shinigameeee

Spain
78 matches tracked
Last updated:

How does shinigameeee play?

Rating 1.05 K/R 0.73 ADR 76.8 from 78 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 78%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 78 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 22% good 1.10 to 1.29 23% normal 0.90 to 1.09 19% weak 0.75 to 0.89 14% very weak below 0.75 21%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 7 average.
Multi-kills
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (53 matches).

Level 7

Compared with 1,118 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

52% of opening duels won and so clearly above the average (49%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 52%+3 pp · Ø 49% better than 71%

Clutch

Average
Last one alive

45% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 45%+7 pp · Ø 38% better than 83%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 36%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 70%

Weapons and aim

Average
Where do the kills come from?

1.07 K/D and so slightly above the average (0.98).

Headshot rate 41%−6 pp · Ø 47% better than 22%
AWP share of kills 18%+7 pp · Ø 11% better than 81%
K/D 1.07+0.09 · Ø 0.98 better than 84%
Pistol kills per match 2.6
Knife kills 4 in 78 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.3% of rounds and so clearly above the average (12.9%).

2K rounds 14.3%+1.4 pp · Ø 12.9% better than 84%
3K rounds 3.6%−0.2 pp · Ø 3.8% better than 41%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 11x 4K, 3 aces in 53 matches

Utility and deaths

Strength
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (73%). Lower is better.

Utility hit rate 32%−4 pp · Ø 36% better than 31%
Utility damage per round 5.2+1.1 · Ø 4.1 better than 76%
Enemies flashed per round 0.42+0.16 · Ø 0.26 better than 84%
Deaths per round 68%−5 pp · Ø 73% better than 94%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
K/R +0.04, Rating +0.07
= Stayed the same
ADR at 76.4, Win rate at 43%
▼ Got worse
Headshots −7 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Last 3 months: 0.74 (at the start 0.70). Slightly above the average (0.71).

Patterns

From the last 78 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −20 ELO
20 matches · 30% win rate

shinigameeee loses the most ELO on Mirage: −20 ELO, 30% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.41 · Mirage
  2. Most kills in a match: 27 · Inferno
  3. Longest win streak: 4 wins in a row · Mirage

Maps in detail

from the last 78 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 224
42% better than 23%
0.77 better than 77%
77.0 better than 38%
1.12 better than 88%
47% of 106 duels better than 32%
52% of 21 situations better than 85%
Mirage20
30% better than 4%
0.67 better than 29%
73.4 better than 23%
0.97 better than 44%
51% of 75 duels better than 57%
22% of 9 situations better than 13%
Inferno13
54% -
0.78 -
79.9 -
1.08-
56% of 54 duels -
27% of 11 situations -
Nuke10
70% -
0.79 -
85.7 -
1.14-
53% of 36 duels -
60% of 5 situations -
Cache5
20% -
0.57 -
62.0 -
0.80-
52% of 21 duels -
50% of 2 situations -
Ancient3
67% -
0.69 -
82.3 -
1.03-
50% of 2 duels -
-
Anubis3
33% -
0.70 -
77.3 -
0.95-
67% of 15 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How shinigameeee plays

Across 78 matches shinigameeee averages K/R 0.73, ADR 76.8 and a rating of 1.05. Biggest strength: Deaths per round at just 68% (lower is better), better than 94% of level 7 players. Most room to improve: Headshot rate at 41%, better than only 22% of level 7 players. Averages 15.4 kills per match with 41% headshots. The strongest map is Nuke with a 70% win rate in 10 matches. In 36 of 78 matches the rating was 1.10 or higher (46%), in 27 it was below 0.90. In 53 matches with detailed stats: 11 4Ks and 3 aces. shinigameeee loses the most ELO on Mirage (−20 ELO, win rate 30%). Things go best in match 1 of the day (+110 ELO, win rate 52%). Match no. 1 of the day goes best: 52% win rate, +110 ELO. Improved over the last three months: K/R +0.04, Rating +0.07. Got weaker: Headshots −7 pp. Unchanged in recent months: ADR at 76.4, Win rate at 43%. Last 30 days: 2 matches, win rate 50%, net ELO +3.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.