showprogram

Serbia
On FACEIT since 2017 336 matches tracked 112 matches in 30 days
Last updated:
Next update possible in 1h 7m

How does showprogram play?

Rating 1.03 K/R 0.72 ADR 75.9 from 336 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 336 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 15% good 1.10 to 1.29 22% normal 0.90 to 1.09 24% weak 0.75 to 0.89 18% very weak below 0.75 19%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average.
AWPer
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (273 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so slightly above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 53%+2 pp · Ø 51% better than 63%

Clutch

Average
Last one alive

18% of 1v2s won and so slightly below the average (22%).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 18%−4 pp · Ø 22% better than 28%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 65%

Weapons and aim

Average
Where do the kills come from?

38% headshots and so well below the average (50%).

Headshot rate 38%−12 pp · Ø 50% better than 3%
AWP share of kills 26%+15 pp · Ø 11% better than 93%
K/D 1.05+0.02 · Ø 1.03 better than 52%
Pistol kills per match 2.4
Knife kills 11 in 336 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.7% of rounds and so slightly below the average (13.4%).

2K rounds 12.7%−0.7 pp · Ø 13.4% better than 28%
3K rounds 4.1%0.0 pp · Ø 4.1% right on the average
MVPs per match 2.2−0.1 · Ø 2.3 better than 34%
4Ks and aces 40x 4K, 2 aces in 273 matches

Utility and deaths

Average
Nades, flashes and deaths

0.54 enemies flashed per round and so well above the average (0.29).

Utility hit rate 36%+1 pp · Ø 35% better than 60%
Utility damage per round 4.20.0 · Ø 4.2 right on the average
Enemies flashed per round 0.54+0.25 · Ø 0.29 better than 95%
Deaths per round 69%−3 pp · Ø 72% better than 78%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +4 pp, Win rate +8 pp, ELO +213
= Stayed the same
ADR at 75.7
▼ Got worse
K/R −0.06, Rating −0.07

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: July 2026 with 0.77. Last 3 months: 0.71 (at the start 0.77). Slightly below the average (0.74).

Patterns

From the last 336 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −90 ELO
33 matches · 45% win rate
On Mirage −59 ELO
73 matches · 42% win rate
Between 12:00 and 18:00 −27 ELO, win rate 34%
On Fridays +17 ELO, win rate 44%

showprogram loses the most ELO on Inferno: −90 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Mirage
  2. Most kills in a match: 40 · Dust 2
  3. Highest rating in a match: 2.12 · Dust 2

Maps in detail

from the last 336 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 296
54% better than 60%
0.73 better than 43%
76.3 better than 26%
1.05 better than 53%
50% of 393 duels better than 42%
46% of 68 situations better than 74%
Mirage73
42% better than 16%
0.69 better than 25%
73.9 better than 16%
0.97 better than 27%
54% of 300 duels better than 66%
39% of 51 situations better than 53%
Anubis62
52% better than 47%
0.76 better than 56%
77.4 better than 28%
1.08 better than 62%
53% of 204 duels better than 57%
28% of 54 situations better than 24%
Cache47
53% -
0.75 -
78.6 -
1.06-
55% of 197 duels -
54% of 26 situations -
Inferno33
45% better than 24%
0.68 better than 19%
73.6 better than 14%
0.96 better than 17%
54% of 131 duels right on the average
36% of 14 situations better than 46%
Nuke14
36% -
0.72 -
75.0 -
0.99-
47% of 59 duels -
67% of 6 situations -
Ancient11
55% -
0.72 -
73.2 -
1.05-
57% of 30 duels -
86% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How showprogram plays

Across 336 matches showprogram averages K/R 0.72, ADR 75.9 and a rating of 1.03. Biggest strength: Deaths per round at just 69% (lower is better), better than 78% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 38%, better than only 3% of level 10 · 2,250-2,499 ELO players. Averages 15.8 kills per match with 38% headshots. The strongest map is Ancient with a 55% win rate in 11 matches. In 133 of 336 matches the rating was 1.10 or higher (40%), in 124 it was below 0.90. In 273 matches with detailed stats: 40 4Ks and 2 aces. Best month by rating: July 2026 at 1.09. showprogram loses the most ELO on Inferno (−90 ELO, win rate 45%). Things go best on Anubis (+52 ELO, win rate 52%). Match no. 1 of the day goes best: 55% win rate, −60 ELO. Improved over the last three months: Headshots +4 pp, Win rate +8 pp, ELO +213. Got weaker: K/R −0.06, Rating −0.07. Unchanged in recent months: ADR at 75.7. Last 30 days: 112 matches, win rate 51%, net ELO −115.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.