shokz-
Compared with 1,194 players in this group, each player over up to their last 100 matches.
Opening
Average47% of opening duels won and so clearly below the average (51%).
Clutch
Average45% of 1v1s won and so clearly above the average (40%).
Weapons and aim
Average1.08 K/D and so slightly above the average (1.03).
Impact
AverageExactly 2 kills in 14.0% of rounds and so slightly above the average (13.4%).
Utility and deaths
AverageDied in 70% of rounds and so clearly below the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 7 averageKills per round (K/R)
Best month: August 2026 with 0.79.
Rating, 1.00 is an average match
Best month: August 2026 with 1.10.
Damage per round (ADR)
Best month: August 2026 with 88.2.
Share of headshot kills
Best month: October 2026 with 48%.
Matches won (win rate)
Best month: August 2026 with 57%.
Best month: October 2026 with 1,513.
Rounds with first kill
Best month: September 2026 with 10%.
1v1 clutches won
Best month: September 2026 with 54%.
Patterns
From the last 138 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
shokz- loses the most ELO on Dust 2: −56 ELO, 53% win rate
Records and milestones
from recorded matches- Longest win streak: 6 wins in a row · Mirage
- Most kills in a match: 35 · Dust 2
- Highest rating in a match: 2.24 · Dust 2
Maps in detail
from the last 138 matchesCompared with players on the same level who have at least 15 matches on the map.
How shokz- plays
Across 138 matches shokz- averages K/R 0.76, ADR 84.5 and a rating of 1.06. Biggest strength: Clutch 1v1 won at 45%, better than 85% of level 7 players. Averages 16.4 kills per match with 47% headshots. The strongest map is Ancient with a 72% win rate in 29 matches. In 60 of 138 matches the rating was 1.10 or higher (43%), in 50 it was below 0.90. In 138 matches with detailed stats: 23 4Ks and 1 ace. Best month by rating: August 2026 at 1.10. shokz- loses the most ELO on Dust 2 (−56 ELO, win rate 53%). Things go best on Ancient (+43 ELO, win rate 72%). Match no. 2 of the day goes best: 58% win rate, −25 ELO. Last 30 days: 59 matches, win rate 54%, net ELO +18.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.