shumka11

Russia
On FACEIT since 2015 184 matches tracked 43 matches in 30 days
ELO ▲ 57
2,792
30-day peak: 2,792
Rank EU
#18,197
Russia #5,208 in Russia
Last updated:

How does shumka11 play?

Rating 1.02 (from 154 matches) K/R 0.75 ADR 81.1 from 184 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 34%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 154 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 18% good 1.10 to 1.29 12% normal 0.90 to 1.09 25% weak 0.75 to 0.89 18% very weak below 0.75 22%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,750-2,999 ELO average.
Headshots
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (114 matches).

2,750-2,999 ELO

Compared with 11,153 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so slightly below the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 42%
Opening duels won 50%−2 pp · Ø 52% better than 31%

Clutch

Weakness
Last one alive

14% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 33%−7 pp · Ø 40% better than 21%
Clutch 1v2 won 14%−7 pp · Ø 21% better than 8%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 37%

Weapons and aim

Average
Where do the kills come from?

59% headshots and so well above the average (51%).

Headshot rate 59%+8 pp · Ø 51% better than 88%
AWP share of kills 9%−3 pp · Ø 12% better than 49%
K/D 1.04−0.01 · Ø 1.05 better than 40%
Pistol kills per match 2.8
Knife kills 3 in 184 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.3% of rounds and so clearly below the average (4.2%).

2K rounds 14.6%+1.2 pp · Ø 13.4% better than 70%
3K rounds 3.3%−0.9 pp · Ø 4.2% better than 12%
MVPs per match 2.1−0.3 · Ø 2.4 better than 18%
4Ks and aces 11x 4K, 2 aces in 114 matches

Utility and deaths

Average
Nades, flashes and deaths

0.11 enemies flashed per round and so well below the average (0.31).

Utility hit rate 35%+1 pp · Ø 34% better than 57%
Utility damage per round 4.00.0 · Ø 4.0 right on the average
Enemies flashed per round 0.11−0.20 · Ø 0.31 better than 3%
Deaths per round 72%+1 pp · Ø 71% better than 32%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Headshots +2 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.05, Rating −0.09, ADR −5.4, Win rate −6 pp

Aug to Oct 2026 compared with Jun 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: June 2026 with 0.78. Last 3 months: 0.73 (at the start 0.78). Just below the average (0.74).

Patterns

From the last 184 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −109 ELO
45 matches · 49% win rate
In match 4 of the day −90 ELO
24 matches · 46% win rate
On Mondays −30 ELO, win rate 45%

shumka11 loses the most ELO from match 5 of the day: −109 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.49 · Dust 2
  2. Most kills in a match: 41 · Dust 2
  3. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 184 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 268
63% better than 82%
0.74 better than 43%
82.1 better than 52%
1.02 better than 35%
52% of 239 duels right on the average
24% of 29 situations better than 14%
Mirage33
45% better than 18%
0.77 better than 57%
80.9 better than 44%
1.07 better than 55%
49% of 106 duels better than 30%
39% of 18 situations better than 52%
Anubis24
33% better than 4%
0.71 better than 29%
77.8 better than 28%
0.98 better than 24%
59% of 56 duels better than 83%
30% of 10 situations better than 28%
Inferno21
81% better than 98%
0.74 better than 34%
78.4 better than 23%
0.99 better than 14%
54% of 69 duels better than 44%
22% of 9 situations better than 14%
Ancient18
44% better than 19%
0.74 better than 43%
79.5 better than 36%
0.95 better than 17%
50% of 62 duels better than 37%
50% of 8 situations better than 78%
Cache15
67% better than 81%
0.77 better than 42%
85.3 better than 51%
0.98-
49% of 63 duels better than 23%
43% of 7 situations better than 61%
Nuke3
33% -
0.88 -
92.4 -
1.29-
64% of 14 duels -
100% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How shumka11 plays

Across 184 matches shumka11 averages K/R 0.75 and ADR 81.1; the rating across the 154 rated matches is 1.02. Biggest strength: Headshot rate at 59%, better than 88% of level 10 · 2,750-2,999 ELO players. Most room to improve: 3K rounds at 3.3%, better than only 12% of level 10 · 2,750-2,999 ELO players. Averages 16.0 kills per match with 59% headshots. The strongest map is Inferno with a 81% win rate in 21 matches. In 53 of 154 matches the rating was 1.10 or higher (34%), in 62 it was below 0.90. In 114 matches with detailed stats: 11 4Ks and 2 aces. Best month by rating: June 2026 at 1.08. shumka11 loses the most ELO from match 5 of the day (−109 ELO, win rate 49%). Things go best in match 2 of the day (+35 ELO, win rate 62%). Match no. 2 of the day goes best: 62% win rate, +35 ELO. Improved over the last three months: Headshots +2 pp. Got weaker: K/R −0.05, Rating −0.09, ADR −5.4, Win rate −6 pp. Last 30 days: 43 matches, win rate 53%, net ELO −90.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.