shi_balhaar

Netherlands
On FACEIT since 2015 161 matches tracked 100 matches in 30 days
ELO ▲ 66
2,583
30-day peak: 2,686
Rank EU
#39,543
Netherlands #214 in Netherlands
Last updated:
Next update possible in 1h 6m

How does shi_balhaar play?

Rating 1.05 (from 160 matches) K/R 0.74 ADR 79.5 from 161 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 52%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 160 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 19% good 1.10 to 1.29 19% normal 0.90 to 1.09 24% weak 0.75 to 0.89 14% very weak below 0.75 19%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average.
Clutcher
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (140 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (11%).

Rounds with first kill 7%−4 pp · Ø 11% better than 6%
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Average
Last one alive

2.4 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 24%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 2.4+0.7 · Ø 1.7 better than 96%

Weapons and aim

Average
Where do the kills come from?

43% headshots and so well below the average (51%).

Headshot rate 43%−8 pp · Ø 51% better than 12%
AWP share of kills 7%−5 pp · Ø 12% better than 39%
K/D 1.09+0.05 · Ø 1.04 better than 63%
Pistol kills per match 2.7
Knife kills 4 in 161 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.9% of rounds and so slightly below the average (4.2%).

2K rounds 14.1%+0.7 pp · Ø 13.4% better than 61%
3K rounds 3.9%−0.3 pp · Ø 4.2% better than 37%
MVPs per match 2.3−0.1 · Ø 2.4 better than 42%
4Ks and aces 26x 4K, 2 aces in 140 matches

Utility and deaths

Average
Nades, flashes and deaths

24% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 24%−11 pp · Ø 35% better than 2%
Utility damage per round 3.7−0.4 · Ø 4.1 better than 40%
Enemies flashed per round 0.34+0.04 · Ø 0.30 better than 63%
Deaths per round 68%−4 pp · Ø 72% better than 84%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.13, Rating +0.20, ADR +11.6, Headshots +5 pp
= Stayed the same
Win rate at 50%
▼ Got worse
Nothing clear

Sep to Oct 2026 compared with Apr to May 2026.

Kills per round (K/R)

0.75
AprMayJunJulAugSepOct

Best month: September 2026 with 0.76. Last 3 months: 0.75 (at the start 0.62). Just above the average (0.74).

Patterns

From the last 161 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −101 ELO
43 matches · 42% win rate
In match 1 of the day −85 ELO
43 matches · 37% win rate
Between 18:00 and 24:00 −45 ELO, win rate 40%
On Fridays −23 ELO, win rate 36%

shi_balhaar loses the most ELO on Mirage: −101 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.63 · Mirage
  2. Most kills in a match: 36 · Nuke
  3. Longest win streak: 5 wins in a row · Dust 2

Maps in detail

from the last 161 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage43
42% better than 12%
0.67 better than 15%
72.8 better than 11%
0.96 better than 21%
53% of 135 duels better than 57%
32% of 37 situations better than 28%
Dust 242
57% better than 66%
0.77 better than 61%
82.5 better than 56%
1.10 better than 66%
50% of 157 duels better than 39%
38% of 40 situations right on the average
Ancient20
60% better than 74%
0.72 better than 33%
77.9 better than 26%
1.05 right on the average
52% of 50 duels better than 47%
50% of 12 situations better than 79%
Anubis15
40% -
0.72 -
77.2 -
1.04-
45% of 40 duels -
36% of 11 situations -
Inferno15
53% better than 36%
0.85 better than 76%
89.0 better than 67%
1.19 better than 71%
63% of 35 duels better than 88%
31% of 16 situations better than 28%
Nuke14
57% -
0.80 -
87.7 -
1.14-
52% of 31 duels -
21% of 14 situations -
Cache9
44% -
0.70 -
76.9 -
0.96-
41% of 29 duels -
17% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How shi_balhaar plays

Across 161 matches shi_balhaar averages K/R 0.74 and ADR 79.5; the rating across the 160 rated matches is 1.05. Biggest strength: Deaths per round at just 68% (lower is better), better than 84% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility hit rate at 24%, better than only 2% of level 10 · 2,500-2,749 ELO players. Averages 16.4 kills per match with 43% headshots. The strongest map is Ancient with a 60% win rate in 20 matches. In 68 of 160 matches the rating was 1.10 or higher (43%), in 54 it was below 0.90. In 140 matches with detailed stats: 26 4Ks and 2 aces. Best month by rating: September 2026 at 1.09. shi_balhaar loses the most ELO on Mirage (−101 ELO, win rate 42%). Things go best from match 5 of the day (+98 ELO, win rate 57%). Match no. 3 of the day goes best: 58% win rate, −61 ELO. Improved over the last three months: K/R +0.13, Rating +0.20, ADR +11.6, Headshots +5 pp. Unchanged in recent months: Win rate at 50%. Last 30 days: 100 matches, win rate 50%, net ELO +37.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.