shixiteo

Ukraine
On FACEIT since 2021 383 matches tracked 144 matches in 30 days
ELO ▲ 178
3,354
30-day peak: 3,384
Rank EU ▲ 3,068 places
#1,991
Ukraine #134 in Ukraine
30 days · prev. #5,059 · best #1,934
Last updated:
Next update possible in 15m 54s

How does shixiteo play?

Rating 1.08 K/R 0.75 ADR 82.0 from 383 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 54%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 383 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 20% good 1.10 to 1.29 21% normal 0.90 to 1.09 25% weak 0.75 to 0.89 14% very weak below 0.75 17%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (309 matches).

3,000-3,499 ELO

Compared with 7,096 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so clearly below the average (11%).

Rounds with first kill 10%−1 pp · Ø 11% better than 39%
Opening duels won 53%+1 pp · Ø 52% better than 53%

Clutch

Average
Last one alive

43% of 1v1s won and so slightly above the average (40%).

Clutch 1v1 won 43%+3 pp · Ø 40% better than 70%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 38%
Clutch kills per match 1.7+0.2 · Ø 1.5 better than 62%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so clearly above the average (53%).

Headshot rate 57%+4 pp · Ø 53% better than 74%
AWP share of kills 2%−10 pp · Ø 12% better than 12%
K/D 1.10+0.05 · Ø 1.05 better than 55%
Pistol kills per match 2.5
Knife kills 6 in 383 matches

Impact

Average
Damage and big rounds

2.3 MVPs per match and so slightly below the average (2.4).

2K rounds 13.7%+0.2 pp · Ø 13.5% better than 46%
3K rounds 4.5%+0.3 pp · Ø 4.2% better than 58%
MVPs per match 2.3−0.1 · Ø 2.4 better than 35%
4Ks and aces 57x 4K, 2 aces in 309 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so clearly below the average (71%). Lower is better.

Utility hit rate 31%−3 pp · Ø 34% better than 30%
Utility damage per round 4.1+0.2 · Ø 3.9 better than 59%
Enemies flashed per round 0.37+0.05 · Ø 0.32 better than 65%
Deaths per round 68%−3 pp · Ø 71% better than 75%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.04, Headshots +4 pp
= Stayed the same
Rating at 1.08, ADR at 82.2, Win rate at 52%
▼ Got worse
ELO −198

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: September 2026 with 0.78. Last 3 months: 0.76 (at the start 0.72). Just above the average (0.74).

Patterns

From the last 383 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −116 ELO
110 matches · 51% win rate
In match 4 of the day −59 ELO
50 matches · 46% win rate
Between 0:00 and 6:00 +106 ELO, win rate 46%
On Tuesdays −159 ELO, win rate 45%

shixiteo loses the most ELO on Ancient: −116 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Anubis
  2. Longest win streak: 8 wins in a row · Mirage
  3. Highest rating in a match: 2.30 · Anubis

Maps in detail

from the last 383 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient110
51% better than 35%
0.76 right on the average
83.6 better than 57%
1.06 right on the average
50% of 464 duels better than 35%
43% of 67 situations better than 63%
Mirage90
49% better than 25%
0.75 better than 44%
82.6 better than 51%
1.07 right on the average
60% of 317 duels better than 87%
36% of 50 situations better than 41%
Anubis82
62% better than 73%
0.80 better than 71%
86.5 better than 73%
1.17 better than 81%
61% of 344 duels better than 89%
42% of 48 situations better than 58%
Dust 240
53% better than 43%
0.74 better than 41%
77.0 better than 23%
1.08 right on the average
42% of 149 duels better than 6%
52% of 27 situations better than 82%
Nuke38
58% better than 49%
0.73 better than 32%
77.9 better than 29%
1.04 better than 36%
49% of 150 duels better than 26%
25% of 12 situations better than 17%
Cache20
35% better than 1%
0.62 better than 2%
69.2 better than 1%
0.87 better than 1%
45% of 74 duels better than 10%
67% of 6 situations better than 96%

Compared with players on the same level who have at least 15 matches on the map.

How shixiteo plays

Across 383 matches shixiteo averages K/R 0.75, ADR 82.0 and a rating of 1.08. Biggest strength: Deaths per round at just 68% (lower is better), better than 75% of level 10 · 3,000-3,499 ELO players. Averages 16.3 kills per match with 57% headshots. The strongest map is Anubis with a 62% win rate in 82 matches. In 170 of 383 matches the rating was 1.10 or higher (44%), in 119 it was below 0.90. In 309 matches with detailed stats: 57 4Ks and 2 aces. Best month by rating: September 2026 at 1.12. shixiteo loses the most ELO on Ancient (−116 ELO, win rate 51%). Things go best on Mirage (+250 ELO, win rate 49%). Improved over the last three months: K/R +0.04, Headshots +4 pp. Got weaker: ELO −198. Unchanged in recent months: Rating at 1.08, ADR at 82.2, Win rate at 52%. Last 30 days: 144 matches, win rate 53%, net ELO +90.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.