shekau

Portugal
150 matches tracked 29 matches in 30 days
Last updated:

How does shekau play?

Rating 0.98 K/R 0.71 ADR 76.0 from 150 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 45%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 150 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 14% good 1.10 to 1.29 17% normal 0.90 to 1.09 24% weak 0.75 to 0.89 21% very weak below 0.75 23%
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (67 matches).

Level 7

Compared with 1,194 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

43% of opening duels won and so well below the average (51%).

Rounds with first kill 8%−2 pp · Ø 10% better than 21%
Opening duels won 43%−8 pp · Ø 51% better than 6%

Clutch

Average
Last one alive

51% of 1v1s won and so well above the average (40%).

Clutch 1v1 won 51%+11 pp · Ø 40% better than 96%
Clutch 1v2 won 15%−7 pp · Ø 22% better than 16%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

48% headshots and so just above the average (47%).

Headshot rate 48%+1 pp · Ø 47% better than 62%
AWP share of kills 16%+5 pp · Ø 11% better than 76%
K/D 0.97−0.06 · Ø 1.03 better than 44%
Pistol kills per match 2.6
Knife kills 6 in 150 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so clearly below the average (2.3).

2K rounds 13.0%−0.4 pp · Ø 13.4% better than 52%
3K rounds 4.0%−0.1 pp · Ø 4.1% better than 59%
MVPs per match 2.1−0.2 · Ø 2.3 better than 40%
4Ks and aces 7x 4K, 0 aces in 67 matches

Utility and deaths

Average
Nades, flashes and deaths

2.4 utility damage per round and so well below the average (4.2).

Utility hit rate 29%−7 pp · Ø 36% better than 15%
Utility damage per round 2.4−1.8 · Ø 4.2 better than 13%
Enemies flashed per round 0.24−0.03 · Ø 0.27 better than 46%
Deaths per round 73%+1 pp · Ø 72% better than 49%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.70, Rating at 0.97, ADR at 75.9, Headshots at 48%
▼ Got worse
Win rate −10 pp, ELO −135

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: October 2026 with 0.75. Last 3 months: 0.70 (at the start 0.71). Slightly below the average (0.74).

Patterns

From the last 150 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −62 ELO
55 matches · 40% win rate
On Saturdays −111 ELO, win rate 38%

shekau loses the most ELO on Dust 2: −62 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Cache
  2. Highest rating in a match: 2.16 · Anubis
  3. Longest win streak: 6 wins in a row · Anubis

Maps in detail

from the last 150 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 255
40% better than 17%
0.69 better than 34%
75.7 better than 30%
0.96 better than 35%
53% of 233 duels better than 67%
36% of 42 situations better than 43%
Anubis47
57% better than 77%
0.74 better than 64%
79.9 better than 58%
1.01 better than 60%
46% of 198 duels better than 29%
38% of 37 situations right on the average
Inferno19
47% better than 37%
0.72 better than 57%
73.4 better than 23%
1.00 better than 57%
45% of 78 duels better than 21%
50% of 12 situations better than 79%
Cache11
55% -
0.70 -
75.2 -
0.97-
40% of 57 duels -
42% of 12 situations -
Nuke8
38% -
0.61 -
63.5 -
0.86-
39% of 41 duels -
60% of 5 situations -
Ancient5
40% -
0.56 -
70.2 -
0.76-
50% of 22 duels -
0% of 1 situations -
Mirage5
80% -
0.87 -
84.9 -
1.25-
61% of 18 duels -
25% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How shekau plays

Across 150 matches shekau averages K/R 0.71, ADR 76.0 and a rating of 0.98. Biggest strength: Clutch 1v1 won at 51%, better than 96% of level 7 players. Most room to improve: Opening duels won at 43%, better than only 6% of level 7 players. Averages 15.7 kills per match with 48% headshots. The strongest map is Anubis with a 57% win rate in 47 matches. In 48 of 150 matches the rating was 1.10 or higher (32%), in 66 it was below 0.90. In 67 matches with detailed stats: 7 4Ks and 0 aces. Best month by rating: October 2026 at 1.06. shekau loses the most ELO on Dust 2 (−62 ELO, win rate 40%). Things go best on Anubis (+19 ELO, win rate 57%). Got weaker: Win rate −10 pp, ELO −135. Unchanged in recent months: K/R at 0.70, Rating at 0.97, ADR at 75.9, Headshots at 48%. Last 30 days: 29 matches, win rate 41%, net ELO −20.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.