sideffect-

Mongolia
On FACEIT since 2023 265 matches tracked 77 matches in 30 days
ELO ▲ 312
3,437
30-day peak: 3,437
Rank SEA ▲ 4 places
#19
Mongolia #7 in Mongolia
30 days · prev. #23 · best #19
Last updated:

How does sideffect- play?

Rating 1.08 (from 226 matches) K/R 0.75 ADR 82.2 from 265 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 54%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 226 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 20% good 1.10 to 1.29 21% normal 0.90 to 1.09 21% weak 0.75 to 0.89 16% very weak below 0.75 16%
Player type
Clicks heads
Higher headshot rate than the level 10 · 3,000-3,499 ELO average.
Headshots
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (197 matches).

3,000-3,499 ELO

Compared with 6,811 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so clearly below the average (11%).

Rounds with first kill 10%−1 pp · Ø 11% better than 38%
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Average
Last one alive

44% of 1v1s won and so slightly above the average (40%).

Clutch 1v1 won 44%+4 pp · Ø 40% better than 75%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 44%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 41%

Weapons and aim

Average
Where do the kills come from?

58% headshots and so clearly above the average (53%).

Headshot rate 58%+5 pp · Ø 53% better than 78%
AWP share of kills 11%−1 pp · Ø 12% better than 59%
K/D 1.08+0.01 · Ø 1.07 better than 48%
Pistol kills per match 2.8
Knife kills 5 in 265 matches

Impact

Average
Damage and big rounds

2.5 MVPs per match and so slightly above the average (2.4).

2K rounds 14.0%+0.4 pp · Ø 13.6% better than 53%
3K rounds 4.2%0.0 pp · Ø 4.2% right on the average
MVPs per match 2.5+0.1 · Ø 2.4 better than 58%
4Ks and aces 40x 4K, 3 aces in 197 matches

Utility and deaths

Average
Nades, flashes and deaths

0.70 enemies flashed per round and so well above the average (0.32).

Utility hit rate 33%−1 pp · Ø 34% better than 45%
Utility damage per round 4.5+0.7 · Ø 3.8 better than 70%
Enemies flashed per round 0.70+0.38 · Ø 0.32 better than 99%
Deaths per round 70%0 pp · Ø 70% right on the average

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Rating +0.05, ELO +415
= Stayed the same
K/R at 0.76, ADR at 82.4, Win rate at 58%
▼ Got worse
Headshots −2 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.79
MayJunJulAugSepOct

Best month: October 2026 with 0.79. Last 3 months: 0.76 (at the start 0.74). Just above the average (0.75).

Patterns

From the last 265 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −39 ELO
54 matches · 54% win rate
On Mirage −18 ELO
85 matches · 58% win rate
On Mondays −51 ELO, win rate 50%

sideffect- loses the most ELO on Dust 2: −39 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Mirage
  2. Recorded match no. 250 · Dust 2
  3. Most kills in a match: 35 · Dust 2
  4. Highest rating in a match: 2.54 · Mirage

Maps in detail

from the last 265 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage85
58% better than 64%
0.78 better than 58%
84.8 better than 61%
1.10 better than 60%
50% of 313 duels better than 34%
31% of 32 situations better than 26%
Ancient59
64% better than 78%
0.69 better than 18%
75.8 better than 17%
0.99 better than 26%
53% of 207 duels right on the average
45% of 20 situations better than 70%
Dust 254
54% better than 47%
0.77 better than 54%
85.5 better than 66%
1.11 better than 60%
50% of 218 duels better than 35%
52% of 21 situations better than 82%
Anubis26
65% better than 80%
0.78 better than 61%
86.8 better than 74%
1.11 better than 65%
55% of 87 duels better than 63%
46% of 13 situations better than 69%
Inferno19
53% better than 25%
0.80 better than 56%
82.3 better than 41%
1.14 better than 53%
55% of 53 duels better than 43%
30% of 10 situations better than 26%
Nuke18
50% better than 24%
0.71 better than 21%
75.1 better than 14%
1.00 better than 22%
52% of 60 duels better than 42%
50% of 8 situations better than 74%

Compared with players on the same level who have at least 15 matches on the map.

How sideffect- plays

Across 265 matches sideffect- averages K/R 0.75 and ADR 82.2; the rating across the 226 rated matches is 1.08. Biggest strength: Headshot rate at 58%, better than 78% of level 10 · 3,000-3,499 ELO players. Averages 16.0 kills per match with 58% headshots. The strongest map is Anubis with a 65% win rate in 26 matches. In 105 of 226 matches the rating was 1.10 or higher (46%), in 74 it was below 0.90. In 197 matches with detailed stats: 40 4Ks and 3 aces. Best month by rating: June 2026 at 1.35. sideffect- loses the most ELO on Dust 2 (−39 ELO, win rate 54%). Things go best on Ancient (+266 ELO, win rate 64%). Improved over the last three months: Rating +0.05, ELO +415. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.76, ADR at 82.4, Win rate at 58%. Last 30 days: 77 matches, win rate 60%, net ELO +266.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.