shuvii

Russia
On FACEIT since 2018 174 matches tracked 66 matches in 30 days
ELO ▼ 144
2,261
30-day peak: 2,493
Rank EU
#112,813
Russia #32,132 in Russia
Last updated:

How does shuvii play?

Rating 1.01 K/R 0.71 ADR 75.6 from 174 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 38%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 174 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 18% good 1.10 to 1.29 15% normal 0.90 to 1.09 23% weak 0.75 to 0.89 17% very weak below 0.75 24%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (125 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 28%
Opening duels won 50%−1 pp · Ø 51% better than 37%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 38%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 60%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 73%

Weapons and aim

Average
Where do the kills come from?

1.01 K/D and so just below the average (1.03).

Headshot rate 50%0 pp · Ø 50% right on the average
AWP share of kills 4%−7 pp · Ø 11% better than 23%
K/D 1.01−0.02 · Ø 1.03 better than 39%
Pistol kills per match 2.4
Knife kills 5 in 174 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so clearly below the average (2.3).

2K rounds 13.7%+0.3 pp · Ø 13.4% better than 53%
3K rounds 4.2%+0.1 pp · Ø 4.1% better than 52%
MVPs per match 2.1−0.2 · Ø 2.3 better than 23%
4Ks and aces 18x 4K, 2 aces in 125 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 70% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 33%−2 pp · Ø 35% better than 36%
Utility damage per round 4.4+0.2 · Ø 4.2 better than 59%
Enemies flashed per round 0.26−0.03 · Ø 0.29 better than 42%
Deaths per round 70%−2 pp · Ø 72% better than 68%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.08, Rating +0.10, ADR +6.8, Headshots +4 pp
= Stayed the same
Win rate at 50%, ELO at 2,402
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: June 2026 with 0.76. Last 3 months: 0.73 (at the start 0.65). Just below the average (0.74).

Patterns

From the last 174 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −26 ELO
35 matches · 54% win rate
On Ancient −9 ELO
34 matches · 35% win rate
Between 12:00 and 18:00 +81 ELO, win rate 44%
On Sundays −30 ELO, win rate 36%

shuvii loses the most ELO on Dust 2: −26 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 33 · Ancient
  2. Longest win streak: 7 wins in a row · Mirage
  3. Highest rating in a match: 2.06 · Anubis

Maps in detail

from the last 174 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage40
55% better than 62%
0.72 better than 37%
74.0 better than 16%
1.04 right on the average
49% of 169 duels better than 36%
43% of 21 situations better than 65%
Anubis38
53% right on the average
0.67 better than 17%
72.6 better than 9%
0.95 better than 21%
47% of 146 duels better than 27%
19% of 16 situations better than 10%
Dust 235
54% better than 60%
0.73 better than 43%
78.3 better than 36%
1.03 better than 46%
54% of 139 duels better than 65%
48% of 21 situations better than 77%
Ancient34
35% better than 7%
0.73 better than 42%
78.0 better than 32%
1.00 better than 38%
38% of 130 duels better than 2%
40% of 25 situations better than 55%
Inferno16
44% better than 21%
0.69 better than 23%
75.0 better than 18%
0.99 better than 27%
45% of 87 duels better than 12%
14% of 7 situations better than 8%
Nuke9
56% -
0.74 -
78.9 -
1.08-
52% of 27 duels -
75% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How shuvii plays

Across 174 matches shuvii averages K/R 0.71, ADR 75.6 and a rating of 1.01. Most room to improve: Damage per round (ADR) at 75.6, better than only 17% of level 10 · 2,250-2,499 ELO players. Averages 15.7 kills per match with 50% headshots. The strongest map is Mirage with a 55% win rate in 40 matches. In 62 of 174 matches the rating was 1.10 or higher (36%), in 72 it was below 0.90. In 125 matches with detailed stats: 18 4Ks and 2 aces. Best month by rating: June 2026 at 1.07. shuvii loses the most ELO on Dust 2 (−26 ELO, win rate 54%). Things go best in match 1 of the day (+166 ELO, win rate 61%). Match no. 1 of the day goes best: 61% win rate, +166 ELO. Improved over the last three months: K/R +0.08, Rating +0.10, ADR +6.8, Headshots +4 pp. Unchanged in recent months: Win rate at 50%, ELO at 2,402. Last 30 days: 66 matches, win rate 52%, net ELO +52.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.