shiesty--

Colombia
On FACEIT since 2017 123 matches tracked 22 matches in 30 days
ELO
2,057
Peak across the last 123 matches: 2,158
Rank NA ▲ 142 places
#6,567
Colombia #21 in Colombia
30 days · prev. #6,709 · best #6,379
Last updated:

How does shiesty-- play?

Rating 1.01 (from 100 matches) K/R 0.72 ADR 80.4 from 123 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 43%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 100 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 13% good 1.10 to 1.29 16% normal 0.90 to 1.09 32% weak 0.75 to 0.89 15% very weak below 0.75 21%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average.
Entry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (28 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 16% of rounds and so well above the average (10%).

Rounds with first kill 16%+6 pp · Ø 10% better than 98%
Opening duels won 53%+2 pp · Ø 51% better than 67%

Clutch

Weakness
Last one alive

0% of 1v2s won and so well below the average (22%).

Clutch 1v1 won 40%+2 pp · Ø 38% better than 58%
Clutch 1v2 won 0%−22 pp · Ø 22% better than 1%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 18%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so clearly below the average (49%).

Headshot rate 45%−4 pp · Ø 49% better than 26%
AWP share of kills 13%+2 pp · Ø 11% better than 67%
K/D 0.99−0.03 · Ø 1.02 better than 37%
Pistol kills per match 2.4
Knife kills 2 in 123 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.7% of rounds and so clearly above the average (13.3%).

2K rounds 14.7%+1.4 pp · Ø 13.3% better than 79%
3K rounds 3.6%−0.5 pp · Ø 4.1% better than 31%
MVPs per match 2.4+0.1 · Ø 2.3 better than 62%
4Ks and aces 4x 4K, 2 aces in 28 matches

Utility and deaths

Average
Nades, flashes and deaths

0.20 enemies flashed per round and so well below the average (0.28).

Utility hit rate 33%−2 pp · Ø 35% better than 34%
Utility damage per round 4.0−0.2 · Ø 4.2 better than 47%
Enemies flashed per round 0.20−0.08 · Ø 0.28 better than 28%
Deaths per round 73%+1 pp · Ø 72% better than 35%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +2 pp, Win rate +11 pp
= Stayed the same
K/R at 0.73, Rating at 1.01, ADR at 81.4
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Mar to Jun 2026.

Kills per round (K/R)

0.72
MarAprMayJunJulAugSepOct

Best month: April 2026 with 0.78. Last 3 months: 0.73 (at the start 0.72). Just below the average (0.74).

Patterns

From the last 123 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −25 ELO
42 matches · 36% win rate
On Wednesdays +23 ELO, win rate 23%

shiesty-- loses the most ELO on Mirage: −25 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.41 · Nuke
  2. Longest win streak: 4 wins in a row · Overpass
  3. Most kills in a match: 38 · Overpass

Maps in detail

from the last 123 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage42
36% better than 7%
0.68 better than 24%
76.8 better than 31%
0.99 better than 39%
51% of 166 duels right on the average
39% of 28 situations better than 52%
Dust 217
59% better than 76%
0.77 better than 65%
83.8 better than 64%
1.03-
48% of 58 duels better than 31%
33% of 6 situations better than 39%
Inferno17
29% better than 2%
0.69 better than 31%
79.3 better than 42%
0.94-
44% of 77 duels better than 10%
44% of 9 situations better than 69%
Ancient16
50% better than 45%
0.70 better than 28%
77.8 better than 30%
0.84-
42% of 73 duels better than 7%
22% of 9 situations better than 13%
Anubis13
77% -
0.76 -
82.2 -
1.04-
58% of 73 duels -
57% of 7 situations -
Nuke9
56% -
0.91 -
95.1 -
1.34-
56% of 43 duels -
70% of 10 situations -
Cache5
60% -
0.70 -
84.4 -
1.04-
43% of 21 duels -
0% of 2 situations -
Overpass4
75% -
0.75 -
78.7 -
1.11-
52% of 21 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How shiesty-- plays

Across 123 matches shiesty-- averages K/R 0.72 and ADR 80.4; the rating across the 100 rated matches is 1.01. Biggest strength: Rounds with first kill at 16%, better than 98% of level 10 · 2,001-2,249 ELO players. Averages 16.3 kills per match with 45% headshots. The strongest map is Anubis with a 77% win rate in 13 matches. In 32 of 100 matches the rating was 1.10 or higher (32%), in 36 it was below 0.90. In 28 matches with detailed stats: 4 4Ks and 2 aces. Best month by rating: September 2026 at 1.11. shiesty-- loses the most ELO on Mirage (−25 ELO, win rate 36%). Improved over the last three months: Headshots +2 pp, Win rate +11 pp. Unchanged in recent months: K/R at 0.73, Rating at 1.01, ADR at 81.4. Last 30 days: 22 matches, win rate 68%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.