Win rate at 48%
▼ Got worse
K/R −0.05, Rating −0.08, ELO −156

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: July 2026 with 0.77. Last 3 months: 0.72 (at the start 0.77). Just below the average (0.74).

Patterns

From the last 332 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −119 ELO
145 matches · 52% win rate
In match 2 of the day −50 ELO
43 matches · 40% win rate
Between 6:00 and 12:00 ±0 ELO, win rate 42%
On Mondays −5 ELO, win rate 41%

sigmaTPAKTOP loses the most ELO on Mirage: −119 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.93 · Nuke
  2. Longest win streak: 8 wins in a row · Nuke
  3. Most kills in a match: 51 · Dust 2

Maps in detail

from the last 332 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage145
52% better than 47%
0.73 better than 42%
80.3 better than 44%
1.00 better than 34%
51% of 784 duels better than 45%
41% of 64 situations better than 57%
Ancient62
48% better than 34%
0.74 better than 41%
83.9 better than 56%
1.01 better than 36%
47% of 355 duels better than 21%
36% of 22 situations better than 45%
Nuke38
45% better than 19%
0.75 better than 46%
82.6 better than 51%
1.03 better than 40%
57% of 180 duels better than 72%
35% of 17 situations better than 38%
Anubis35
51% better than 45%
0.72 better than 36%
79.7 better than 40%
1.02 better than 41%
45% of 169 duels better than 15%
47% of 17 situations better than 70%
Dust 230
50% better than 40%
0.77 better than 61%
84.8 better than 67%
1.05 right on the average
47% of 145 duels better than 24%
71% of 17 situations better than 99%
Cache12
17% -
0.60 -
73.9 -
0.82-
38% of 55 duels -
50% of 4 situations -
Inferno9
33% -
0.72 -
81.9 -
0.90-
50% of 52 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How sigmaTPAKTOP plays

Across 332 matches sigmaTPAKTOP averages K/R 0.73, ADR 81.4 and a rating of 1.00. Most room to improve: Deaths per round at 74%, better than only 17% of level 10 · 2,500-2,749 ELO players. Averages 15.9 kills per match with 53% headshots. The strongest map is Mirage with a 52% win rate in 145 matches. In 123 of 332 matches the rating was 1.10 or higher (37%), in 130 it was below 0.90. In 241 matches with detailed stats: 31 4Ks and 4 aces. Best month by rating: July 2026 at 1.06. sigmaTPAKTOP loses the most ELO on Mirage (−119 ELO, win rate 52%). Things go best on Anubis (+55 ELO, win rate 51%). Match no. 4 of the day goes best: 65% win rate. Got weaker: K/R −0.05, Rating −0.08, ELO −156. Unchanged in recent months: ADR at 80.6, Headshots at 53%, Win rate at 48%. Last 30 days: 48 matches, win rate 48%, net ELO −56.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.