shuliZ

IL
On FACEIT since 2015 341 matches tracked 221 matches in 30 days
ELO ▲ 127
3,114
30-day peak: 3,266
Rank EU ▼ 1,054 places
#4,737 #23 in IL
30 days · before #3,683 · best #3,683
Last updated:

How does shuliZ play?

Rating 0.98 (from 285 matches) K/R 0.68 ADR 70.2 from 341 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with at least a normal rating (0.90 and up). 59%
Rating spread from 285 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 15% good 1.10 to 1.29 19% normal 0.90 to 1.09 24% weak 0.75 to 0.89 17% very weak below 0.75 24%
Player type
Hits the head
Higher headshot rate than the level 10 average.
Headshots
better than most on level 10 midfield weaker than most

Opening

Average
The first duels of the round
Rounds with first kill 9%−1.0 pp better than 28%
Opening duels won 55%+4 pp better than 77%

Clutch

Average
Last one alive
Clutch 1v1 won 37%−2 pp better than 39%
Clutch 1v2 won 20%−1 pp better than 41%
Clutch kills per match 1.9+0.3 better than 75%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 56%+5 pp better than 79%
AWP share of kills 20%+9 pp better than 86%
K/D 1.00−0.03 better than 34%
Pistol kills per match 2.4
Knife kills 12 in 341 matches

Impact

Weakness
Damage and big rounds
Rounds with 2K 12.3%−1.0 pp better than 20%
Rounds with 3K 3.3%−0.8 pp better than 17%
MVPs per match 2.0−0.3 better than 14%
4Ks and aces 34x 4K, 4 aces in 341 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 37%+2 pp better than 69%
Utility damage per round 3.0−1.1 better than 20%
Enemies flashed per round 0.34+0.04 better than 62%
Rounds with a death 68%−4.0 pp better than 85%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Last 3 months compared with the first months with matches.

Kills per round (K/R)

0.66
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: September 2026 with 0.70.

Patterns

From the last 341 matches, each row based on 20+ matches.

Where does the ELO go?

In match 3 of the day −77 ELO
47 matches · 43% wins
On Mirage −58 ELO
124 matches · 51% wins
On Ancient −27 ELO
48 matches · 48% wins

shuliZ loses the most ELO in match 3 of the day: −77 ELO, 43% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 40 · Inferno
  2. Highest rating in a match: 1.96 · Cache
  3. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 341 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage124
51% better than 47%
0.68 better than 20%
70.7 better than 6%
0.98–
55% of 468 duels better than 70%
44% of 70 situations better than 66%
Dust 268
44% better than 21%
0.68 better than 21%
70.8 better than 7%
0.97–
54% of 215 duels better than 66%
42% of 55 situations better than 60%
Ancient48
48% better than 36%
0.67 better than 15%
69.1 better than 4%
0.95–
46% of 160 duels better than 20%
33% of 42 situations better than 38%
Inferno41
66% better than 85%
0.72 better than 35%
69.8 better than 2%
1.02–
57% of 166 duels better than 66%
41% of 27 situations better than 55%
Cache31
61% –
0.69 –
69.3 –
1.02–
53% of 123 duels –
26% of 23 situations –
Nuke29
48% better than 27%
0.66 better than 11%
70.7 better than 6%
0.99–
67% of 86 duels better than 97%
15% of 20 situations better than 3%

Compared with players on the same level who have at least 15 matches on the map.

How shuliZ plays

Across 341 matches shuliZ averages K/R 0.68 and ADR 70.2; the rating across the 285 rated matches is 0.98. Biggest strength: Rounds with a death at 68%. That is better than 85% of players on level 10. Most room to improve: Damage per round (ADR) at 70.2. That is better than only 2% of players on level 10. On average 15.1 kills per match, 56% of them headshots. The strongest map is Inferno with a 66% win rate in 41 matches. In 100 of 285 matches the rating was 1.10 or higher (35%), in 116 it was below 0.90. In 341 matches with detailed stats: 34 4Ks and 4 aces. Best month by rating: September 2026 at 1.00. shuliZ loses the most ELO in match 3 of the day (−77 ELO, win rate 43%). Things go best on Inferno (+182 ELO, win rate 66%). Last 30 days: 221 matches, win rate 52%, ELO balance +219.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.