shikeryy

Ukraine
On FACEIT since 2024 249 matches tracked 34 matches in 30 days
Last updated:

How does shikeryy play?

Rating 1.11 (from 222 matches) K/R 0.80 ADR 87.4 from 249 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 81%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 222 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 29% good 1.10 to 1.29 16% normal 0.90 to 1.09 21% weak 0.75 to 0.89 12% very weak below 0.75 18%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average.
Entry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (196 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 91%
Opening duels won 55%+4 pp · Ø 51% better than 80%

Clutch

Weakness
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 39%+1 pp · Ø 38% better than 53%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 23%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 18%

Weapons and aim

Average
Where do the kills come from?

1.11 K/D and so slightly above the average (1.02).

Headshot rate 50%+1 pp · Ø 49% better than 56%
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 1.11+0.09 · Ø 1.02 better than 77%
Pistol kills per match 2.5
Zeus kills1 in 249 matches
Knife kills 3 in 249 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.6% of rounds and so well above the average (13.3%).

2K rounds 15.6%+2.3 pp · Ø 13.3% better than 91%
3K rounds 4.6%+0.5 pp · Ø 4.1% better than 72%
MVPs per match 2.5+0.2 · Ø 2.3 better than 72%
4Ks and aces 40x 4K, 5 aces in 196 matches

Utility and deaths

Average
Nades, flashes and deaths

2.7 utility damage per round and so well below the average (4.2).

Utility hit rate 33%−2 pp · Ø 35% better than 34%
Utility damage per round 2.7−1.5 · Ø 4.2 better than 14%
Enemies flashed per round 0.32+0.04 · Ø 0.28 better than 63%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +5 pp
= Stayed the same
K/R at 0.80, ADR at 87.5, ELO at 2,145
▼ Got worse
Rating −0.11, Win rate −4 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Best month: July 2026 with 0.85. Last 3 months: 0.80 (at the start 0.81). Clearly above the average (0.74).

Patterns

From the last 249 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −25 ELO
92 matches · 57% win rate
On Anubis −2 ELO
34 matches · 50% win rate
On Sundays ±0 ELO, win rate 38%

shikeryy loses the most ELO on Mirage: −25 ELO, 57% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 42 · Mirage
  2. Highest rating in a match: 2.12 · Mirage
  3. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 249 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage92
57% better than 70%
0.82 better than 83%
89.5 better than 87%
1.16 better than 87%
59% of 429 duels better than 90%
38% of 32 situations right on the average
Ancient40
53% better than 54%
0.81 better than 79%
88.3 better than 81%
1.07 better than 65%
54% of 219 duels better than 66%
32% of 19 situations better than 33%
Anubis34
50% better than 43%
0.78 better than 71%
85.7 better than 76%
1.12 better than 80%
50% of 148 duels better than 43%
18% of 17 situations better than 9%
Dust 225
48% better than 38%
0.72 better than 41%
75.5 better than 23%
1.03 right on the average
43% of 97 duels better than 12%
71% of 14 situations better than 99%
Nuke24
21% better than 1%
0.76 right on the average
86.7 better than 70%
1.01 better than 34%
54% of 117 duels better than 57%
42% of 12 situations better than 55%
Cache19
37% -
0.89 -
99.7 -
1.23-
53% of 101 duels -
50% of 4 situations -
Inferno13
54% -
0.78 -
77.8 -
1.11-
63% of 59 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How shikeryy plays

Across 249 matches shikeryy averages K/R 0.80 and ADR 87.4; the rating across the 222 rated matches is 1.11. Biggest strength: Rounds with first kill at 14%, better than 91% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 2.7, better than only 14% of level 10 · 2,001-2,249 ELO players. Averages 17.2 kills per match with 50% headshots. The strongest map is Mirage with a 57% win rate in 92 matches. In 110 of 222 matches the rating was 1.10 or higher (50%), in 65 it was below 0.90. In 196 matches with detailed stats: 40 4Ks and 5 aces. Best month by rating: July 2026 at 1.21. shikeryy loses the most ELO on Mirage (−25 ELO, win rate 57%). Things go best on Nuke (+49 ELO, win rate 21%). Improved over the last three months: Headshots +5 pp. Got weaker: Rating −0.11, Win rate −4 pp. Unchanged in recent months: K/R at 0.80, ADR at 87.5, ELO at 2,145. Last 30 days: 34 matches, win rate 44%, net ELO +24.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.