shroomy_

Japan
On FACEIT since 2015 243 matches tracked 87 matches in 30 days
ELO ▼ 3
2,180
30-day peak: 2,353
Rank EU
#143,406
Japan #4,024 in Japan
Last updated:

How does shroomy_ play?

Rating 0.97 K/R 0.70 ADR 76.0 from 243 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 26%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 243 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 11% good 1.10 to 1.29 19% normal 0.90 to 1.09 21% weak 0.75 to 0.89 23% very weak below 0.75 23%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (202 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 8%
Opening duels won 46%−5 pp · Ø 51% better than 13%

Clutch

Average
Last one alive

1.8 clutch kills per match and so clearly above the average (1.7).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 39%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 40%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 65%

Weapons and aim

Average
Where do the kills come from?

60% headshots and so well above the average (49%).

Headshot rate 60%+11 pp · Ø 49% better than 96%
AWP share of kills 0%−12 pp · Ø 12% better than 1%
K/D 0.96−0.07 · Ø 1.03 better than 25%
Pistol kills per match 2.7
Knife kills 3 in 243 matches

Impact

Average
Damage and big rounds

2.0 MVPs per match and so well below the average (2.3).

2K rounds 12.6%−0.8 pp · Ø 13.4% better than 29%
3K rounds 3.8%−0.3 pp · Ø 4.1% better than 38%
MVPs per match 2.0−0.3 · Ø 2.3 better than 16%
4Ks and aces 31x 4K, 2 aces in 202 matches

Utility and deaths

Average
Nades, flashes and deaths

40% of nades dealing damage or blinding and so clearly above the average (35%).

Utility hit rate 40%+5 pp · Ø 35% better than 82%
Utility damage per round 5.1+0.9 · Ø 4.2 better than 75%
Enemies flashed per round 0.26−0.03 · Ø 0.29 better than 44%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +3 pp, ELO +270
= Stayed the same
K/R at 0.70, Rating at 0.98, ADR at 75.5, Win rate at 48%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: July 2026 with 0.72. Last 3 months: 0.70 (at the start 0.71). Slightly below the average (0.74).

Patterns

From the last 243 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −86 ELO
55 matches · 40% win rate
On Dust 2 −84 ELO
73 matches · 45% win rate
Between 6:00 and 12:00 −49 ELO, win rate 41%
On Tuesdays −56 ELO, win rate 40%

shroomy_ loses the most ELO in match 1 of the day: −86 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.18 · Dust 2
  2. Most kills in a match: 45 · Dust 2
  3. Longest win streak: 5 wins in a row · Ancient

Maps in detail

from the last 243 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 273
45% better than 28%
0.71 better than 36%
75.8 better than 23%
0.99 better than 36%
41% of 252 duels better than 8%
50% of 38 situations better than 81%
Ancient55
45% better than 27%
0.69 better than 25%
76.5 better than 25%
0.95 better than 23%
52% of 205 duels better than 54%
43% of 40 situations better than 65%
Anubis42
45% better than 28%
0.69 better than 27%
74.6 better than 19%
0.96 better than 26%
50% of 148 duels better than 41%
24% of 25 situations better than 17%
Mirage40
55% better than 66%
0.67 better than 19%
73.5 better than 16%
0.95 better than 24%
44% of 125 duels better than 14%
24% of 29 situations better than 14%
Inferno20
60% better than 69%
0.76 better than 56%
80.3 better than 41%
1.09 better than 58%
46% of 80 duels better than 17%
56% of 18 situations better than 82%
Cache9
44% -
0.76 -
80.2 -
1.04-
27% of 30 duels -
0% of 7 situations -
Nuke4
50% -
0.67 -
82.1 -
0.88-
63% of 16 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How shroomy_ plays

Across 243 matches shroomy_ averages K/R 0.70, ADR 76.0 and a rating of 0.97. Biggest strength: Headshot rate at 60%, better than 96% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rounds with first kill at 7%, better than only 8% of level 10 · 2,001-2,249 ELO players. Averages 15.2 kills per match with 60% headshots. The strongest map is Inferno with a 60% win rate in 20 matches. In 79 of 243 matches the rating was 1.10 or higher (33%), in 112 it was below 0.90. In 202 matches with detailed stats: 31 4Ks and 2 aces. Best month by rating: August 2026 at 1.01. shroomy_ loses the most ELO in match 1 of the day (−86 ELO, win rate 40%). Things go best in match 4 of the day (±0 ELO, win rate 69%). Match no. 4 of the day goes best: 69% win rate. Improved over the last three months: Headshots +3 pp, ELO +270. Unchanged in recent months: K/R at 0.70, Rating at 0.98, ADR at 75.5, Win rate at 48%. Last 30 days: 87 matches, win rate 46%, net ELO −90.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.