shimuyo

Russia
On FACEIT since 2023 214 matches tracked 42 matches in 30 days
Last updated:

How does shimuyo play?

Rating 1.09 (from 113 matches) K/R 0.76 ADR 78.1 from 213 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 72% on level 10
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 113 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 20% good 1.10 to 1.29 25% normal 0.90 to 1.09 15% weak 0.75 to 0.89 17% very weak below 0.75 19%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 average.
AWPer
better than most on level 10 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (116 matches).

Compared with 2,158 players on level 10, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

shimuyo wins 56 of 100 opening duels. 5 percentage points above the level 10 average (51%).

Rounds with first kill 12%+1 pp better than 75%
Opening duels won 56%+5 pp better than 84%

Clutch

Average
Last one alive

shimuyo wins 50 of 100 1v1s. 10 percentage points above the level 10 average (40%).

Clutch 1v1 won 50%+10 pp better than 95%
Clutch 1v2 won 19%−2 pp better than 34%
Clutch kills per match 1.7+0.1 better than 58%

Weapons and aim

Average
Where do the kills come from?

36 of 100 kills by shimuyo are headshots. 15 percentage points below the level 10 average (51%).

Headshot rate 36%−15 pp better than 1%
AWP share of kills 39%+28 pp better than 99%
K/D 1.11+0.07 better than 74%
Pistol kills per match 2.6
Knife kills 2 in 213 matches

Impact

Average
Damage and big rounds

Averages 2.5 round MVPs per match. 0.1 above the level 10 average (2.4).

2K rounds 14.0%+0.6 pp better than 62%
3K rounds 4.2%+0.1 pp better than 54%
MVPs per match 2.5+0.1 better than 69%
4Ks and aces 22x 4K, 2 aces in 116 matches

Utility and deaths

Average
Nades, flashes and deaths

Averages 0.13 enemies flashed per round (13 per 100 rounds). 0.17 below the level 10 average (0.30).

Utility hit rate 31%−4 pp better than 24%
Utility damage per round 3.4−0.7 better than 30%
Enemies flashed per round 0.13−0.17 better than 8%
Deaths per round 69%−2 pp better than 77%

Progress

One value per month, dashed line is the level 10 average
▲ Improved
Headshots +2 pp, ELO +172
= Stayed the same
K/R at 0.76, ADR at 77.8, Win rate at 52%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.79
MayJunJulAugSepOct

Best month: October 2026 with 0.79. Last 3 months unchanged at 0.76. 0.02 above the level 10 average (0.74).

Patterns

From the last 213 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −30 ELO
22 matches · 36% win rate
In match 2 of the day ±0 ELO
46 matches · 46% win rate
On Wednesdays −30 ELO, win rate 35%

shimuyo loses the most ELO on Dust 2: −30 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Mirage
  2. Highest rating in a match: 2.64 · Mirage
  3. Most kills in a match: 44 · Mirage

Maps in detail

from the last 213 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage94
53% better than 54%
0.77 better than 63%
79.5 better than 42%
1.13 better than 78%
56% of 467 duels better than 75%
48% of 48 situations better than 78%
Anubis38
45% better than 25%
0.77 better than 63%
79.3 better than 41%
1.04 on par
55% of 174 duels better than 67%
45% of 29 situations better than 71%
Dust 222
36% better than 7%
0.75 better than 53%
78.1 better than 33%
1.04-
63% of 98 duels better than 94%
31% of 16 situations better than 30%
Ancient17
47% better than 30%
0.69 better than 22%
71.8 better than 7%
1.11-
57% of 51 duels better than 79%
44% of 16 situations better than 65%
Nuke17
76% better than 97%
0.80 better than 73%
82.7 better than 59%
1.13-
54% of 67 duels better than 61%
89% of 9 situations better than 99%
Cache15
60% -
0.69 -
69.6 -
0.96-
53% of 62 duels -
17% of 6 situations -
Inferno10
50% -
0.77 -
75.5 -
1.04-
50% of 30 duels -
50% of 12 situations -

Compared with players on the same level who have at least 15 matches on the map.

How shimuyo plays

Across 213 matches shimuyo averages K/R 0.76 and ADR 78.1; the rating across the 113 rated matches is 1.09. Biggest strength: Clutch 1v1 won at 50%, better than 95% of level 10 players. Most room to improve: Headshot rate at 36%, better than only 1% of level 10 players. Averages 16.7 kills per match with 36% headshots. The strongest map is Nuke with a 76% win rate in 17 matches. In 55 of 113 matches the rating was 1.10 or higher (49%), in 41 it was below 0.90. In 116 matches with detailed stats: 22 4Ks and 2 aces. Best month by rating: October 2026 at 1.12. shimuyo loses the most ELO on Dust 2 (−30 ELO, win rate 36%). Things go best in match 3 of the day (+113 ELO, win rate 57%). Match no. 3 of the day goes best: 57% win rate, +113 ELO. Improved over the last three months: Headshots +2 pp, ELO +172. Unchanged in recent months: K/R at 0.76, ADR at 77.8, Win rate at 52%. Last 30 days: 42 matches, win rate 60%, net ELO −30.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.