si3Rpix

Poland
On FACEIT since 2021 233 matches tracked 78 matches in 30 days
ELO ▲ 18
2,052
30-day peak: 2,128
Rank EU
#207,766
Poland #11,852 in Poland
Last updated:

How does si3Rpix play?

Rating 1.07 (from 183 matches) K/R 0.77 ADR 83.1 from 233 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 67%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 183 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 25% good 1.10 to 1.29 16% normal 0.90 to 1.09 27% weak 0.75 to 0.89 14% very weak below 0.75 16%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
Multi-killsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (139 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 31%
Opening duels won 49%−2 pp · Ø 51% better than 32%

Clutch

Average
Last one alive

39% of 1v1s won and so right on the average (39%).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

48% headshots and so just below the average (49%).

Headshot rate 48%−1 pp · Ø 49% better than 43%
AWP share of kills 4%−8 pp · Ø 12% better than 24%
K/D 1.05+0.02 · Ø 1.03 better than 57%
Pistol kills per match 2.7
Knife kills 2 in 233 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.9% of rounds and so clearly above the average (13.4%).

2K rounds 14.9%+1.5 pp · Ø 13.4% better than 84%
3K rounds 4.0%−0.1 pp · Ø 4.1% better than 47%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 30x 4K, 7 aces in 139 matches

Utility and deaths

Average
Nades, flashes and deaths

0.42 enemies flashed per round and so well above the average (0.29).

Utility hit rate 30%−5 pp · Ø 35% better than 18%
Utility damage per round 4.6+0.4 · Ø 4.2 better than 64%
Enemies flashed per round 0.42+0.13 · Ø 0.29 better than 82%
Deaths per round 73%+1 pp · Ø 72% better than 34%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.04, Rating +0.06, ADR +6.2, Win rate +7 pp
= Stayed the same
Headshots at 48%
▼ Got worse
ELO −83

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.81
MayJunJulAugSepOct

Best month: October 2026 with 0.81. Last 3 months: 0.78 (at the start 0.74). Slightly above the average (0.74).

Patterns

From the last 233 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −71 ELO
26 matches · 58% win rate
On Ancient −17 ELO
31 matches · 35% win rate
On Wednesdays ±0 ELO, win rate 36%

si3Rpix loses the most ELO on Nuke: −71 ELO, 58% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.91 · Inferno
  2. Most kills in a match: 47 · Mirage
  3. Longest win streak: 5 wins in a row · Mirage

Maps in detail

from the last 233 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage62
45% better than 28%
0.80 better than 78%
87.4 better than 80%
1.10 better than 74%
48% of 186 duels better than 32%
37% of 30 situations better than 47%
Inferno44
55% right on the average
0.76 better than 56%
79.6 better than 38%
1.06 better than 47%
50% of 152 duels better than 33%
50% of 14 situations better than 75%
Anubis34
35% better than 7%
0.77 better than 67%
84.6 better than 72%
1.03 right on the average
50% of 109 duels better than 41%
25% of 16 situations better than 21%
Ancient31
35% better than 7%
0.71 better than 33%
78.3 better than 33%
0.99 better than 35%
48% of 97 duels better than 32%
27% of 11 situations better than 25%
Nuke26
58% better than 58%
0.77 better than 54%
80.4 better than 39%
1.10 better than 64%
47% of 59 duels better than 20%
60% of 10 situations better than 89%
Dust 221
43% better than 22%
0.80 better than 78%
85.4 better than 75%
1.16-
52% of 44 duels better than 55%
33% of 9 situations better than 37%
Cache13
46% -
0.73 -
81.0 -
1.02-
50% of 54 duels -
40% of 10 situations -

Compared with players on the same level who have at least 15 matches on the map.

How si3Rpix plays

Across 233 matches si3Rpix averages K/R 0.77 and ADR 83.1; the rating across the 183 rated matches is 1.07. Most room to improve: Utility hit rate at 30%, better than only 18% of level 10 · 2,001-2,249 ELO players. Averages 17.3 kills per match with 48% headshots. The strongest map is Nuke with a 58% win rate in 26 matches. In 79 of 183 matches the rating was 1.10 or higher (43%), in 55 it was below 0.90. In 139 matches with detailed stats: 30 4Ks and 7 aces. Best month by rating: September 2026 at 1.10. si3Rpix loses the most ELO on Nuke (−71 ELO, win rate 58%). Things go best on Mirage (+105 ELO, win rate 45%). Match no. 3 of the day goes best: 54% win rate, +14 ELO. Improved over the last three months: K/R +0.04, Rating +0.06, ADR +6.2, Win rate +7 pp. Got weaker: ELO −83. Unchanged in recent months: Headshots at 48%. Last 30 days: 78 matches, win rate 51%, net ELO −46.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.