shufshufshuf

Philippines
On FACEIT since 2018 114 matches tracked 22 matches in 30 days
ELO
2,542
Peak across recorded matches: 2,790
Rank SEA ▲ 142 places
#946
Philippines #25 in Philippines
30 days · prev. #1,088 · best #912
Last updated:

How does shufshufshuf play?

Rating 1.05 (from 69 matches) K/R 0.68 ADR 72.5 from 114 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 50%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 69 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 20% good 1.10 to 1.29 16% normal 0.90 to 1.09 28% weak 0.75 to 0.89 19% very weak below 0.75 14%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average. Rarely on the AWP.
ClutcherRifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (45 matches).

2,500-2,749 ELO

Compared with 2,333 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 5% of rounds and so well below the average (10%).

Rounds with first kill 5%−5 pp · Ø 10% better than 1%
Opening duels won 43%−8 pp · Ø 51% better than 3%

Clutch

Average
Last one alive

58% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 58%+19 pp · Ø 39% better than 99%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 39%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 67%

Weapons and aim

Average
Where do the kills come from?

31% headshots and so well below the average (51%).

Headshot rate 31%−20 pp · Ø 51% better than 1%
AWP share of kills 3%−8 pp · Ø 11% better than 18%
K/D 1.00−0.04 · Ø 1.04 better than 30%
Pistol kills per match 3.0

Impact

Average
Damage and big rounds

2.0 MVPs per match and so well below the average (2.3).

2K rounds 13.1%−0.4 pp · Ø 13.5% better than 35%
3K rounds 3.9%−0.1 pp · Ø 4.0% better than 36%
MVPs per match 2.0−0.3 · Ø 2.3 better than 11%
4Ks and aces 11x 4K, 0 aces in 45 matches

Utility and deaths

Average
Nades, flashes and deaths

0.55 enemies flashed per round and so well above the average (0.32).

Utility hit rate 30%−5 pp · Ø 35% better than 18%
Utility damage per round 4.5+0.4 · Ø 4.1 better than 63%
Enemies flashed per round 0.55+0.23 · Ø 0.32 better than 95%
Deaths per round 67%−4 pp · Ø 71% better than 91%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.04, Rating +0.07, Headshots +27 pp, Win rate +16 pp, ELO +117
= Stayed the same
ADR at 73.8
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Feb to Jul 2026.

Kills per round (K/R)

0.71
FebMarAprMayJunJulAugSepOct

Best month: September 2026 with 0.79. Last 3 months: 0.70 (at the start 0.66). Slightly below the average (0.74).

Patterns

From the last 114 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −87 ELO
24 matches · 50% win rate
On Mirage −69 ELO
38 matches · 55% win rate
Between 6:00 and 12:00 −84 ELO, win rate 40%

shufshufshuf loses the most ELO in match 2 of the day: −87 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Ancient
  2. Longest win streak: 5 wins in a row · Anubis
  3. Highest rating in a match: 1.87 · Dust 2
  4. Most kills in a match: 35 · Mirage

Maps in detail

from the last 114 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 240
58% better than 72%
0.62 better than 4%
68.6 better than 3%
0.97 better than 22%
31% of 71 duels better than 1%
80% of 5 situations better than 99%
Mirage38
55% better than 62%
0.66 better than 12%
72.2 better than 10%
1.05 right on the average
52% of 67 duels right on the average
48% of 21 situations better than 76%
Ancient15
47% better than 28%
0.73 better than 39%
77.1 better than 24%
1.04-
50% of 28 duels better than 41%
40% of 10 situations better than 56%
Anubis10
60% -
0.72 -
70.3 -
1.16-
56% of 9 duels -
33% of 3 situations -
Cache4
75% -
0.75 -
75.5 -
1.15-
42% of 12 duels -
-
Nuke4
75% -
0.91 -
91.4 -
1.15-
43% of 7 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How shufshufshuf plays

Across 114 matches shufshufshuf averages K/R 0.68 and ADR 72.5; the rating across the 69 rated matches is 1.05. Biggest strength: Clutch 1v1 won at 58%, better than 99% of level 10 · 2,500-2,749 ELO players. Most room to improve: Headshot rate at 31%, better than only 1% of level 10 · 2,500-2,749 ELO players. Averages 15.0 kills per match with 31% headshots. The strongest map is Anubis with a 60% win rate in 10 matches. In 27 of 69 matches the rating was 1.10 or higher (39%), in 23 it was below 0.90. In 45 matches with detailed stats: 11 4Ks and 0 aces. Best month by rating: September 2026 at 1.20. shufshufshuf loses the most ELO in match 2 of the day (−87 ELO, win rate 50%). Things go best on Dust 2 (+80 ELO, win rate 58%). Improved over the last three months: K/R +0.04, Rating +0.07, Headshots +27 pp, Win rate +16 pp, ELO +117. Unchanged in recent months: ADR at 73.8. Last 30 days: 22 matches, win rate 68%, net ELO −12.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.