sienarx

South Korea
On FACEIT since 2020 144 matches tracked 57 matches in 30 days
ELO ▼ 39
2,673
30-day peak: 2,757
Rank EU
#28,458
South Korea #512 in South Korea
Last updated:

How does sienarx play?

Rating 1.03 K/R 0.74 ADR 77.6 from 144 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 42%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 144 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 22% good 1.10 to 1.29 18% normal 0.90 to 1.09 20% weak 0.75 to 0.89 20% very weak below 0.75 18%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,500-2,749 ELO average.
Headshots
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (123 matches).

2,500-2,749 ELO

Compared with 2,449 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so clearly below the average (11%).

Rounds with first kill 10%−1 pp · Ø 11% better than 43%
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Average
Last one alive

18% of 1v2s won and so slightly below the average (21%).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 67%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 26%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 38%

Weapons and aim

Average
Where do the kills come from?

65% headshots and so well above the average (51%).

Headshot rate 65%+14 pp · Ø 51% better than 99%
AWP share of kills 6%−6 pp · Ø 12% better than 35%
K/D 1.03−0.01 · Ø 1.04 better than 40%
Pistol kills per match 2.8
Knife kills 1 in 144 matches

Impact

Average
Damage and big rounds

2.6 MVPs per match and so clearly above the average (2.4).

2K rounds 14.0%+0.4 pp · Ø 13.6% better than 58%
3K rounds 4.2%0.0 pp · Ø 4.2% right on the average
MVPs per match 2.6+0.2 · Ø 2.4 better than 73%
4Ks and aces 20x 4K, 2 aces in 123 matches

Utility and deaths

Average
Nades, flashes and deaths

1.9 utility damage per round and so well below the average (4.1).

Utility hit rate 27%−8 pp · Ø 35% better than 7%
Utility damage per round 1.9−2.2 · Ø 4.1 better than 4%
Enemies flashed per round 0.23−0.07 · Ø 0.30 better than 32%
Deaths per round 72%+1 pp · Ø 71% better than 38%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Win rate +4 pp, ELO +364
= Stayed the same
K/R at 0.74, ADR at 77.5, Headshots at 65%
▼ Got worse
Rating −0.05

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: September 2026 with 0.75. Last 3 months unchanged at 0.74. Just below the average (0.75).

Patterns

From the last 144 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −85 ELO
32 matches · 47% win rate
In match 1 of the day −55 ELO
45 matches · 44% win rate
On Mondays ±0 ELO, win rate 48%

sienarx loses the most ELO on Mirage: −85 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.94 · Dust 2
  2. Longest win streak: 9 wins in a row · Nuke
  3. Most kills in a match: 49 · Mirage

Maps in detail

from the last 144 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 249
61% better than 80%
0.75 better than 53%
78.2 better than 33%
1.08 better than 61%
52% of 196 duels right on the average
48% of 21 situations better than 74%
Mirage32
47% better than 26%
0.74 better than 44%
78.9 better than 36%
1.02 better than 40%
49% of 155 duels better than 32%
21% of 14 situations better than 9%
Anubis24
54% better than 54%
0.70 better than 24%
72.8 better than 9%
0.99 better than 28%
52% of 98 duels right on the average
80% of 5 situations better than 99%
Ancient16
50% better than 40%
0.71 better than 29%
75.2 better than 17%
0.98 better than 28%
48% of 87 duels better than 30%
44% of 9 situations better than 66%
Nuke15
60% better than 66%
0.77 better than 54%
82.0 better than 46%
1.05 better than 48%
57% of 53 duels better than 73%
55% of 11 situations better than 82%
Inferno5
80% -
0.87 -
85.0 -
1.15-
71% of 31 duels -
0% of 4 situations -
Cache3
33% -
0.65 -
69.2 -
0.91-
29% of 24 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How sienarx plays

Across 144 matches sienarx averages K/R 0.74, ADR 77.6 and a rating of 1.03. Biggest strength: Headshot rate at 65%, better than 99% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility damage per round at 1.9, better than only 4% of level 10 · 2,500-2,749 ELO players. Averages 16.8 kills per match with 65% headshots. The strongest map is Dust 2 with a 61% win rate in 49 matches. In 60 of 144 matches the rating was 1.10 or higher (42%), in 55 it was below 0.90. In 123 matches with detailed stats: 20 4Ks and 2 aces. Best month by rating: July 2026 at 1.08. sienarx loses the most ELO on Mirage (−85 ELO, win rate 47%). Things go best on Dust 2 (+7 ELO, win rate 61%). Match no. 3 of the day goes best: 68% win rate, +1 ELO. Improved over the last three months: Win rate +4 pp, ELO +364. Got weaker: Rating −0.05. Unchanged in recent months: K/R at 0.74, ADR at 77.5, Headshots at 65%. Last 30 days: 57 matches, win rate 51%, net ELO −55.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.