shining-
How does shining- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (32 matches).
Compared with 1,549 players in this group, each player over up to their last 100 matches.
Opening
Average51% of opening duels won and so just above the average (50%).
Clutch
Average30% of 1v1s won and so clearly below the average (38%).
Weapons and aim
Average55% headshots and so well above the average (49%).
Impact
StrengthExactly 2 kills in 15.9% of rounds and so well above the average (13.2%).
Utility and deaths
Average0.17 enemies flashed per round and so well below the average (0.28).
Progress
One value per month, dashed line is the level 9 averageKills per round (K/R)
Best month: September 2026 with 0.79.
Rating, 1.00 is an average match
Best month: September 2026 with 1.09.
Damage per round (ADR)
Best month: August 2026 with 86.9.
Share of headshot kills
Best month: September 2026 with 61%.
Matches won (win rate)
Best month: August 2026 with 50%.
Best month: November 2025 with 2,107.
Rounds with first kill
Best month: September 2026 with 10%.
1v1 clutches won
Best month: August 2026 with 43%.
Patterns
From the last 65 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
shining- loses the most ELO in match 1 of the day: −20 ELO, 38% win rate
Records and milestones
from recorded matches- Highest rating in a match: 1.97 · Dust 2
- Longest win streak: 4 wins in a row · Ancient
- Most kills in a match: 34 · Mirage
Maps in detail
from the last 65 matchesCompared with players on the same level who have at least 15 matches on the map.
How shining- plays
Across 65 matches shining- averages K/R 0.77 and ADR 83.3; the rating across the 42 rated matches is 1.06. Biggest strength: Headshot rate at 55%, better than 85% of level 9 players. Most room to improve: Clutch 1v1 won at 30%, better than only 13% of level 9 players. Averages 17.3 kills per match with 55% headshots. The strongest map is Mirage with a 38% win rate in 16 matches. In 19 of 42 matches the rating was 1.10 or higher (45%), in 14 it was below 0.90. In 32 matches with detailed stats: 3 4Ks and 0 aces. Best month by rating: September 2026 at 1.09. shining- loses the most ELO in match 1 of the day (−20 ELO, win rate 38%). Last 30 days: 1 matches, win rate 100%, net ELO +26.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.