shelo

GE
125 matches tracked 20 matches in 30 days
Last updated:

How does shelo play?

Rating 1.23 K/R 0.87 ADR 94.5 from 125 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 96%
1.23
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 78%
Rating distribution from 125 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 34% good 1.10 to 1.29 18% normal 0.90 to 1.09 18% weak 0.75 to 0.89 7% very weak below 0.75 15%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average.
Multi-killsClutcherEntry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (27 matches).

2,250-2,499 ELO

Compared with 2,052 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 18% of rounds and so well above the average (10%).

Rounds with first kill 18%+8 pp · Ø 10% better than 99%
Opening duels won 63%+13 pp · Ø 50% better than 99%

Clutch

Strength
Last one alive

2.5 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 73%
Clutch 1v2 won 30%+10 pp · Ø 20% better than 92%
Clutch kills per match 2.5+0.8 · Ø 1.7 better than 97%

Weapons and aim

Average
Where do the kills come from?

1.24 K/D and so well above the average (1.00).

Headshot rate 45%−5 pp · Ø 50% better than 21%
AWP share of kills 14%+3 pp · Ø 11% better than 69%
K/D 1.24+0.24 · Ø 1.00 better than 94%
Pistol kills per match 3.1
Knife kills 9 in 125 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 7.9% of rounds and so well above the average (4.0%).

2K rounds 19.7%+6.6 pp · Ø 13.1% better than 99%
3K rounds 7.9%+3.9 pp · Ø 4.0% better than 99%
MVPs per match 2.9+0.7 · Ø 2.2 better than 93%
4Ks and aces 14x 4K, 4 aces in 27 matches

Utility and deaths

Average
Nades, flashes and deaths

7.2 utility damage per round and so well above the average (4.1).

Utility hit rate 42%+7 pp · Ø 35% better than 90%
Utility damage per round 7.2+3.1 · Ø 4.1 better than 96%
Enemies flashed per round 0.36+0.06 · Ø 0.30 better than 68%
Deaths per round 70%−2 pp · Ø 72% better than 68%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.19, Rating +0.24, ADR +18.7
= Stayed the same
Headshots at 46%
▼ Got worse
Win rate −30 pp, ELO −78

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

1.18
MayJunJulAugSepOct

Best month: October 2026 with 1.18. Last 3 months: 1.01 (at the start 0.82). Well above the average (0.72).

Patterns

From the last 125 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −62 ELO
35 matches · 31% win rate
On Anubis −22 ELO
27 matches · 63% win rate
On Inferno −7 ELO
25 matches · 48% win rate

shelo loses the most ELO in match 1 of the day: −62 ELO, 31% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 50 · Mirage
  2. Highest rating in a match: 2.23 · Inferno
  3. Longest win streak: 7 wins in a row · Anubis

Maps in detail

from the last 125 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage40
55% better than 61%
0.87 better than 93%
94.9 better than 95%
1.24 better than 95%
58% of 177 duels better than 85%
38% of 32 situations better than 46%
Anubis27
63% better than 82%
0.82 better than 83%
89.9 better than 86%
1.18 better than 88%
57% of 105 duels better than 77%
25% of 12 situations better than 17%
Inferno25
48% better than 29%
0.89 better than 92%
98.3 better than 95%
1.23 better than 87%
61% of 114 duels better than 85%
29% of 17 situations better than 27%
Ancient22
55% better than 60%
0.88 better than 93%
94.8 better than 95%
1.26 better than 95%
60% of 126 duels better than 89%
59% of 17 situations better than 91%
Nuke6
17% -
0.74 -
79.3 -
1.00-
46% of 24 duels -
75% of 4 situations -
Cache3
33% -
1.10 -
105.9 -
1.56-
50% of 12 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How shelo plays

Across 125 matches shelo averages K/R 0.87, ADR 94.5 and a rating of 1.23. Biggest strength: Opening duels won at 63%, better than 99% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 45%, better than only 21% of level 10 · 2,250-2,499 ELO players. Averages 18.8 kills per match with 45% headshots. The strongest map is Anubis with a 63% win rate in 27 matches. In 75 of 125 matches the rating was 1.10 or higher (60%), in 28 it was below 0.90. In 27 matches with detailed stats: 14 4Ks and 4 aces. Best month by rating: October 2026 at 1.68. shelo loses the most ELO in match 1 of the day (−62 ELO, win rate 31%). Things go best on Mirage (+51 ELO, win rate 55%). Match no. 2 of the day goes best: 74% win rate, +36 ELO. Improved over the last three months: K/R +0.19, Rating +0.24, ADR +18.7. Got weaker: Win rate −30 pp, ELO −78. Unchanged in recent months: Headshots at 46%. Last 30 days: 20 matches, win rate 35%, net ELO −4.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.