shiva-

Moldova
131 matches tracked
Last updated:

How does shiva- play?

Rating 0.95 (from 108 matches) K/R 0.69 ADR 75.6 from 131 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 35%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 108 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 8% good 1.10 to 1.29 19% normal 0.90 to 1.09 28% weak 0.75 to 0.89 11% very weak below 0.75 32%
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (79 matches).

Level 6

Compared with 866 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 10%
Opening duels won 54%+4 pp · Ø 50% better than 87%

Clutch

Average
Last one alive

29% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 65%
Clutch 1v2 won 29%+7 pp · Ø 22% better than 91%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 68%

Weapons and aim

Average
Where do the kills come from?

0.93 K/D and so slightly below the average (1.00).

Headshot rate 43%−2 pp · Ø 45% better than 38%
AWP share of kills 15%+5 pp · Ø 10% better than 73%
K/D 0.93−0.07 · Ø 1.00 better than 34%
Pistol kills per match 2.3

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.3% of rounds and so clearly below the average (3.9%).

2K rounds 12.6%−0.4 pp · Ø 13.0% better than 42%
3K rounds 3.3%−0.6 pp · Ø 3.9% better than 31%
MVPs per match 2.1−0.1 · Ø 2.2 better than 46%
4Ks and aces 14x 4K, 0 aces in 79 matches

Utility and deaths

Average
Nades, flashes and deaths

0.15 enemies flashed per round and so well below the average (0.26).

Utility hit rate 31%−4 pp · Ø 35% better than 25%
Utility damage per round 4.0−0.1 · Ø 4.1 better than 51%
Enemies flashed per round 0.15−0.11 · Ø 0.26 better than 23%
Deaths per round 74%+2 pp · Ø 72% better than 39%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
K/R +0.06, Rating +0.07, ADR +6.0, Headshots +3 pp
= Stayed the same
Nothing clear
▼ Got worse
Win rate −3 pp, ELO −190

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: September 2026 with 0.73. Last 3 months: 0.71 (at the start 0.65). Just below the average (0.72).

Patterns

From the last 131 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −65 ELO
36 matches · 42% win rate
On Dust 2 −19 ELO
28 matches · 50% win rate

shiva- loses the most ELO in match 2 of the day: −65 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Dust 2
  2. Longest win streak: 5 wins in a row · Inferno
  3. Highest rating in a match: 1.85 · Inferno

Maps in detail

from the last 131 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage31
58% better than 79%
0.70 better than 42%
74.3 better than 26%
0.99 right on the average
54% of 100 duels better than 78%
64% of 11 situations better than 97%
Dust 228
50% right on the average
0.76 better than 74%
82.7 better than 76%
1.06 better than 77%
65% of 72 duels better than 99%
32% of 22 situations better than 35%
Ancient22
36% better than 11%
0.65 better than 17%
74.5 better than 29%
0.85 better than 8%
51% of 49 duels better than 61%
35% of 17 situations better than 46%
Inferno17
35% better than 11%
0.65 better than 23%
70.4 better than 13%
0.91 better than 26%
43% of 54 duels better than 16%
60% of 5 situations better than 93%
Nuke14
71% -
0.64 -
69.6 -
0.92-
50% of 22 duels -
60% of 10 situations -
Anubis10
60% -
0.62 -
68.9 -
0.91-
47% of 15 duels -
38% of 8 situations -
Cache8
50% -
0.73 -
87.3 -
0.96-
58% of 26 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How shiva- plays

Across 131 matches shiva- averages K/R 0.69 and ADR 75.6; the rating across the 108 rated matches is 0.95. Biggest strength: Opening duels won at 54%, better than 87% of level 6 players. Most room to improve: Rounds with first kill at 7%, better than only 10% of level 6 players. Averages 15.4 kills per match with 43% headshots. The strongest map is Nuke with a 71% win rate in 14 matches. In 31 of 108 matches the rating was 1.10 or higher (29%), in 47 it was below 0.90. In 79 matches with detailed stats: 14 4Ks and 0 aces. Best month by rating: August 2026 at 0.97. shiva- loses the most ELO in match 2 of the day (−65 ELO, win rate 42%). Things go best in match 1 of the day (+114 ELO, win rate 56%). Match no. 1 of the day goes best: 56% win rate, +114 ELO. Improved over the last three months: K/R +0.06, Rating +0.07, ADR +6.0, Headshots +3 pp. Got weaker: Win rate −3 pp, ELO −190. Last 30 days: 1 matches, win rate 100%, net ELO +31.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.