shinraxs

United Kingdom
On FACEIT since 2020 412 matches tracked 152 matches in 30 days
ELO ▼ 133
2,659
30-day peak: 2,976
Rank EU
#29,957
United Kingdom #504 in United Kingdom
Last updated:
Next update possible in 1h 38m

How does shinraxs play?

Rating 1.09 (from 410 matches) K/R 0.79 ADR 85.0 from 412 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 67%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 410 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 22% good 1.10 to 1.29 19% normal 0.90 to 1.09 22% weak 0.75 to 0.89 16% very weak below 0.75 16%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average.
Multi-kills
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (352 matches).

2,500-2,749 ELO

Compared with 2,449 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so slightly below the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 50%−2 pp · Ø 52% better than 33%

Clutch

Average
Last one alive

28% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 29%
Clutch 1v2 won 28%+7 pp · Ø 21% better than 86%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

1.08 K/D and so just above the average (1.04).

Headshot rate 52%+1 pp · Ø 51% better than 57%
AWP share of kills 9%−3 pp · Ø 12% better than 50%
K/D 1.08+0.04 · Ø 1.04 better than 59%
Pistol kills per match 3.1
Knife kills 16 in 412 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.8% of rounds and so clearly above the average (13.6%).

2K rounds 14.8%+1.2 pp · Ø 13.6% better than 76%
3K rounds 4.6%+0.4 pp · Ø 4.2% better than 66%
MVPs per match 2.6+0.2 · Ø 2.4 better than 73%
4Ks and aces 103x 4K, 8 aces in 352 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 74% of rounds and so clearly above the average (71%). Lower is better.

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 2.9−1.2 · Ø 4.1 better than 18%
Enemies flashed per round 0.26−0.04 · Ø 0.30 better than 41%
Deaths per round 74%+3 pp · Ø 71% better than 16%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.04
= Stayed the same
Rating at 1.10, ADR at 85.2, Win rate at 51%, ELO at 2,659
▼ Got worse
Headshots −2 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.79
MayJunJulAugSepOct

Best month: September 2026 with 0.83. Last 3 months: 0.80 (at the start 0.76). Clearly above the average (0.75).

Patterns

From the last 412 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −25 ELO
21 matches · 48% win rate
On Ancient −19 ELO
35 matches · 49% win rate
On Tuesdays +35 ELO, win rate 42%

shinraxs loses the most ELO on Nuke: −25 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.36 · Dust 2
  2. Longest win streak: 7 wins in a row · Dust 2
  3. Most kills in a match: 44 · Mirage

Maps in detail

from the last 412 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage178
50% better than 38%
0.81 better than 76%
86.3 better than 73%
1.12 better than 73%
50% of 822 duels better than 38%
40% of 100 situations better than 56%
Dust 291
51% better than 45%
0.77 better than 61%
84.0 better than 63%
1.06 better than 55%
49% of 423 duels better than 35%
35% of 46 situations better than 38%
Anubis59
58% better than 66%
0.80 better than 73%
84.0 better than 61%
1.08 better than 60%
49% of 316 duels better than 33%
30% of 47 situations better than 30%
Ancient35
49% better than 37%
0.79 better than 67%
85.8 better than 69%
1.10 better than 68%
55% of 165 duels better than 68%
30% of 23 situations better than 30%
Nuke21
48% better than 28%
0.77 better than 54%
83.1 better than 52%
1.06 right on the average
49% of 85 duels better than 29%
20% of 10 situations better than 12%
Inferno14
43% -
0.73 -
80.0 -
0.93-
46% of 54 duels -
0% of 3 situations -
Cache13
46% -
0.80 -
83.9 -
1.14-
57% of 47 duels -
62% of 13 situations -

Compared with players on the same level who have at least 15 matches on the map.

How shinraxs plays

Across 412 matches shinraxs averages K/R 0.79 and ADR 85.0; the rating across the 410 rated matches is 1.09. Most room to improve: Deaths per round at 74%, better than only 16% of level 10 · 2,500-2,749 ELO players. Averages 17.7 kills per match with 52% headshots. The strongest map is Anubis with a 58% win rate in 59 matches. In 190 of 410 matches the rating was 1.10 or higher (46%), in 130 it was below 0.90. In 352 matches with detailed stats: 103 4Ks and 8 aces. Best month by rating: September 2026 at 1.14. shinraxs loses the most ELO on Nuke (−25 ELO, win rate 48%). Things go best in match 2 of the day (+148 ELO, win rate 57%). Match no. 2 of the day goes best: 57% win rate, +148 ELO. Improved over the last three months: K/R +0.04. Got weaker: Headshots −2 pp. Unchanged in recent months: Rating at 1.10, ADR at 85.2, Win rate at 51%, ELO at 2,659. Last 30 days: 152 matches, win rate 51%, net ELO +171.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.