shineofstars

Japan
On FACEIT since 2024 146 matches tracked 36 matches in 30 days
Last updated:

How does shineofstars play?

Rating 1.20 K/R 0.82 ADR 85.7 from 146 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 91%
1.20
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 79%
Rating distribution from 146 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 37% good 1.10 to 1.29 15% normal 0.90 to 1.09 21% weak 0.75 to 0.89 9% very weak below 0.75 12%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. Rarely on the AWP.
ClutcherMulti-killsRifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (76 matches).

2,500-2,749 ELO

Compared with 2,449 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 5% of rounds and so well below the average (11%).

Rounds with first kill 5%−6 pp · Ø 11% better than 1%
Opening duels won 58%+6 pp · Ø 52% better than 89%

Clutch

Strength
Last one alive

2.6 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 29%
Clutch 1v2 won 31%+10 pp · Ø 21% better than 93%
Clutch kills per match 2.6+1.0 · Ø 1.6 better than 98%

Weapons and aim

Average
Where do the kills come from?

1.30 K/D and so well above the average (1.04).

Headshot rate 53%+2 pp · Ø 51% better than 63%
AWP share of kills 1%−11 pp · Ø 12% better than 6%
K/D 1.30+0.26 · Ø 1.04 better than 96%
Pistol kills per match 2.5

Impact

Strength
Damage and big rounds

2.7 MVPs per match and so well above the average (2.4).

2K rounds 14.9%+1.3 pp · Ø 13.6% better than 78%
3K rounds 4.6%+0.4 pp · Ø 4.2% better than 66%
MVPs per match 2.7+0.3 · Ø 2.4 better than 80%
4Ks and aces 18x 4K, 3 aces in 76 matches

Utility and deaths

Strength
Nades, flashes and deaths

Died in 63% of rounds and so well below the average (71%). Lower is better.

Utility hit rate 32%−3 pp · Ø 35% better than 31%
Utility damage per round 5.0+0.9 · Ø 4.1 better than 77%
Enemies flashed per round 0.45+0.15 · Ø 0.30 better than 86%
Deaths per round 63%−8 pp · Ø 71% better than 99%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +4 pp
= Stayed the same
K/R at 0.83, Rating at 1.22, ADR at 85.2, Win rate at 55%, ELO at 2,474
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.83
MayJunJulAugSepOct

Best month: July 2026 with 0.83. Last 3 months unchanged at 0.83. Clearly above the average (0.75).

Patterns

From the last 146 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −60 ELO
30 matches · 63% win rate
In match 2 of the day −25 ELO
28 matches · 46% win rate
Between 18:00 and 24:00 +5 ELO, win rate 49%
On Tuesdays −85 ELO, win rate 44%

shineofstars loses the most ELO on Anubis: −60 ELO, 63% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.86 · Mirage
  2. Most kills in a match: 37 · Mirage
  3. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 146 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage53
51% better than 43%
0.88 better than 92%
92.7 better than 90%
1.26 better than 94%
59% of 141 duels better than 86%
36% of 39 situations better than 43%
Ancient31
42% better than 19%
0.76 right on the average
79.7 better than 38%
1.09 better than 65%
60% of 57 duels better than 89%
38% of 21 situations right on the average
Anubis30
63% better than 79%
0.80 better than 73%
81.9 better than 49%
1.23 better than 92%
56% of 43 duels better than 71%
46% of 24 situations better than 70%
Dust 227
70% better than 95%
0.81 better than 77%
83.5 better than 61%
1.20 better than 87%
45% of 53 duels better than 16%
42% of 24 situations better than 58%
Inferno3
33% -
0.75 -
86.6 -
1.02-
50% of 4 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How shineofstars plays

Across 146 matches shineofstars averages K/R 0.82, ADR 85.7 and a rating of 1.20. Biggest strength: Deaths per round at just 63% (lower is better), better than 99% of level 10 · 2,500-2,749 ELO players. Most room to improve: Rounds with first kill at 5%, better than only 1% of level 10 · 2,500-2,749 ELO players. Averages 17.8 kills per match with 53% headshots. The strongest map is Dust 2 with a 70% win rate in 27 matches. In 85 of 146 matches the rating was 1.10 or higher (58%), in 31 it was below 0.90. In 76 matches with detailed stats: 18 4Ks and 3 aces. Best month by rating: October 2026 at 1.26. shineofstars loses the most ELO on Anubis (−60 ELO, win rate 63%). Things go best on Dust 2 (+60 ELO, win rate 70%). Improved over the last three months: Headshots +4 pp. Unchanged in recent months: K/R at 0.83, Rating at 1.22, ADR at 85.2, Win rate at 55%, ELO at 2,474. Last 30 days: 36 matches, win rate 58%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.