sht3mp

Ukraine
298 matches tracked 88 matches in 30 days
Last updated:

How does sht3mp play?

Rating 1.03 (from 297 matches) K/R 0.74 ADR 81.0 from 298 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 62%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 297 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 17% good 1.10 to 1.29 20% normal 0.90 to 1.09 26% weak 0.75 to 0.89 15% very weak below 0.75 19%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (197 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 33%
Opening duels won 51%+1 pp · Ø 50% better than 56%

Clutch

Average
Last one alive

17% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 39%+1 pp · Ø 38% better than 56%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 24%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 67%

Weapons and aim

Average
Where do the kills come from?

52% headshots and so clearly above the average (49%).

Headshot rate 52%+3 pp · Ø 49% better than 72%
AWP share of kills 5%−5 pp · Ø 10% better than 28%
K/D 1.05+0.05 · Ø 1.00 better than 68%
Pistol kills per match 2.5
Knife kills 1 in 298 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.1% of rounds and so slightly above the average (13.2%).

2K rounds 14.1%+0.9 pp · Ø 13.2% better than 76%
3K rounds 4.0%+0.1 pp · Ø 3.9% better than 56%
MVPs per match 2.1−0.1 · Ø 2.2 better than 34%
4Ks and aces 27x 4K, 1 ace in 197 matches

Utility and deaths

Average
Nades, flashes and deaths

7.2 utility damage per round and so well above the average (4.3).

Utility hit rate 44%+9 pp · Ø 35% better than 95%
Utility damage per round 7.2+2.9 · Ø 4.3 better than 95%
Enemies flashed per round 0.13−0.15 · Ø 0.28 better than 13%
Deaths per round 71%−1 pp · Ø 72% better than 64%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +2 pp, Win rate +6 pp, ELO +262
= Stayed the same
K/R at 0.74, Rating at 1.04, ADR at 80.4
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: August 2026 with 0.82. Last 3 months: 0.74 (at the start 0.73). Just above the average (0.73).

Patterns

From the last 298 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −53 ELO
45 matches · 40% win rate
On Ancient −36 ELO
46 matches · 57% win rate
Between 0:00 and 6:00 −21 ELO, win rate 45%
On Thursdays +77 ELO, win rate 44%

sht3mp loses the most ELO on Anubis: −53 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Anubis
  2. Highest rating in a match: 2.01 · Dust 2
  3. Most kills in a match: 37 · Mirage

Maps in detail

from the last 298 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage85
48% better than 41%
0.74 better than 57%
79.3 better than 48%
1.02 better than 54%
51% of 346 duels better than 55%
37% of 57 situations better than 47%
Dust 273
47% better than 37%
0.76 better than 70%
82.9 better than 67%
1.03 better than 60%
50% of 248 duels right on the average
44% of 54 situations better than 70%
Ancient46
57% better than 70%
0.74 better than 54%
83.1 better than 65%
1.05 better than 65%
52% of 170 duels better than 55%
32% of 28 situations better than 34%
Anubis45
40% better than 18%
0.71 better than 39%
79.2 better than 45%
1.01 better than 46%
48% of 167 duels better than 33%
38% of 26 situations right on the average
Inferno36
72% better than 95%
0.74 better than 53%
80.6 better than 49%
1.07 better than 59%
55% of 157 duels better than 66%
35% of 23 situations better than 44%
Cache9
56% -
0.65 -
76.7 -
0.90-
40% of 42 duels -
67% of 3 situations -
Nuke3
0% -
0.80 -
85.7 -
1.08-
50% of 24 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How sht3mp plays

Across 298 matches sht3mp averages K/R 0.74 and ADR 81.0; the rating across the 297 rated matches is 1.03. Biggest strength: Utility hit rate at 44%, better than 95% of level 9 players. Averages 15.9 kills per match with 52% headshots. The strongest map is Inferno with a 72% win rate in 36 matches. In 118 of 297 matches the rating was 1.10 or higher (40%), in 103 it was below 0.90. In 197 matches with detailed stats: 27 4Ks and 1 ace. Best month by rating: August 2026 at 1.12. sht3mp loses the most ELO on Anubis (−53 ELO, win rate 40%). Things go best on Mirage (+106 ELO, win rate 48%). Match no. 4 of the day goes best: 61% win rate, −33 ELO. Improved over the last three months: Headshots +2 pp, Win rate +6 pp, ELO +262. Unchanged in recent months: K/R at 0.74, Rating at 1.04, ADR at 80.4. Last 30 days: 88 matches, win rate 48%, net ELO +112.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.