siLo9

Georgia
202 matches tracked 45 matches in 30 days
Last updated:

How does siLo9 play?

Rating 1.04 (from 151 matches) K/R 0.78 ADR 89.8 from 202 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 67%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 151 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 18% good 1.10 to 1.29 19% normal 0.90 to 1.09 22% weak 0.75 to 0.89 19% very weak below 0.75 20%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 8 average. More first kills per match than the level 8 average. More damage per round than the level 8 average.
Multi-killsEntryDamage
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (131 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 15% of rounds and so well above the average (10%).

Rounds with first kill 15%+5 pp · Ø 10% better than 96%
Opening duels won 54%+4 pp · Ø 50% better than 80%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 42%+4 pp · Ø 38% better than 72%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 35%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 21%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so well above the average (47%).

Headshot rate 53%+6 pp · Ø 47% better than 80%
AWP share of kills 3%−8 pp · Ø 11% better than 19%
K/D 1.02+0.03 · Ø 0.99 better than 59%
Pistol kills per match 2.4
Knife kills 3 in 202 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 4.8% of rounds and so clearly above the average (3.9%).

2K rounds 14.0%+0.9 pp · Ø 13.1% better than 72%
3K rounds 4.8%+0.9 pp · Ø 3.9% better than 84%
MVPs per match 2.5+0.3 · Ø 2.2 better than 79%
4Ks and aces 33x 4K, 1 ace in 131 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 77% of rounds and so well above the average (73%). Lower is better.

Utility hit rate 41%+5 pp · Ø 36% better than 88%
Utility damage per round 5.3+1.1 · Ø 4.2 better than 78%
Enemies flashed per round 0.21−0.06 · Ø 0.27 better than 35%
Deaths per round 77%+4 pp · Ø 73% better than 7%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Win rate +6 pp
= Stayed the same
K/R at 0.78, ADR at 89.3, Headshots at 54%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Mar to May 2026.

Kills per round (K/R)

0.74
MarAprMayJunJulAugSepOct

Best month: August 2026 with 0.86. Last 3 months: 0.78 (at the start 0.81). Clearly above the average (0.72).

Patterns

From the last 202 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −24 ELO
26 matches · 35% win rate
On Dust 2 −22 ELO
44 matches · 41% win rate
Between 6:00 and 12:00 −74 ELO, win rate 34%
On Mondays −20 ELO, win rate 30%

siLo9 loses the most ELO on Anubis: −24 ELO, 35% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.23 · Mirage
  2. Most kills in a match: 35 · Mirage
  3. Longest win streak: 5 wins in a row · Dust 2

Maps in detail

from the last 202 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage67
48% better than 40%
0.79 better than 79%
93.5 better than 96%
1.08 better than 74%
55% of 346 duels better than 76%
29% of 14 situations better than 24%
Dust 244
41% better than 20%
0.82 better than 88%
90.9 better than 91%
1.03 better than 57%
53% of 171 duels better than 65%
31% of 13 situations better than 27%
Ancient27
59% better than 78%
0.80 better than 81%
87.5 better than 81%
1.08 better than 75%
55% of 136 duels better than 75%
53% of 15 situations better than 87%
Anubis26
35% better than 9%
0.68 better than 27%
81.0 better than 57%
0.86 better than 9%
45% of 105 duels better than 20%
50% of 8 situations better than 79%
Inferno20
50% better than 45%
0.82 better than 89%
92.5 better than 95%
1.18-
65% of 78 duels better than 97%
30% of 10 situations better than 31%
Cache9
44% -
0.80 -
89.3 -
1.04-
53% of 45 duels -
44% of 9 situations -
Nuke9
33% -
0.68 -
85.3 -
0.81-
55% of 44 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How siLo9 plays

Across 202 matches siLo9 averages K/R 0.78 and ADR 89.8; the rating across the 151 rated matches is 1.04. Biggest strength: Rounds with first kill at 15%, better than 96% of level 8 players. Most room to improve: Deaths per round at 77%, better than only 7% of level 8 players. Averages 16.8 kills per match with 53% headshots. The strongest map is Ancient with a 59% win rate in 27 matches. In 60 of 151 matches the rating was 1.10 or higher (40%), in 58 it was below 0.90. In 131 matches with detailed stats: 33 4Ks and 1 ace. Best month by rating: August 2026 at 1.16. siLo9 loses the most ELO on Anubis (−24 ELO, win rate 35%). Things go best on Ancient (+54 ELO, win rate 59%). Match no. 3 of the day goes best: 63% win rate, −3 ELO. Improved over the last three months: Win rate +6 pp. Unchanged in recent months: K/R at 0.78, ADR at 89.3, Headshots at 54%. Last 30 days: 45 matches, win rate 42%, net ELO +4.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.