shiraz

Canada
On FACEIT since 2015 349 matches tracked 75 matches in 30 days
ELO ▲ 51
2,893
30-day peak: 3,209
Rank NA ▼ 240 places
#385
Canada #45 in Canada
30 days · prev. #145 · best #145
Last updated:

How does shiraz play?

Rating 1.07 (from 253 matches) K/R 0.76 ADR 78.0 from 349 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 55%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 252 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 20% good 1.10 to 1.29 19% normal 0.90 to 1.09 22% weak 0.75 to 0.89 15% very weak below 0.75 19%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,750-2,999 ELO average.
AWPer
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (195 matches).

2,750-2,999 ELO

Compared with 11,202 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so slightly above the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 42%
Opening duels won 54%+2 pp · Ø 52% better than 65%

Clutch

Average
Last one alive

16% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 39%−2 pp · Ø 41% better than 51%
Clutch 1v2 won 16%−6 pp · Ø 22% better than 15%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

47% headshots and so clearly below the average (52%).

Headshot rate 47%−5 pp · Ø 52% better than 23%
AWP share of kills 28%+16 pp · Ø 12% better than 93%
K/D 1.12+0.07 · Ø 1.05 better than 67%
Pistol kills per match 2.8 from the last 252
Knife kills 3 in 252 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.7% of rounds and so clearly below the average (4.3%).

2K rounds 13.4%−0.2 pp · Ø 13.6% better than 40%
3K rounds 3.7%−0.6 pp · Ø 4.3% better than 26%
MVPs per match 2.3−0.1 · Ø 2.4 better than 39%
4Ks and aces 34x 4K, 2 aces in 195 matches

Utility and deaths

Average
Nades, flashes and deaths

29% of nades dealing damage or blinding and so clearly below the average (34%).

Utility hit rate 29%−5 pp · Ø 34% better than 14%
Utility damage per round 2.9−1.1 · Ø 4.0 better than 19%
Enemies flashed per round 0.39+0.08 · Ø 0.31 better than 75%
Deaths per round 68%−3 pp · Ø 71% better than 81%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.74, ADR at 76.8, Headshots at 47%
▼ Got worse
Rating −0.06, Win rate −6 pp, ELO −294

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: June 2026 with 0.80. Last 3 months: 0.74 (at the start 0.77). Just below the average (0.75).

Patterns

From the last 252 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −310 ELO
85 matches · 45% win rate
In match 4 of the day −93 ELO
25 matches · 40% win rate
On Wednesdays −275 ELO, win rate 39%

shiraz loses the most ELO on Mirage: −310 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 49 · Anubis
  2. Highest rating in a match: 2.36 · Inferno
  3. Longest win streak: 8 wins in a row · Cache

Maps in detail

from the last 252 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage85
45% better than 18%
0.76 right on the average
77.6 better than 28%
1.07 better than 55%
59% of 354 duels better than 86%
47% of 66 situations better than 75%
Ancient43
65% better than 84%
0.75 right on the average
77.0 better than 23%
1.09 better than 63%
60% of 141 duels better than 88%
42% of 33 situations better than 59%
Anubis41
61% better than 74%
0.77 better than 59%
78.0 better than 29%
1.12 better than 71%
54% of 178 duels better than 59%
48% of 23 situations better than 71%
Cache31
58% better than 53%
0.70 better than 17%
73.1 better than 7%
1.03 better than 26%
50% of 115 duels better than 28%
22% of 18 situations better than 16%
Dust 231
42% better than 13%
0.76 better than 53%
81.7 better than 50%
1.04 better than 42%
48% of 126 duels better than 27%
40% of 25 situations better than 54%
Inferno10
30% -
0.69 -
69.3 -
0.99-
71% of 31 duels -
14% of 7 situations -
Nuke10
50% -
0.75 -
80.9 -
1.01-
63% of 43 duels -
0% of 10 situations -

Compared with players on the same level who have at least 15 matches on the map.

How shiraz plays

Across 349 matches shiraz averages K/R 0.76 and ADR 78.0; the rating across the 253 rated matches is 1.07. Biggest strength: Deaths per round at just 68% (lower is better), better than 81% of level 10 · 2,750-2,999 ELO players. Most room to improve: Utility hit rate at 29%, better than only 14% of level 10 · 2,750-2,999 ELO players. Averages 16.3 kills per match with 47% headshots. The strongest map is Ancient with a 65% win rate in 43 matches. In 109 of 252 matches the rating was 1.10 or higher (43%), in 88 it was below 0.90. In 195 matches with detailed stats: 34 4Ks and 2 aces. Best month by rating: September 2026 at 1.13. shiraz loses the most ELO on Mirage (−310 ELO, win rate 45%). Things go best from match 5 of the day (+140 ELO, win rate 68%). From match no. 5 of the day on, things go best: 68% win rate, +140 ELO. Got weaker: Rating −0.06, Win rate −6 pp, ELO −294. Unchanged in recent months: K/R at 0.74, ADR at 76.8, Headshots at 47%. Last 30 days: 75 matches, win rate 53%, net ELO −275.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.