shrfv_abu
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (48 matches).
Compared with 1,412 players in this group, each player over up to their last 100 matches.
Opening
Average47% of opening duels won and so clearly below the average (51%).
Clutch
Average33% of 1v1s won and so clearly below the average (40%).
Weapons and aim
Average1.19 K/D and so clearly above the average (1.03).
Impact
StrengthExactly 3 kills in 5.4% of rounds and so well above the average (4.1%).
Utility and deaths
Average29% of nades dealing damage or blinding and so well below the average (36%).
Progress
One value per month, dashed line is the level 8 averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.88. Last 3 months: 0.84 (at the start 0.89). Clearly above the average (0.74).
Rating, 1.00 is an average match
Best month: August 2026 with 1.24. Last 3 months: 1.18 (at the start 1.22). Well above the average (1.03).
Damage per round (ADR)
Best month: August 2026 with 95.4. Last 3 months: 88.3 (at the start 91.9). Clearly above the average (80.6).
Share of headshot kills
Best month: August 2026 with 53%. Last 3 months: 49% (at the start 42%). Just above the average (48%).
Matches won (win rate)
Best month: September 2026 with 79%. Last 3 months: 61% (at the start 27%). Well above the average (53%).
Best month: October 2026 with 1,646. Last 3 months: 1,641 (at the start 1,205).
Rounds with first kill
Best month: September 2026 with 15%.
1v1 clutches won
Best month: August 2026 with 43%.
Patterns
From the last 78 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
shrfv_abu loses the most ELO in match 2 of the day: +36 ELO, 38% win rate
Records and milestones
from recorded matches- Longest win streak: 9 wins in a row · Dust 2
- Highest rating in a match: 2.42 · Mirage
- Most kills in a match: 44 · Dust 2
Maps in detail
from the last 78 matchesCompared with players on the same level who have at least 15 matches on the map.
How shrfv_abu plays
Across 78 matches shrfv_abu averages K/R 0.85, ADR 89.4 and a rating of 1.19. Biggest strength: Rating at 1.19, better than 96% of level 8 players. Most room to improve: Utility hit rate at 29%, better than only 15% of level 8 players. Averages 18.7 kills per match with 47% headshots. The strongest map is Dust 2 with a 72% win rate in 18 matches. In 48 of 78 matches the rating was 1.10 or higher (62%), in 17 it was below 0.90. In 48 matches with detailed stats: 11 4Ks and 0 aces. Best month by rating: August 2026 at 1.24. shrfv_abu loses the most ELO in match 2 of the day (+36 ELO, win rate 38%). Things go best on Mirage (+36 ELO, win rate 61%). Improved over the last three months: Headshots +7 pp, Win rate +34 pp, ELO +436. Got weaker: K/R −0.05. Unchanged in recent months: Rating at 1.18, ADR at 88.3. Last 30 days: 25 matches, win rate 64%, net ELO +27.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.