shmoney99

Monaco
On FACEIT since 2024 125 matches tracked 42 matches in 30 days
Last updated:

How does shmoney99 play?

Rating 1.02 K/R 0.74 ADR 82.6 from 125 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 125 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 18% good 1.10 to 1.29 19% normal 0.90 to 1.09 18% weak 0.75 to 0.89 18% very weak below 0.75 24%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so just below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 50%−1 pp · Ø 51% better than 42%

Clutch

Average
Last one alive

16% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 36%−2 pp · Ø 38% better than 37%
Clutch 1v2 won 16%−6 pp · Ø 22% better than 18%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 38%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so clearly above the average (49%).

Headshot rate 53%+4 pp · Ø 49% better than 74%
AWP share of kills 13%+2 pp · Ø 11% better than 67%
K/D 1.00−0.02 · Ø 1.02 better than 40%
Pistol kills per match 2.7

Impact

Average
Damage and big rounds

2.6 MVPs per match and so well above the average (2.3).

2K rounds 13.2%−0.1 pp · Ø 13.3% better than 44%
3K rounds 4.5%+0.4 pp · Ø 4.1% better than 69%
MVPs per match 2.6+0.3 · Ø 2.3 better than 80%
4Ks and aces 23x 4K, 2 aces in 125 matches

Utility and deaths

Average
Nades, flashes and deaths

0.08 enemies flashed per round and so well below the average (0.28).

Utility hit rate 40%+5 pp · Ø 35% better than 83%
Utility damage per round 4.4+0.2 · Ø 4.2 better than 58%
Enemies flashed per round 0.08−0.20 · Ø 0.28 better than 3%
Deaths per round 74%+2 pp · Ø 72% better than 24%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether shmoney99 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 125 matches, all from the last 3 months.

Kills per round (K/R)

0.68
AugSepOct

Best month: August 2026 with 0.76.

Patterns

From the last 125 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day +49 ELO
30 matches · 37% win rate
Between 0:00 and 6:00 +28 ELO, win rate 41%
On Thursdays ±0 ELO, win rate 43%

shmoney99 loses the most ELO in match 2 of the day: +49 ELO, 37% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 39 · Anubis
  2. Highest rating in a match: 2.18 · Dust 2
  3. Longest win streak: 6 wins in a row · Inferno

Maps in detail

from the last 125 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 237
49% better than 40%
0.71 better than 36%
81.8 better than 54%
1.00 better than 39%
48% of 189 duels better than 31%
31% of 16 situations better than 33%
Mirage24
42% better than 18%
0.63 better than 9%
73.6 better than 18%
0.84 better than 3%
49% of 117 duels better than 40%
25% of 8 situations better than 17%
Ancient20
55% better than 59%
0.77 better than 64%
81.6 better than 50%
1.06 better than 61%
50% of 68 duels better than 43%
25% of 16 situations better than 18%
Anubis17
35% better than 8%
0.73 better than 46%
81.0 better than 52%
0.99 better than 35%
49% of 102 duels better than 36%
43% of 7 situations better than 66%
Inferno16
56% better than 59%
0.87 better than 90%
94.6 better than 93%
1.19 better than 86%
55% of 66 duels better than 69%
56% of 9 situations better than 89%
Nuke8
50% -
0.89 -
92.0 -
1.24-
56% of 27 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How shmoney99 plays

Across 125 matches shmoney99 averages K/R 0.74, ADR 82.6 and a rating of 1.02. Biggest strength: Utility hit rate at 40%, better than 83% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 74%, better than only 24% of level 10 · 2,001-2,249 ELO players. Averages 16.9 kills per match with 53% headshots. The strongest map is Inferno with a 56% win rate in 16 matches. In 49 of 125 matches the rating was 1.10 or higher (39%), in 53 it was below 0.90. In 125 matches with detailed stats: 23 4Ks and 2 aces. Best month by rating: August 2026 at 1.05. shmoney99 loses the most ELO in match 2 of the day (+49 ELO, win rate 37%). Things go best on Mirage (+50 ELO, win rate 42%). Match no. 3 of the day goes best: 55% win rate, +25 ELO. Last 30 days: 42 matches, win rate 43%, net ELO +75.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.