sherenada

United Kingdom
184 matches tracked 43 matches in 30 days
Last updated:

How does sherenada play?

Rating 1.00 K/R 0.73 ADR 79.5 from 184 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 184 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 19% good 1.10 to 1.29 18% normal 0.90 to 1.09 22% weak 0.75 to 0.89 15% very weak below 0.75 25%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 8 average. Higher headshot rate than the level 8 average. Rarely on the AWP.
Multi-killsHeadshotsRifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (163 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so slightly below the average (50%).

Rounds with first kill 11%+1 pp · Ø 10% better than 65%
Opening duels won 48%−2 pp · Ø 50% better than 31%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 42%+4 pp · Ø 38% better than 72%
Clutch 1v2 won 17%−4 pp · Ø 21% better than 24%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 21%

Weapons and aim

Average
Where do the kills come from?

60% headshots and so well above the average (47%).

Headshot rate 60%+13 pp · Ø 47% better than 97%
AWP share of kills 2%−9 pp · Ø 11% better than 13%
K/D 0.98−0.01 · Ø 0.99 better than 43%
Pistol kills per match 2.3
Knife kills 3 in 184 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so slightly below the average (2.2).

2K rounds 13.4%+0.3 pp · Ø 13.1% better than 57%
3K rounds 3.6%−0.3 pp · Ø 3.9% better than 36%
MVPs per match 2.1−0.1 · Ø 2.2 better than 35%
4Ks and aces 43x 4K, 1 ace in 163 matches

Utility and deaths

Average
Nades, flashes and deaths

0.06 enemies flashed per round and so well below the average (0.27).

Utility hit rate 39%+3 pp · Ø 36% better than 78%
Utility damage per round 3.3−0.9 · Ø 4.2 better than 29%
Enemies flashed per round 0.06−0.21 · Ø 0.27 better than 3%
Deaths per round 75%+2 pp · Ø 73% better than 20%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Headshots +4 pp, Win rate +7 pp, ELO +263
= Stayed the same
K/R at 0.73, Rating at 1.00, ADR at 79.4
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.57
MayJunJulAugSepOct

Best month: September 2026 with 0.74. Last 3 months unchanged at 0.73. Just above the average (0.72).

Patterns

From the last 184 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −79 ELO
44 matches · 43% win rate
On Mirage −48 ELO
50 matches · 52% win rate
On Wednesdays +5 ELO, win rate 38%

sherenada loses the most ELO in match 1 of the day: −79 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.02 · Ancient
  2. Longest win streak: 6 wins in a row · Ancient
  3. Most kills in a match: 37 · Mirage

Maps in detail

from the last 184 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage50
52% better than 55%
0.73 better than 53%
78.7 better than 45%
0.99 better than 45%
44% of 232 duels better than 17%
57% of 23 situations better than 92%
Dust 236
44% better than 28%
0.68 better than 28%
76.7 better than 33%
0.91 better than 18%
46% of 180 duels better than 28%
35% of 17 situations better than 39%
Ancient24
46% better than 38%
0.76 better than 65%
80.6 better than 49%
1.03 better than 60%
49% of 137 duels better than 41%
46% of 13 situations better than 71%
Anubis23
48% better than 45%
0.70 better than 36%
76.5 better than 30%
0.96 better than 30%
47% of 89 duels better than 28%
25% of 16 situations better than 18%
Nuke23
65% better than 80%
0.80 better than 70%
85.5 better than 68%
1.12 better than 71%
53% of 102 duels better than 56%
42% of 12 situations better than 57%
Inferno11
64% -
0.73 -
80.4 -
0.99-
59% of 41 duels -
33% of 6 situations -
Cache10
30% -
0.80 -
85.3 -
1.10-
63% of 56 duels -
33% of 6 situations -
Vertigo7
29% -
0.66 -
77.8 -
0.89-
42% of 43 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How sherenada plays

Across 184 matches sherenada averages K/R 0.73, ADR 79.5 and a rating of 1.00. Biggest strength: Headshot rate at 60%, better than 97% of level 8 players. Most room to improve: Deaths per round at 75%, better than only 20% of level 8 players. Averages 16.2 kills per match with 60% headshots. The strongest map is Nuke with a 65% win rate in 23 matches. In 70 of 184 matches the rating was 1.10 or higher (38%), in 74 it was below 0.90. In 163 matches with detailed stats: 43 4Ks and 1 ace. Best month by rating: September 2026 at 1.02. sherenada loses the most ELO in match 1 of the day (−79 ELO, win rate 43%). Things go best from match 5 of the day (+28 ELO, win rate 55%). Match no. 2 of the day goes best: 56% win rate, +4 ELO. Improved over the last three months: Headshots +4 pp, Win rate +7 pp, ELO +263. Unchanged in recent months: K/R at 0.73, Rating at 1.00, ADR at 79.4. Last 30 days: 43 matches, win rate 40%, net ELO −98.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.