shiawase911

USA
On FACEIT since 2025 41 matches tracked 20 matches in 30 days
Last updated:

How does shiawase911 play?

Rating 1.15 K/R 0.79 ADR 82.1 from 41 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 89%
1.15
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 41 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 34% good 1.10 to 1.29 7% normal 0.90 to 1.09 22% weak 0.75 to 0.89 22% very weak below 0.75 7%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 31%
Opening duels won 48%−3 pp · Ø 51% better than 25%

Clutch

Strength
Last one alive

29% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 48%
Clutch 1v2 won 29%+7 pp · Ø 22% better than 89%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 80%

Weapons and aim

Average
Where do the kills come from?

1.19 K/D and so clearly above the average (1.03).

Headshot rate 47%−2 pp · Ø 49% better than 37%
AWP share of kills 9%−3 pp · Ø 12% better than 50%
K/D 1.19+0.16 · Ø 1.03 better than 91%
Pistol kills per match 2.4

Impact

Strength
Damage and big rounds

2.8 MVPs per match and so well above the average (2.3).

2K rounds 13.4%0.0 pp · Ø 13.4% right on the average
3K rounds 5.2%+1.1 pp · Ø 4.1% better than 88%
MVPs per match 2.8+0.5 · Ø 2.3 better than 90%
4Ks and aces 8x 4K, 2 aces in 41 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 66% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 34%−1 pp · Ø 35% better than 44%
Utility damage per round 3.6−0.6 · Ø 4.2 better than 35%
Enemies flashed per round 0.30+0.01 · Ø 0.29 better than 55%
Deaths per round 66%−6 pp · Ø 72% better than 97%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether shiawase911 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 41 matches, all from the last 3 months.

Kills per round (K/R)

0.70
SepOct

Patterns

Soon this shows where shiawase911 loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Mirage with 14 of 20.

Records and milestones

from recorded matches
  1. Most kills in a match: 37 · Mirage
  2. Highest rating in a match: 2.30 · Mirage
  3. Longest win streak: 4 wins in a row · Mirage

Maps in detail

from the last 41 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage14
64% -
0.91 -
91.9 -
1.33-
50% of 56 duels -
44% of 9 situations -
Anubis11
64% -
0.83 -
85.4 -
1.21-
53% of 53 duels -
0% of 6 situations -
Dust 25
40% -
0.62 -
62.0 -
0.92-
44% of 16 duels -
50% of 4 situations -
Ancient4
75% -
0.51 -
63.5 -
0.84-
25% of 16 duels -
50% of 6 situations -
Cache3
67% -
0.83 -
91.9 -
1.06-
65% of 17 duels -
0% of 1 situations -
Nuke3
33% -
0.68 -
75.2 -
0.90-
27% of 11 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How shiawase911 plays

Across 41 matches shiawase911 averages K/R 0.79, ADR 82.1 and a rating of 1.15. Biggest strength: Deaths per round at just 66% (lower is better), better than 97% of level 10 · 2,001-2,249 ELO players. Most room to improve: Opening duels won at 48%, better than only 25% of level 10 · 2,001-2,249 ELO players. Averages 17.7 kills per match with 47% headshots. The strongest map is Mirage with a 64% win rate in 14 matches. In 20 of 41 matches the rating was 1.10 or higher (49%), in 12 it was below 0.90. In 41 matches with detailed stats: 8 4Ks and 2 aces. Last 30 days: 20 matches, win rate 60%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.