shute

Russia
On FACEIT since 2023 151 matches tracked 50 matches in 30 days
ELO ▲ 321
2,411
30-day peak: 2,411
Rank EU
#70,739
Russia #20,031 in Russia
Last updated:

How does shute play?

Rating 1.08 K/R 0.77 ADR 81.0 from 150 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 65%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 150 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 22% good 1.10 to 1.29 20% normal 0.90 to 1.09 21% weak 0.75 to 0.89 21% very weak below 0.75 12%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (130 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 59%
Opening duels won 52%+1 pp · Ø 51% better than 54%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 58%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 41%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 73%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so clearly above the average (50%).

Headshot rate 54%+4 pp · Ø 50% better than 74%
AWP share of kills 10%−1 pp · Ø 11% better than 53%
K/D 1.10+0.07 · Ø 1.03 better than 69%
Pistol kills per match 3.7
Knife kills 1 in 150 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.4% of rounds and so clearly above the average (13.4%).

2K rounds 14.4%+1.0 pp · Ø 13.4% better than 71%
3K rounds 4.0%−0.1 pp · Ø 4.1% better than 43%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 25x 4K, 3 aces in 130 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 70% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 36%+1 pp · Ø 35% better than 60%
Utility damage per round 3.8−0.4 · Ø 4.2 better than 43%
Enemies flashed per round 0.27−0.02 · Ø 0.29 better than 45%
Deaths per round 70%−2 pp · Ø 72% better than 68%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Win rate +11 pp, ELO +78
= Stayed the same
K/R at 0.77, Rating at 1.08, ADR at 80.6
▼ Got worse
Headshots −3 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.81
MayJunJulAugSepOct

Best month: October 2026 with 0.81. Last 3 months: 0.77 (at the start 0.78). Slightly above the average (0.74).

Patterns

From the last 150 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −51 ELO
34 matches · 47% win rate
On Ancient −27 ELO
31 matches · 58% win rate
On Mondays −26 ELO, win rate 48%

shute loses the most ELO on Mirage: −51 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Mirage
  2. Highest rating in a match: 1.91 · Anubis
  3. Most kills in a match: 45 · Mirage

Maps in detail

from the last 150 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 238
71% better than 96%
0.82 better than 81%
84.7 better than 65%
1.20 better than 89%
57% of 161 duels better than 79%
38% of 29 situations right on the average
Mirage34
47% better than 30%
0.75 right on the average
81.2 better than 50%
1.04 right on the average
45% of 175 duels better than 17%
14% of 21 situations better than 4%
Ancient31
58% better than 71%
0.77 better than 62%
81.1 better than 46%
1.06 better than 60%
55% of 107 duels better than 68%
50% of 20 situations better than 79%
Anubis25
60% better than 74%
0.74 better than 47%
79.3 better than 38%
1.03 better than 46%
54% of 117 duels better than 63%
63% of 16 situations better than 92%
Inferno12
67% -
0.73 -
79.1 -
1.03-
47% of 60 duels -
50% of 2 situations -
Nuke7
71% -
0.80 -
77.3 -
1.16-
52% of 23 duels -
50% of 8 situations -
Cache3
0% -
0.60 -
63.3 -
0.72-
41% of 17 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How shute plays

Across 150 matches shute averages K/R 0.77, ADR 81.0 and a rating of 1.08. Averages 16.8 kills per match with 54% headshots. The strongest map is Dust 2 with a 71% win rate in 38 matches. In 68 of 150 matches the rating was 1.10 or higher (45%), in 50 it was below 0.90. In 130 matches with detailed stats: 25 4Ks and 3 aces. Best month by rating: October 2026 at 1.18. shute loses the most ELO on Mirage (−51 ELO, win rate 47%). Things go best on Dust 2 (+73 ELO, win rate 71%). Match no. 2 of the day goes best: 71% win rate, +46 ELO. Improved over the last three months: Win rate +11 pp, ELO +78. Got weaker: Headshots −3 pp. Unchanged in recent months: K/R at 0.77, Rating at 1.08, ADR at 80.6. Last 30 days: 50 matches, win rate 68%, net ELO +21.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.