shyne888

Fiji
On FACEIT since 2016 131 matches tracked 30 matches in 30 days
Last updated:

How does shyne888 play?

Rating 1.00 (from 81 matches) K/R 0.73 ADR 79.9 from 131 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 32%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 81 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 16% good 1.10 to 1.29 20% normal 0.90 to 1.09 23% weak 0.75 to 0.89 20% very weak below 0.75 20%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (80 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 15%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

11% of 1v2s won and so well below the average (22%).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 74%
Clutch 1v2 won 11%−11 pp · Ø 22% better than 3%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 73%

Weapons and aim

Average
Where do the kills come from?

37% headshots and so well below the average (50%).

Headshot rate 37%−13 pp · Ø 50% better than 2%
AWP share of kills 8%−3 pp · Ø 11% better than 45%
K/D 1.04+0.01 · Ø 1.03 better than 49%
Pistol kills per match 2.4

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.4% of rounds and so clearly below the average (4.1%).

2K rounds 13.2%−0.2 pp · Ø 13.4% better than 41%
3K rounds 3.4%−0.7 pp · Ø 4.1% better than 18%
MVPs per match 2.1−0.2 · Ø 2.3 better than 22%
4Ks and aces 9x 4K, 1 ace in 80 matches

Utility and deaths

Average
Nades, flashes and deaths

30% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 30%−5 pp · Ø 35% better than 19%
Utility damage per round 3.1−1.1 · Ø 4.2 better than 23%
Enemies flashed per round 0.25−0.05 · Ø 0.30 better than 38%
Deaths per round 70%−2 pp · Ø 72% better than 67%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Win rate +6 pp, ELO +156
= Stayed the same
Headshots at 37%
▼ Got worse
K/R −0.05, Rating −0.15, ADR −5.7

Aug to Oct 2026 compared with Mar to Jul 2026.

Kills per round (K/R)

0.71
MarAprMayJunJulAugSepOct

Best month: March 2026 with 0.86. Last 3 months: 0.71 (at the start 0.76). Slightly below the average (0.74).

Patterns

From the last 131 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day ±0 ELO
22 matches · 36% win rate
Between 18:00 and 24:00 +33 ELO, win rate 42%

shyne888 loses the most ELO in match 2 of the day: ±0 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.73 · Dust 2
  2. Longest win streak: 6 wins in a row · Dust 2
  3. Most kills in a match: 38 · Dust 2

Maps in detail

from the last 131 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 248
58% better than 72%
0.72 better than 38%
80.3 better than 46%
1.00 better than 35%
50% of 111 duels better than 40%
38% of 16 situations better than 53%
Mirage42
45% better than 24%
0.77 better than 62%
83.7 better than 62%
1.02 better than 44%
57% of 106 duels better than 80%
46% of 28 situations better than 75%
Ancient22
36% better than 8%
0.66 better than 11%
75.4 better than 18%
0.93 better than 16%
44% of 54 duels better than 12%
100% of 1 situations better than 99%
Anubis13
54% -
0.67 -
72.4 -
1.01-
52% of 25 duels -
43% of 7 situations -
Inferno3
67% -
0.83 -
86.1 -
1.15-
43% of 7 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How shyne888 plays

Across 131 matches shyne888 averages K/R 0.73 and ADR 79.9; the rating across the 81 rated matches is 1.00. Most room to improve: Headshot rate at 37%, better than only 2% of level 10 · 2,250-2,499 ELO players. Averages 16.5 kills per match with 37% headshots. The strongest map is Dust 2 with a 58% win rate in 48 matches. In 30 of 81 matches the rating was 1.10 or higher (37%), in 32 it was below 0.90. In 80 matches with detailed stats: 9 4Ks and 1 ace. Best month by rating: August 2026 at 1.12. shyne888 loses the most ELO in match 2 of the day (±0 ELO, win rate 36%). Things go best on Ancient (+30 ELO, win rate 36%). Improved over the last three months: Win rate +6 pp, ELO +156. Got weaker: K/R −0.05, Rating −0.15, ADR −5.7. Unchanged in recent months: Headshots at 37%. Last 30 days: 30 matches, win rate 53%, net ELO −26.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.