shrfv_abu

USA
78 matches tracked 25 matches in 30 days
Last updated:

How does shrfv_abu play?

Rating 1.19 K/R 0.85 ADR 89.4 from 78 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 96%
1.19
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.47 ConsistencyShare of matches with a rating of 0.90 or higher. 78%
Rating distribution from 78 matches
outstanding 1.80 and up 9% strong 1.30 to 1.79 29% good 1.10 to 1.29 23% normal 0.90 to 1.09 17% weak 0.75 to 0.89 5% very weak below 0.75 17%
Player type
Deals serious damage
More damage per round than the level 8 average.
Damage
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (48 matches).

Level 8

Compared with 1,412 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 63%
Opening duels won 47%−4 pp · Ø 51% better than 22%

Clutch

Average
Last one alive

33% of 1v1s won and so clearly below the average (40%).

Clutch 1v1 won 33%−7 pp · Ø 40% better than 25%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 50%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 39%

Weapons and aim

Average
Where do the kills come from?

1.19 K/D and so clearly above the average (1.03).

Headshot rate 47%−1 pp · Ø 48% better than 48%
AWP share of kills 18%+8 pp · Ø 10% better than 82%
K/D 1.19+0.16 · Ø 1.03 better than 95%
Pistol kills per match 2.7
Knife kills 6 in 78 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.4% of rounds and so well above the average (4.1%).

2K rounds 15.4%+2.1 pp · Ø 13.3% better than 93%
3K rounds 5.4%+1.3 pp · Ø 4.1% better than 93%
MVPs per match 2.7+0.4 · Ø 2.3 better than 90%
4Ks and aces 11x 4K, 0 aces in 48 matches

Utility and deaths

Average
Nades, flashes and deaths

29% of nades dealing damage or blinding and so well below the average (36%).

Utility hit rate 29%−7 pp · Ø 36% better than 15%
Utility damage per round 3.0−1.3 · Ø 4.3 better than 23%
Enemies flashed per round 0.26−0.02 · Ø 0.28 better than 50%
Deaths per round 71%−1 pp · Ø 72% better than 70%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Headshots +7 pp, Win rate +34 pp, ELO +436
= Stayed the same
Rating at 1.18, ADR at 88.3
▼ Got worse
K/R −0.05

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: July 2026 with 0.88. Last 3 months: 0.84 (at the start 0.89). Clearly above the average (0.74).

Patterns

From the last 78 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day +36 ELO
21 matches · 38% win rate

shrfv_abu loses the most ELO in match 2 of the day: +36 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Dust 2
  2. Highest rating in a match: 2.42 · Mirage
  3. Most kills in a match: 44 · Dust 2

Maps in detail

from the last 78 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage31
61% better than 86%
0.95 better than 99%
96.5 better than 98%
1.35 better than 99%
61% of 162 duels better than 95%
42% of 26 situations better than 61%
Dust 218
72% better than 98%
0.82 better than 90%
81.2 better than 59%
1.15 better than 90%
51% of 81 duels better than 55%
9% of 11 situations better than 2%
Inferno10
20% -
0.71 -
79.3 -
0.99-
38% of 50 duels -
60% of 5 situations -
Ancient7
0% -
0.70 -
88.6 -
0.91-
46% of 46 duels -
33% of 3 situations -
Anubis5
60% -
0.84 -
86.2 -
1.09-
50% of 12 duels -
100% of 1 situations -
Nuke4
50% -
0.96 -
96.2 -
1.41-
54% of 24 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How shrfv_abu plays

Across 78 matches shrfv_abu averages K/R 0.85, ADR 89.4 and a rating of 1.19. Biggest strength: Rating at 1.19, better than 96% of level 8 players. Most room to improve: Utility hit rate at 29%, better than only 15% of level 8 players. Averages 18.7 kills per match with 47% headshots. The strongest map is Dust 2 with a 72% win rate in 18 matches. In 48 of 78 matches the rating was 1.10 or higher (62%), in 17 it was below 0.90. In 48 matches with detailed stats: 11 4Ks and 0 aces. Best month by rating: August 2026 at 1.24. shrfv_abu loses the most ELO in match 2 of the day (+36 ELO, win rate 38%). Things go best on Mirage (+36 ELO, win rate 61%). Improved over the last three months: Headshots +7 pp, Win rate +34 pp, ELO +436. Got weaker: K/R −0.05. Unchanged in recent months: Rating at 1.18, ADR at 88.3. Last 30 days: 25 matches, win rate 64%, net ELO +27.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.