shokz-

Germany
138 matches tracked 59 matches in 30 days
Last updated:

How does shokz- play?

Rating 1.06 K/R 0.76 ADR 84.5 from 138 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 81%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 138 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 23% good 1.10 to 1.29 18% normal 0.90 to 1.09 20% weak 0.75 to 0.89 17% very weak below 0.75 19%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 7 about average weaker than most
Level 7

Compared with 1,194 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 36%
Opening duels won 47%−4 pp · Ø 51% better than 28%

Clutch

Average
Last one alive

45% of 1v1s won and so clearly above the average (40%).

Clutch 1v1 won 45%+5 pp · Ø 40% better than 85%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 46%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 70%

Weapons and aim

Average
Where do the kills come from?

1.08 K/D and so slightly above the average (1.03).

Headshot rate 47%0 pp · Ø 47% right on the average
AWP share of kills 4%−7 pp · Ø 11% better than 25%
K/D 1.08+0.05 · Ø 1.03 better than 85%
Pistol kills per match 2.0
Knife kills 1 in 138 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.0% of rounds and so slightly above the average (13.4%).

2K rounds 14.0%+0.6 pp · Ø 13.4% better than 76%
3K rounds 4.2%+0.1 pp · Ø 4.1% better than 68%
MVPs per match 2.2−0.1 · Ø 2.3 better than 53%
4Ks and aces 23x 4K, 1 ace in 138 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 70% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 35%−1 pp · Ø 36% better than 50%
Utility damage per round 5.4+1.2 · Ø 4.2 better than 79%
Enemies flashed per round 0.31+0.04 · Ø 0.27 better than 63%
Deaths per round 70%−2 pp · Ø 72% better than 83%

Progress

One value per month, dashed line is the level 7 average
Whether shokz- is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 138 matches, all from the last 3 months.

Kills per round (K/R)

0.73
AugSepOct

Best month: August 2026 with 0.79.

Patterns

From the last 138 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −56 ELO
43 matches · 53% win rate
On Anubis −1 ELO
25 matches · 44% win rate

shokz- loses the most ELO on Dust 2: −56 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Mirage
  2. Most kills in a match: 35 · Dust 2
  3. Highest rating in a match: 2.24 · Dust 2

Maps in detail

from the last 138 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 243
53% better than 58%
0.78 better than 81%
84.1 better than 76%
1.09 better than 82%
51% of 180 duels better than 55%
54% of 28 situations better than 86%
Ancient29
72% better than 99%
0.80 better than 87%
89.0 better than 90%
1.14 better than 91%
45% of 100 duels better than 25%
48% of 25 situations better than 74%
Anubis25
44% better than 29%
0.76 better than 71%
88.2 better than 90%
1.06 better than 77%
49% of 100 duels better than 46%
52% of 21 situations better than 87%
Mirage23
43% better than 24%
0.67 better than 25%
77.7 better than 41%
0.91 better than 19%
41% of 120 duels better than 10%
33% of 6 situations better than 36%
Cache12
50% -
0.82 -
83.2 -
1.14-
46% of 54 duels -
0% of 3 situations -
Inferno4
0% -
0.70 -
81.1 -
0.94-
50% of 18 duels -
0% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How shokz- plays

Across 138 matches shokz- averages K/R 0.76, ADR 84.5 and a rating of 1.06. Biggest strength: Clutch 1v1 won at 45%, better than 85% of level 7 players. Averages 16.4 kills per match with 47% headshots. The strongest map is Ancient with a 72% win rate in 29 matches. In 60 of 138 matches the rating was 1.10 or higher (43%), in 50 it was below 0.90. In 138 matches with detailed stats: 23 4Ks and 1 ace. Best month by rating: August 2026 at 1.10. shokz- loses the most ELO on Dust 2 (−56 ELO, win rate 53%). Things go best on Ancient (+43 ELO, win rate 72%). Match no. 2 of the day goes best: 58% win rate, −25 ELO. Last 30 days: 59 matches, win rate 54%, net ELO +18.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.