shoe

Vietnam
96 matches tracked 22 matches in 30 days
Last updated:

How does shoe play?

Rating 1.09 K/R 0.78 ADR 83.0 from 96 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 84%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 96 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 23% good 1.10 to 1.29 19% normal 0.90 to 1.09 22% weak 0.75 to 0.89 14% very weak below 0.75 20%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 8 average. Rarely on the AWP.
Multi-killsRifler
better than most on level 8 about average weaker than most
Level 8

Compared with 1,232 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so right on the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 50%0 pp · Ø 50% right on the average

Clutch

Average
Last one alive

44% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 78%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 69%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 49%

Weapons and aim

Average
Where do the kills come from?

1.10 K/D and so clearly above the average (1.00).

Headshot rate 48%+1 pp · Ø 47% better than 56%
AWP share of kills 1%−9 pp · Ø 10% better than 7%
K/D 1.10+0.10 · Ø 1.00 better than 84%
Pistol kills per match 2.6
Knife kills 2 in 96 matches

Impact

Strength
Damage and big rounds

2.6 MVPs per match and so well above the average (2.2).

2K rounds 13.1%0.0 pp · Ø 13.1% right on the average
3K rounds 4.5%+0.6 pp · Ø 3.9% better than 76%
MVPs per match 2.6+0.4 · Ø 2.2 better than 86%
4Ks and aces 24x 4K, 2 aces in 96 matches

Utility and deaths

Average
Nades, flashes and deaths

0.15 enemies flashed per round and so well below the average (0.27).

Utility hit rate 32%−3 pp · Ø 35% better than 30%
Utility damage per round 3.0−1.2 · Ø 4.2 better than 22%
Enemies flashed per round 0.15−0.12 · Ø 0.27 better than 19%
Deaths per round 71%−2 pp · Ø 73% better than 67%

Progress

One value per month, dashed line is the level 8 average
Whether shoe is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 96 matches, all from the last 3 months.

Kills per round (K/R)

0.65
AugSepOct

Best month: August 2026 with 0.81.

Patterns

From the last 96 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 0:00 and 6:00 −29 ELO, win rate 54%
On Sundays ±0 ELO, win rate 48%

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.09 · Mirage
  2. Longest win streak: 6 wins in a row · Ancient
  3. Most kills in a match: 38 · Mirage

Maps in detail

from the last 96 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage36
67% better than 94%
0.79 better than 81%
83.6 better than 71%
1.11 better than 83%
48% of 145 duels better than 37%
54% of 28 situations better than 85%
Dust 219
53% better than 58%
0.71 better than 44%
74.8 better than 23%
0.98 better than 39%
46% of 67 duels better than 25%
50% of 8 situations better than 81%
Anubis13
54% -
0.84 -
87.1 -
1.16-
62% of 58 duels -
20% of 5 situations -
Ancient12
67% -
0.85 -
90.2 -
1.18-
50% of 48 duels -
25% of 4 situations -
Nuke8
63% -
0.75 -
82.7 -
0.98-
52% of 50 duels -
0% of 1 situations -
Inferno6
50% -
0.77 -
79.7 -
1.07-
39% of 23 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How shoe plays

Across 96 matches shoe averages K/R 0.78, ADR 83.0 and a rating of 1.09. Biggest strength: Rating at 1.09, better than 84% of level 8 players. Most room to improve: Utility damage per round at 3.0, better than only 22% of level 8 players. Averages 16.9 kills per match with 48% headshots. The strongest map is Mirage with a 67% win rate in 36 matches. In 43 of 96 matches the rating was 1.10 or higher (45%), in 32 it was below 0.90. In 96 matches with detailed stats: 24 4Ks and 2 aces. Best month by rating: August 2026 at 1.16. Things go best on Mirage (+29 ELO, win rate 67%). Match no. 2 of the day goes best: 74% win rate, −41 ELO. Last 30 days: 22 matches, win rate 41%, net ELO +12.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.