shermann

Ukraine
On FACEIT since 2021 154 matches tracked 59 matches in 30 days
ELO ▲ 98
3,523
30-day peak: 3,629
Rank EU ▲ 483 places
#911
UA #68 in UA
30 days · prev. #1,394 · best #911
Last updated:

How does shermann play?

Rating 1.12 (from 31 matches) K/R 0.79 ADR 85.4 from 154 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 44%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 347 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 20% good 1.10 to 1.29 21% normal 0.90 to 1.09 26% weak 0.75 to 0.89 14% very weak below 0.75 17%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (141 matches).

3,500+ ELO

Compared with 1,035 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so well below the average (55%).

Rounds with first kill 11%−1 pp · Ø 12% better than 36%
Opening duels won 48%−7 pp · Ø 55% better than 7%

Clutch

Strength
Last one alive

31% of 1v2s won and so clearly above the average (24%).

Clutch 1v1 won 47%+8 pp · Ø 39% better than 83%
Clutch 1v2 won 31%+7 pp · Ø 24% better than 91%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 69%

Weapons and aim

Average
Where do the kills come from?

49% headshots and so clearly below the average (52%).

Headshot rate 49%−3 pp · Ø 52% better than 27%
AWP share of kills 2%−12 pp · Ø 14% better than 14%
K/D 1.11−0.02 · Ø 1.13 better than 34%
Pistol kills per match 1.9
Knife kills 8 in 347 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so well below the average (2.6).

2K rounds 14.4%−0.2 pp · Ø 14.6% better than 39%
3K rounds 4.5%−0.1 pp · Ø 4.6% better than 38%
MVPs per match 2.2−0.4 · Ø 2.6 better than 10%
4Ks and aces 28x 4K, 5 aces in 141 matches

Utility and deaths

Average
Nades, flashes and deaths

0.25 enemies flashed per round and so well below the average (0.33).

Utility hit rate 35%+2 pp · Ø 33% better than 61%
Utility damage per round 4.4+0.6 · Ø 3.8 better than 64%
Enemies flashed per round 0.25−0.08 · Ø 0.33 better than 20%
Deaths per round 71%+1 pp · Ø 70% better than 27%

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
Whether shermann is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 151 matches from the last 3 months and 3 before.

Kills per round (K/R)

0.86
JulAugSepOct

Best month: October 2026 with 0.86.

Patterns

From the last 347 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −70 ELO
64 matches · 56% win rate
On Anubis −13 ELO
43 matches · 53% win rate
Between 0:00 and 6:00 −116 ELO, win rate 47%
On Mondays −147 ELO, win rate 47%

shermann loses the most ELO on Dust 2: −70 ELO, 56% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 45 · Ancient
  2. Highest rating in a match: 2.60 · Ancient
  3. Longest win streak: 12 wins in a row · Mirage

Maps in detail

from the last 347 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage114
59% better than 57%
0.81 right on the average
87.6 better than 55%
1.15 better than 54%
49% of 514 duels better than 16%
50% of 70 situations better than 81%
Ancient79
51% better than 24%
0.78 better than 41%
84.5 better than 42%
1.07 better than 34%
56% of 465 duels better than 63%
37% of 49 situations better than 44%
Dust 264
56% better than 40%
0.75 better than 26%
83.5 better than 37%
1.07 better than 27%
45% of 265 duels better than 8%
31% of 35 situations better than 26%
Anubis43
53% better than 35%
0.74 better than 25%
82.6 better than 35%
1.02 better than 21%
49% of 199 duels better than 20%
41% of 17 situations better than 55%
Nuke35
57% better than 61%
0.73 better than 38%
80.0 better than 43%
1.04 better than 48%
41% of 152 duels better than 9%
44% of 18 situations better than 61%
Inferno7
57% -
0.72 -
77.7 -
0.98-
44% of 32 duels -
0% of 1 situations -
Cache5
80% -
0.58 -
72.5 -
0.83-
42% of 24 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How shermann plays

Across 154 matches shermann averages K/R 0.79 and ADR 85.4; the rating across the 31 rated matches is 1.12. Biggest strength: Clutch 1v1 won at 47%, better than 83% of level 10 · 3,500+ ELO players. Most room to improve: Opening duels won at 48%, better than only 7% of level 10 · 3,500+ ELO players. Averages 16.5 kills per match with 49% headshots. The strongest map is Mirage with a 59% win rate in 114 matches. In 151 of 347 matches the rating was 1.10 or higher (44%), in 106 it was below 0.90. In 141 matches with detailed stats: 28 4Ks and 5 aces. Best month by rating: August 2026 at 1.09. shermann loses the most ELO on Dust 2 (−70 ELO, win rate 56%). Things go best on Nuke (+231 ELO, win rate 57%). Match no. 3 of the day goes best: 62% win rate, +162 ELO. Last 30 days: 59 matches, win rate 53%, net ELO +28.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.