shugiee

Russia
On FACEIT since 2025 237 matches tracked 27 matches in 30 days
Last updated:

How does shugiee play?

Rating 1.06 K/R 0.76 ADR 80.8 from 237 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 71%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 237 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 22% good 1.10 to 1.29 16% normal 0.90 to 1.09 26% weak 0.75 to 0.89 14% very weak below 0.75 19%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 9 average.
Clutcher
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (184 matches).

Level 9

Compared with 1,479 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so clearly above the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 54%+4 pp · Ø 50% better than 78%

Clutch

Average
Last one alive

26% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 40%+2 pp · Ø 38% better than 61%
Clutch 1v2 won 26%+5 pp · Ø 21% better than 81%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 68%

Weapons and aim

Average
Where do the kills come from?

1.07 K/D and so slightly above the average (1.00).

Headshot rate 49%+1 pp · Ø 48% better than 55%
AWP share of kills 13%+2 pp · Ø 11% better than 67%
K/D 1.07+0.07 · Ø 1.00 better than 73%
Pistol kills per match 2.4

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.2% of rounds and so slightly above the average (13.3%).

2K rounds 14.2%+0.9 pp · Ø 13.3% better than 75%
3K rounds 4.1%+0.2 pp · Ø 3.9% better than 58%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 21x 4K, 6 aces in 184 matches

Utility and deaths

Average
Nades, flashes and deaths

0.06 enemies flashed per round and so well below the average (0.28).

Utility hit rate 37%+2 pp · Ø 35% better than 65%
Utility damage per round 1.9−2.3 · Ø 4.2 better than 4%
Enemies flashed per round 0.06−0.22 · Ø 0.28 better than 2%
Deaths per round 70%−2 pp · Ø 72% better than 75%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.04, Rating −0.05, ADR −5.1, Headshots −2 pp, Win rate −10 pp, ELO −66

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.67
MayJunJulAugSepOct

Best month: September 2026 with 0.83. Last 3 months: 0.75 (at the start 0.79). Slightly above the average (0.72).

Patterns

From the last 237 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −55 ELO
44 matches · 45% win rate
On Dust 2 −54 ELO
57 matches · 42% win rate
Between 12:00 and 18:00 −27 ELO, win rate 42%
On Saturdays −65 ELO, win rate 29%

shugiee loses the most ELO on Anubis: −55 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.94 · Dust 2
  2. Most kills in a match: 38 · Anubis
  3. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 237 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage82
59% better than 78%
0.75 better than 59%
81.1 better than 56%
1.05 better than 63%
57% of 325 duels better than 83%
46% of 57 situations better than 73%
Dust 257
42% better than 21%
0.73 right on the average
78.9 better than 45%
1.03 better than 54%
49% of 232 duels better than 41%
43% of 37 situations better than 63%
Anubis44
45% better than 28%
0.79 better than 79%
81.7 better than 58%
1.10 better than 77%
59% of 175 duels better than 88%
21% of 33 situations better than 16%
Ancient33
48% better than 41%
0.77 better than 71%
83.8 better than 69%
1.05 better than 66%
54% of 147 duels better than 73%
40% of 20 situations better than 59%
Nuke16
25% better than 1%
0.78 better than 59%
79.4 better than 38%
1.07 better than 53%
63% of 59 duels better than 94%
27% of 11 situations better than 19%
Inferno4
50% -
0.76 -
75.2 -
1.07-
60% of 15 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How shugiee plays

Across 237 matches shugiee averages K/R 0.76, ADR 80.8 and a rating of 1.06. Biggest strength: Opening duels won at 54%, better than 78% of level 9 players. Most room to improve: Utility damage per round at 1.9, better than only 4% of level 9 players. Averages 16.8 kills per match with 49% headshots. The strongest map is Mirage with a 59% win rate in 82 matches. In 98 of 237 matches the rating was 1.10 or higher (41%), in 78 it was below 0.90. In 184 matches with detailed stats: 21 4Ks and 6 aces. Best month by rating: September 2026 at 1.13. shugiee loses the most ELO on Anubis (−55 ELO, win rate 45%). Things go best on Ancient (+88 ELO, win rate 48%). From match no. 5 of the day on, things go best: 54% win rate, +77 ELO. Got weaker: K/R −0.04, Rating −0.05, ADR −5.1, Headshots −2 pp, Win rate −10 pp, ELO −66. Last 30 days: 27 matches, win rate 44%, net ELO +26.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.