shimuyo
How does shimuyo play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (116 matches).
Compared with 2,158 players on level 10, each player over up to their last 100 matches.
Opening
Strengthshimuyo wins 56 of 100 opening duels. 5 percentage points above the level 10 average (51%).
Clutch
Averageshimuyo wins 50 of 100 1v1s. 10 percentage points above the level 10 average (40%).
Weapons and aim
Average36 of 100 kills by shimuyo are headshots. 15 percentage points below the level 10 average (51%).
Impact
AverageAverages 2.5 round MVPs per match. 0.1 above the level 10 average (2.4).
Utility and deaths
AverageAverages 0.13 enemies flashed per round (13 per 100 rounds). 0.17 below the level 10 average (0.30).
Progress
One value per month, dashed line is the level 10 averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: October 2026 with 0.79. Last 3 months unchanged at 0.76. 0.02 above the level 10 average (0.74).
Rating, 1.00 is an average match
Best month: October 2026 with 1.12.
Damage per round (ADR)
Best month: October 2026 with 80.9. Last 3 months: 77.8 (at the start 78.6). 2.8 below the level 10 average (80.6).
Share of headshot kills
Best month: September 2026 with 43%. Last 3 months: 37% (at the start 35%). 14 percentage points below the level 10 average (51%).
Matches won (win rate)
Best month: October 2026 with 61%. Last 3 months: 52% (at the start 51%). 1 percentage point above the level 10 average (51%).
Best month: October 2026 with 2,842. Last 3 months: 2,842 (at the start 2,670).
Rounds with first kill
Best month: October 2026 with 13%.
1v1 clutches won
Best month: September 2026 with 57%.
Patterns
From the last 213 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
shimuyo loses the most ELO on Dust 2: −30 ELO, 36% win rate
Records and milestones
from recorded matches- Longest win streak: 9 wins in a row · Mirage
- Highest rating in a match: 2.64 · Mirage
- Most kills in a match: 44 · Mirage
Maps in detail
from the last 213 matchesCompared with players on the same level who have at least 15 matches on the map.
How shimuyo plays
Across 213 matches shimuyo averages K/R 0.76 and ADR 78.1; the rating across the 113 rated matches is 1.09. Biggest strength: Clutch 1v1 won at 50%, better than 95% of level 10 players. Most room to improve: Headshot rate at 36%, better than only 1% of level 10 players. Averages 16.7 kills per match with 36% headshots. The strongest map is Nuke with a 76% win rate in 17 matches. In 55 of 113 matches the rating was 1.10 or higher (49%), in 41 it was below 0.90. In 116 matches with detailed stats: 22 4Ks and 2 aces. Best month by rating: October 2026 at 1.12. shimuyo loses the most ELO on Dust 2 (−30 ELO, win rate 36%). Things go best in match 3 of the day (+113 ELO, win rate 57%). Match no. 3 of the day goes best: 57% win rate, +113 ELO. Improved over the last three months: Headshots +2 pp, ELO +172. Unchanged in recent months: K/R at 0.76, ADR at 77.8, Win rate at 52%. Last 30 days: 42 matches, win rate 60%, net ELO −30.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.