shredderxz

Moldova
281 matches tracked 145 matches in 30 days
Last updated:

How does shredderxz play?

Rating 1.15 K/R 0.84 ADR 86.7 from 281 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 95%
1.15
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 281 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 28% good 1.10 to 1.29 19% normal 0.90 to 1.09 16% weak 0.75 to 0.89 14% very weak below 0.75 16%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 7 average. More first kills per match than the level 7 average. More 4Ks and aces per 100 rounds than the level 7 average.
AWPerEntryMulti-kills
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (260 matches).

Level 7

Compared with 1,194 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

57% of opening duels won and so well above the average (51%).

Rounds with first kill 14%+4 pp · Ø 10% better than 93%
Opening duels won 57%+6 pp · Ø 51% better than 95%

Clutch

Average
Last one alive

24% of 1v2s won and so just above the average (22%).

Clutch 1v1 won 41%+1 pp · Ø 40% better than 66%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 71%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 70%

Weapons and aim

Average
Where do the kills come from?

1.14 K/D and so clearly above the average (1.03).

Headshot rate 41%−6 pp · Ø 47% better than 23%
AWP share of kills 28%+17 pp · Ø 11% better than 95%
K/D 1.14+0.11 · Ø 1.03 better than 93%
Pistol kills per match 3.1
Knife kills 9 in 281 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.1% of rounds and so well above the average (4.1%).

2K rounds 15.1%+1.7 pp · Ø 13.4% better than 92%
3K rounds 6.1%+2.0 pp · Ø 4.1% better than 99%
MVPs per match 2.7+0.4 · Ø 2.3 better than 93%
4Ks and aces 59x 4K, 11 aces in 260 matches

Utility and deaths

Average
Nades, flashes and deaths

2.2 utility damage per round and so well below the average (4.2).

Utility hit rate 32%−4 pp · Ø 36% better than 30%
Utility damage per round 2.2−2.0 · Ø 4.2 better than 11%
Enemies flashed per round 0.25−0.02 · Ø 0.27 better than 48%
Deaths per round 74%+2 pp · Ø 72% better than 36%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
K/R +0.06, Rating +0.07, ADR +7.1, Headshots +6 pp
= Stayed the same
Nothing clear
▼ Got worse
Win rate −14 pp, ELO −209

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.79
MayJunJulAugSepOct

Best month: August 2026 with 0.91. Last 3 months: 0.84 (at the start 0.78). Clearly above the average (0.74).

Patterns

From the last 281 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −123 ELO
84 matches · 51% win rate
On Ancient −34 ELO
57 matches · 61% win rate
On Tuesdays +31 ELO, win rate 44%

shredderxz loses the most ELO on Anubis: −123 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Anubis
  2. Most kills in a match: 47 · Anubis
  3. Highest rating in a match: 2.62 · Anubis

Maps in detail

from the last 281 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis84
51% better than 56%
0.90 better than 99%
92.7 better than 96%
1.25 better than 98%
61% of 555 duels better than 94%
48% of 48 situations better than 78%
Mirage83
42% better than 22%
0.80 better than 84%
84.1 better than 75%
1.09 better than 79%
53% of 451 duels better than 66%
42% of 52 situations better than 62%
Ancient57
61% better than 84%
0.87 better than 97%
88.6 better than 89%
1.22 better than 98%
61% of 311 duels better than 97%
41% of 37 situations better than 59%
Dust 221
33% better than 5%
0.74 better than 62%
80.8 better than 60%
1.00 right on the average
47% of 104 duels better than 31%
17% of 6 situations better than 6%
Cache20
50% -
0.82 -
82.6 -
1.12-
50% of 102 duels -
41% of 27 situations -
Inferno9
56% -
0.69 -
73.9 -
0.96-
56% of 45 duels -
50% of 6 situations -
Nuke7
57% -
0.72 -
76.0 -
0.98-
41% of 32 duels -
43% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How shredderxz plays

Across 281 matches shredderxz averages K/R 0.84, ADR 86.7 and a rating of 1.15. Biggest strength: 3K rounds at 6.1%, better than 99% of level 7 players. Most room to improve: Utility damage per round at 2.2, better than only 11% of level 7 players. Averages 18.9 kills per match with 41% headshots. The strongest map is Ancient with a 61% win rate in 57 matches. In 151 of 281 matches the rating was 1.10 or higher (54%), in 84 it was below 0.90. In 260 matches with detailed stats: 59 4Ks and 11 aces. Best month by rating: August 2026 at 1.28. shredderxz loses the most ELO on Anubis (−123 ELO, win rate 51%). Things go best on Cache (+29 ELO, win rate 50%). From match no. 5 of the day on, things go best: 54% win rate, −35 ELO. Improved over the last three months: K/R +0.06, Rating +0.07, ADR +7.1, Headshots +6 pp. Got weaker: Win rate −14 pp, ELO −209. Last 30 days: 145 matches, win rate 44%, net ELO +56.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.