shik2k

Isle of Man
On FACEIT since 2021 177 matches tracked 37 matches in 30 days
ELO ▼ 55
2,245
30-day peak: 2,300
Rank EU
#118,157
Isle of Man #153 in Isle of Man
Last updated:

How does shik2k play?

Rating 1.17 (from 156 matches) K/R 0.84 ADR 89.9 from 177 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 91%
1.17
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 156 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 31% good 1.10 to 1.29 21% normal 0.90 to 1.09 15% weak 0.75 to 0.89 11% very weak below 0.75 16%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average.
AWPerEntryMulti-kills
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (109 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 15% of rounds and so well above the average (10%).

Rounds with first kill 15%+5 pp · Ø 10% better than 95%
Opening duels won 55%+4 pp · Ø 51% better than 80%

Clutch

Average
Last one alive

26% of 1v1s won and so well below the average (38%).

Clutch 1v1 won 26%−12 pp · Ø 38% better than 5%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 73%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

1.13 K/D and so clearly above the average (1.02).

Headshot rate 46%−3 pp · Ø 49% better than 32%
AWP share of kills 23%+12 pp · Ø 11% better than 91%
K/D 1.13+0.11 · Ø 1.02 better than 82%
Pistol kills per match 3.7
Knife kills 5 in 177 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 17.5% of rounds and so well above the average (13.3%).

2K rounds 17.5%+4.2 pp · Ø 13.3% better than 99%
3K rounds 5.4%+1.3 pp · Ø 4.1% better than 90%
MVPs per match 2.8+0.5 · Ø 2.3 better than 90%
4Ks and aces 28x 4K, 3 aces in 109 matches

Utility and deaths

Weakness
Nades, flashes and deaths

1.9 utility damage per round and so well below the average (4.2).

Utility hit rate 30%−5 pp · Ø 35% better than 17%
Utility damage per round 1.9−2.3 · Ø 4.2 better than 3%
Enemies flashed per round 0.13−0.15 · Ø 0.28 better than 11%
Deaths per round 75%+3 pp · Ø 72% better than 15%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ADR +6.0, Win rate +5 pp, ELO +537
= Stayed the same
K/R at 0.85
▼ Got worse
Rating −0.09, Headshots −3 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.85
MayJunJulAugSepOct

Best month: July 2026 with 0.89. Last 3 months: 0.85 (at the start 0.82). Well above the average (0.74).

Patterns

From the last 177 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −74 ELO
23 matches · 43% win rate
In match 4 of the day −66 ELO
23 matches · 39% win rate
Between 18:00 and 24:00 −79 ELO, win rate 43%
On Fridays −74 ELO, win rate 17%

shik2k loses the most ELO on Anubis: −74 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 50 · Mirage
  2. Highest rating in a match: 2.38 · Anubis
  3. Longest win streak: 8 wins in a row · Anubis

Maps in detail

from the last 177 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 260
55% better than 63%
0.87 better than 93%
92.7 better than 92%
1.20 better than 91%
61% of 323 duels better than 92%
30% of 23 situations better than 30%
Mirage54
52% right on the average
0.90 better than 96%
95.3 better than 95%
1.25 better than 95%
59% of 267 duels better than 90%
24% of 33 situations better than 15%
Anubis23
43% better than 21%
0.73 better than 46%
81.2 better than 54%
1.03 right on the average
46% of 116 duels better than 20%
17% of 6 situations better than 8%
Ancient18
44% better than 24%
0.83 better than 85%
89.1 better than 84%
1.15-
44% of 75 duels better than 12%
56% of 9 situations better than 88%
Nuke7
43% -
0.73 -
79.1 -
0.98-
54% of 54 duels -
67% of 3 situations -
Cache6
67% -
0.76 -
81.4 -
1.04-
50% of 34 duels -
-
Inferno6
17% -
0.81 -
86.2 -
1.18-
57% of 35 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How shik2k plays

Across 177 matches shik2k averages K/R 0.84 and ADR 89.9; the rating across the 156 rated matches is 1.17. Biggest strength: Rounds with first kill at 15%, better than 95% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 1.9, better than only 3% of level 10 · 2,001-2,249 ELO players. Averages 19.1 kills per match with 46% headshots. The strongest map is Dust 2 with a 55% win rate in 60 matches. In 91 of 156 matches the rating was 1.10 or higher (58%), in 42 it was below 0.90. In 109 matches with detailed stats: 28 4Ks and 3 aces. Best month by rating: July 2026 at 1.24. shik2k loses the most ELO on Anubis (−74 ELO, win rate 43%). Things go best on Dust 2 (+19 ELO, win rate 55%). Match no. 2 of the day goes best: 63% win rate. Improved over the last three months: ADR +6.0, Win rate +5 pp, ELO +537. Got weaker: Rating −0.09, Headshots −3 pp. Unchanged in recent months: K/R at 0.85. Last 30 days: 37 matches, win rate 49%, net ELO −66.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.