shizzeR-

Poland
On FACEIT since 2017 245 matches tracked 18 matches in 30 days
ELO ▼ 216
2,286
30-day peak: 2,502
Rank EU
#104,506
Poland #5,561 in Poland
Last updated:

How does shizzeR- play?

Rating 0.96 K/R 0.69 ADR 76.9 from 245 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 18%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 51%
Rating distribution from 245 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 12% good 1.10 to 1.29 18% normal 0.90 to 1.09 19% weak 0.75 to 0.89 19% very weak below 0.75 30%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
Headshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (167 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so slightly below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 49%−2 pp · Ø 51% better than 29%

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 33%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 66%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 27%

Weapons and aim

Average
Where do the kills come from?

58% headshots and so well above the average (50%).

Headshot rate 58%+8 pp · Ø 50% better than 90%
AWP share of kills 7%−4 pp · Ø 11% better than 39%
K/D 0.95−0.08 · Ø 1.03 better than 18%
Pistol kills per match 2.8

Impact

Weakness
Damage and big rounds

1.9 MVPs per match and so well below the average (2.3).

2K rounds 11.9%−1.5 pp · Ø 13.4% better than 13%
3K rounds 3.2%−0.9 pp · Ø 4.1% better than 13%
MVPs per match 1.9−0.4 · Ø 2.3 better than 8%
4Ks and aces 21x 4K, 3 aces in 167 matches

Utility and deaths

Average
Nades, flashes and deaths

0.20 enemies flashed per round and so well below the average (0.29).

Utility hit rate 38%+3 pp · Ø 35% better than 73%
Utility damage per round 4.1−0.1 · Ø 4.2 better than 51%
Enemies flashed per round 0.20−0.09 · Ø 0.29 better than 23%
Deaths per round 73%+1 pp · Ø 72% better than 31%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
ELO +219
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.06, Rating −0.09, ADR −8.9, Headshots −3 pp, Win rate −11 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.64
MayJunJulAugSepOct

Best month: July 2026 with 0.73. Last 3 months: 0.67 (at the start 0.73). Clearly below the average (0.74).

Patterns

From the last 245 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −96 ELO
31 matches · 35% win rate
On Anubis −54 ELO
30 matches · 53% win rate
On Mondays +66 ELO, win rate 42%

shizzeR- loses the most ELO on Dust 2: −96 ELO, 35% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.08 · Dust 2
  2. Most kills in a match: 33 · Mirage
  3. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 245 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage96
50% better than 42%
0.70 better than 29%
77.1 better than 28%
0.97 better than 27%
49% of 492 duels better than 36%
35% of 65 situations better than 41%
Dust 231
35% better than 6%
0.68 better than 21%
73.9 better than 16%
0.96 better than 23%
45% of 116 duels better than 18%
8% of 13 situations better than 2%
Inferno31
71% better than 90%
0.77 better than 58%
88.3 better than 75%
1.09 better than 59%
54% of 129 duels right on the average
60% of 10 situations better than 93%
Anubis30
53% right on the average
0.65 better than 11%
74.4 better than 16%
0.90 better than 11%
49% of 145 duels better than 36%
36% of 11 situations better than 44%
Cache22
55% -
0.65 -
75.5 -
0.91-
52% of 102 duels -
43% of 7 situations -
Nuke19
47% better than 26%
0.66 better than 9%
71.5 better than 6%
0.93 better than 13%
45% of 75 duels better than 16%
67% of 6 situations better than 95%
Ancient15
40% better than 15%
0.64 better than 6%
73.1 better than 11%
0.87 better than 4%
42% of 50 duels better than 8%
50% of 6 situations better than 79%

Compared with players on the same level who have at least 15 matches on the map.

How shizzeR- plays

Across 245 matches shizzeR- averages K/R 0.69, ADR 76.9 and a rating of 0.96. Biggest strength: Headshot rate at 58%, better than 90% of level 10 · 2,250-2,499 ELO players. Most room to improve: 3K rounds at 3.2%, better than only 13% of level 10 · 2,250-2,499 ELO players. Averages 14.7 kills per match with 58% headshots. The strongest map is Inferno with a 71% win rate in 31 matches. In 79 of 245 matches the rating was 1.10 or higher (32%), in 120 it was below 0.90. In 167 matches with detailed stats: 21 4Ks and 3 aces. Best month by rating: July 2026 at 1.02. shizzeR- loses the most ELO on Dust 2 (−96 ELO, win rate 35%). Things go best on Mirage (+45 ELO, win rate 50%). Match no. 2 of the day goes best: 57% win rate, −66 ELO. Improved over the last three months: ELO +219. Got weaker: K/R −0.06, Rating −0.09, ADR −8.9, Headshots −3 pp, Win rate −11 pp. Last 30 days: 18 matches, win rate 28%, net ELO −100.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.