shvepsxd

Japan
On FACEIT since 2019 186 matches tracked 85 matches in 30 days
Last updated:

How does shvepsxd play?

Rating 0.95 K/R 0.67 ADR 76.2 from 186 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 13%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 52%
Rating distribution from 186 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 15% good 1.10 to 1.29 13% normal 0.90 to 1.09 23% weak 0.75 to 0.89 19% very weak below 0.75 30%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most
2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

46% of opening duels won and so well below the average (52%).

Rounds with first kill 8%−3 pp · Ø 11% better than 14%
Opening duels won 46%−6 pp · Ø 52% better than 10%

Clutch

Average
Last one alive

34% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 24%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 72%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

0.95 K/D and so slightly below the average (1.04).

Headshot rate 46%−5 pp · Ø 51% better than 24%
AWP share of kills 8%−4 pp · Ø 12% better than 44%
K/D 0.95−0.09 · Ø 1.04 better than 15%
Pistol kills per match 2.8
Knife kills 2 in 186 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.2% of rounds and so well below the average (13.4%).

2K rounds 11.2%−2.2 pp · Ø 13.4% better than 4%
3K rounds 3.4%−0.8 pp · Ø 4.2% better than 17%
MVPs per match 2.0−0.4 · Ø 2.4 better than 13%
4Ks and aces 29x 4K, 1 ace in 186 matches

Utility and deaths

Average
Nades, flashes and deaths

4.7 utility damage per round and so well above the average (4.1).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 4.7+0.6 · Ø 4.1 better than 69%
Enemies flashed per round 0.27−0.03 · Ø 0.30 better than 42%
Deaths per round 70%−2 pp · Ø 72% better than 64%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
Whether shvepsxd is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 186 matches, all from the last 3 months.

Kills per round (K/R)

0.73
AugSepOct

Best month: October 2026 with 0.73.

Patterns

From the last 186 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day +13 ELO
40 matches · 43% win rate
Between 18:00 and 24:00 −47 ELO, win rate 41%
On Wednesdays +45 ELO, win rate 45%

shvepsxd loses the most ELO from match 5 of the day: +13 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Dust 2
  2. Most kills in a match: 33 · Anubis
  3. Highest rating in a match: 2.22 · Dust 2

Maps in detail

from the last 186 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage53
49% better than 34%
0.68 better than 19%
77.1 better than 29%
0.93 better than 14%
46% of 235 duels better than 19%
31% of 35 situations better than 26%
Dust 252
54% better than 53%
0.70 better than 27%
80.0 better than 43%
1.01 better than 36%
44% of 200 duels better than 13%
34% of 32 situations better than 40%
Anubis43
51% better than 45%
0.66 better than 12%
75.6 better than 21%
0.96 better than 21%
52% of 125 duels right on the average
42% of 31 situations better than 57%
Ancient21
48% better than 34%
0.64 better than 7%
72.3 better than 9%
0.90 better than 9%
41% of 66 duels better than 5%
19% of 16 situations better than 8%
Nuke8
38% -
0.61 -
65.9 -
0.87-
45% of 29 duels -
43% of 7 situations -
Cache7
43% -
0.65 -
71.5 -
0.92-
48% of 23 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How shvepsxd plays

Across 186 matches shvepsxd averages K/R 0.67, ADR 76.2 and a rating of 0.95. Most room to improve: Opening duels won at 46%, better than only 10% of level 10 · 2,500-2,749 ELO players. Averages 14.8 kills per match with 46% headshots. The strongest map is Dust 2 with a 54% win rate in 52 matches. In 54 of 186 matches the rating was 1.10 or higher (29%), in 90 it was below 0.90. In 186 matches with detailed stats: 29 4Ks and 1 ace. Best month by rating: October 2026 at 1.06. shvepsxd loses the most ELO from match 5 of the day (+13 ELO, win rate 43%). Things go best on Dust 2 (+120 ELO, win rate 54%). Match no. 4 of the day goes best: 68% win rate, +60 ELO. Last 30 days: 85 matches, win rate 59%, net ELO +165.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.